Half-Life 2

Half-Life 2

1187
83 kommentarer
KepehnG 20. aug. kl. 16:31 
Amazing stuff! Despite the high difficulty, it was one of the best mods I've played in years!:steamthumbsup:
Maqsud101 19. aug. kl. 4:30 
I finished the campaing its simmilar to damnation mod for postal 2 buggy and junky as hell but worth to give it a chance. I also like when mods end with badass endings like swelter decideing to not killing roki ending when I shoot that first rocket to that combine organic ship thing I forgot the name I feeld it. "I have not... come this far... to die now!"
XsilverwaterX 18. aug. kl. 21:23 
first npc is bugged as he can move but not follow the player or pick up the wrench. is npc script-clipping?
Maqsud101 18. aug. kl. 15:01 
Gman ok but Immortal Houndeye?
TNT 1. juli kl. 3:39 
в целом душный мод мне не зашел
TNT 1. juli kl. 3:11 
мод где надо принимать фентанил :steamthumbsup:
TNT 1. juli kl. 3:11 
a mod where you literally using fentanyl when headcrabs hurts you:steamhappy:
CP Unit  [ophavsmand] 16. juni kl. 0:54 
@odenthal5 tell you what I can just make it so soldiers will keep respawning and stops spawning when you dealt with the 3 Apaches (When those are dead I will make sure any remaining soldiers will be deleted once that is done)
odenthal5 15. juni kl. 1:13 
@CP Unit - I've just finished it right now. Problems: On Hard the Vortigaunts kill us with 2 hits. The level design usually has them spawning in front and back with no defensible positions, it's a quickloading fest. On Hard also if there are too many soldiers it's too much, they are spongy as elite combine and overhelm the player even on good defense positions. On the Apache level the soldiers are X-ray vision seeing us beyond the fog. Also on the Apache level it's not indicated that we have to kill every last soldiers apart from those that keep respawning at the APC, as well as every last zombie hiding in nooks and cranies. It seemed as thought shooting down the 3 Apaches would 'activate' the AI buddy to fight the rest of the level with us. Also, in the key hunt in the mansion, one of the keys is not where it's supposed to be (music room). It was in one of the outside corridors. Apart from those it's a great mod, 8.5/10
CP Unit  [ophavsmand] 15. juni kl. 0:48 
@odenthal5 Some Soldier templates haven't fully be depleted which means some soldiers were still alive.
odenthal5 14. juni kl. 21:54 
1 gameplay flaw and 2 bugs in the level where we have to shoot down the 3 Apaches: Way too many rockets to take them down, I'm guessing they're just reskins of the HL2 chopper. The 2 bugs: enemy soldiers are firing at us way beyond the viewdistance / fog, after killing all 3 apaches and most enemies, the AI buddy is not responding to us so I can't continue.
Some Egyptian Guy 11. juni kl. 15:52 
turns out they don't unless the replacements have their own c_hands
Some Egyptian Guy 11. juni kl. 14:11 
quick question, do weapon replacements affect the c_hands?
EpicGamer2012 5. juni kl. 13:39 
oh no dont rush your self ill let ya finish those two first then we get to the final main course which is rogue train but now we must wait for the apetizer's...! :steamhappy: :steamthumbsup:
CP Unit  [ophavsmand] 4. juni kl. 23:01 
@EpicGamer2012 I am currently busy with EZ2 Arbeit3 along with 1187 to gmod.
EpicGamer2012 4. juni kl. 14:41 
finally beat it now all i have to do and await for my sweet sweet port of rogue train and make a definitve edition of that :> :steamhappy: :steamthumbsup:
EpicGamer2012 4. juni kl. 14:04 
thx!
EpicGamer2012 31. maj kl. 20:19 
im on 1187d10 btw...
EpicGamer2012 31. maj kl. 20:15 
so idk
EpicGamer2012 31. maj kl. 20:14 
but i did save it in the update
EpicGamer2012 31. maj kl. 20:14 
but it could be an old save...
EpicGamer2012 31. maj kl. 20:14 
idk how to even do menu i mean like i did the whole bind but... it never work's so im just stuck and screwed here hoping for it to work...
CP Unit  [ophavsmand] 27. maj kl. 0:53 
@EpicGamer2012 if it doesn’t work just type this inside console changelevel 1187d10b Although the level change trigger works are you sure you’re not on an old save of the mod that uses the previous version of the addon? Anyways I’m gonna add some clips on the blockage to prevent either falling off it and get stuck etc and look at the trigger once again.
EpicGamer2012 26. maj kl. 16:34 
like i mean i use the car to drive over... and nothing was there kind of wierd either it's broken there or... worse maybe my game is acting up...
CP Unit  [ophavsmand] 25. maj kl. 3:34 
@EpicGamer2012 Might consider the Rogue Train although have to manually edit the maps it contains. Otherwise it'd be buggy a'lot As for the loading are you talking about the trigger? Or is it something entirely else? You can add me on steam and contact me from there. To discuss about it if you want to of course.
EpicGamer2012 24. maj kl. 6:53 
the part where you first drive and over the whole car nothing load's
EpicGamer2012 23. maj kl. 18:51 
also is there a really rare chance you might port the dlc or "Rogue Train" to here with the same custom stuff aswell...? just asking not really forcing you to just wondering....
EpicGamer2012 23. maj kl. 14:25 
thx i checked the logs and saw the update you are the best :steamhappy:
EpicGamer2012 21. apr. kl. 8:25 
also what i meant no offense is like parts of the level's entirly blank and not appearing. ok now this is where i really get off.
CP Unit  [ophavsmand] 20. apr. kl. 1:06 
@EpicGamer2012 I am fully aware of some levels having old props from last level appearing after loading next level. And as for the Armored Zombie,Headcrab Carrier and Houndeyes can try add those in the levels where you normally encounter them.
EpicGamer2012 18. apr. kl. 19:58 
that's A-okay one last thing before i'm done 2 thing's: A: will there be any custom script's for the custom npc's. B: will there be any level fix at some point in time. this is where i get off now.
CP Unit  [ophavsmand] 18. apr. kl. 9:32 
@voktam You can simply if you can't get to the last map open console and type changelevel 1187d10b

