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i give a 6.5
the look of the map and the hidden hydra was cool, the gameplay just needs some work
i love the niche level design in this one
Small issue, the blue shelf blocking off one of the doorways in the spawn area before the elevator can be broken, which makes it rather obvious there is an invisible wall there. if you're doing minor touchups it might be worth it to toss an unbreakable flag onto that prop.