@EpicGamer2012 I can try override the hl2 weapons just been doing other things. But right now i'm gonna add wep spawn items if you decide to use changelevel option in console if you're stuck on a specific map.
voktam 17. apr. kl. 21:06 
@CP Unit I checked, and the last save I have is quite a bit further back than that. If you have the map code, I'd appreciate it.
EpicGamer2012 17. apr. kl. 17:02 
will there at some point be a update to this that adds the enemies and weapons...?
voktam 17. apr. kl. 9:04 
sure man :bms_crowbar:
CP Unit  [ophavsmand] 17. apr. kl. 9:03 
@voktam Can you post a picture in the pinned bugs discussion?
voktam 17. apr. kl. 9:01 
Here's more detail: after the jump, before reaching the end of the street and then turning left, "loading" appears. After the game returns from "loading," all I see on the screen is foliage; I'm no longer in control of the character. I tried using no clip, but nothing. I wasn't using any other mod.
CP Unit  [ophavsmand] 17. apr. kl. 1:27 
@voktam What are you talking about? There's a levelchange at the end of the road.
voktam 16. apr. kl. 20:51 
I can't give this mod a thumbs-up in the Workshop, as it won't let me continue after the car jump. I had to "finish playing" it on YouTube...
Atlas 1. mar. kl. 4:53 
Could you add 1187 DLC?Thank u plz.
Immolator772 23. feb. kl. 12:48 
why doesn't it have the weapons from the mod?
Some Egyptian Guy 8. feb. kl. 12:50 
I'VE BEEN WAITING FOR THIS (I'm too ♥♥♥♥♥♥♥ lazy for moddb)
CP Unit  [ophavsmand] 6. feb. kl. 0:57 
@reliairoman I can try. Got always the backups for the mods.
schnitzel 31. jan. kl. 9:43 
Pretty good mod. Also couldnt you have ported the weapons models from the original mod?
Muleke_Trairao 28. dec. 2024 kl. 22:40 
#Bounter
Maybe you have a mod enabled that edits the sounds manifest file. If so, it will break custom voicelines in other mods/campaigns. The Multiscript Loader doesn't fix this.
Bounter 26. dec. 2024 kl. 14:54 
character voices don't seem to work. Like, at all, despite the custom multiscript loader.
Im Salt 6. dec. 2024 kl. 15:35 
Its gonna be awhile until this mod gets fixed, its broken tight now.
UnstoppableGiant 1. dec. 2024 kl. 0:13 
i thought this was broken?
eidonabramm 29. nov. 2024 kl. 23:11 
Ive been wanting to play this for a while since I could as it was broken.
CP Unit  [ophavsmand] 29. nov. 2024 kl. 9:09 
@Valvatorez First of all i'm not deleting this Secondly Close Captions aren't working due to Valve haven't made that included inside .vpk This isn't only the 1187 Rock24 Revisited has also explained this clearly with Close Captions not displaying.