Instalar Steam
iniciar sesión
|
idioma
简体中文 (chino simplificado)
繁體中文 (chino tradicional)
日本語 (japonés)
한국어 (coreano)
ไทย (tailandés)
Български (búlgaro)
Čeština (checo)
Dansk (danés)
Deutsch (alemán)
English (inglés)
Español de Hispanoamérica
Ελληνικά (griego)
Français (francés)
Italiano
Bahasa Indonesia (indonesio)
Magyar (húngaro)
Nederlands (holandés)
Norsk (noruego)
Polski (polaco)
Português (Portugués de Portugal)
Português-Brasil (portugués de Brasil)
Română (rumano)
Русский (ruso)
Suomi (finés)
Svenska (sueco)
Türkçe (turco)
Tiếng Việt (vietnamita)
Українська (ucraniano)
Comunicar un error de traducción
Just in case, I’ve completely removed the integration feature from the code and uploaded an updated version, so please try re-downloading it. That should fix the issue.
Also, before re-downloading, please make sure that the folder workshop\content\294100\3365473553 has been completely deleted.
@Rabiosus Thanks for the update! However I tried to delete and re-download the mod and it thrown me the same error when I attempted to save a parking spot
I encountered this error every time when i try to save the parking spot. Tried troubleshooting on my own but failed. My core game version is 1.5. could you help me out with that a little bit? Appreciated! @Rabiosus
I apologize for the state it was in for over 12 hours.
Vehicles.VehiclePawn:Destroy (Verse.DestroyMode) (at D:/SteamLibrary/steamapps/common/RimWorld/Mods/Vehicles/Source/Vehicles/Components/Vehicles/VehiclePawn/VehiclePawn_Health.cs:219)
VehicleAutoParking.Core.CompParkingSpot:<PostSpawnSetup>b__3_0 ()
Verse.LongEventHandler:ExecuteToExecuteWhenFinished ()
Verse.LongEventHandler:UpdateCurrentAsynchronousEvent ()
Verse.LongEventHandler:LongEventsUpdate (bool&)
Verse.Root:Update ()
Verse.Root_Play:Update ()
Logs:[AutoParking] Vehicle Roadkill destroyed; removed 0 parking spots.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Verse.Log:Message (string)
VehicleAutoParking.Core.CompParkingController:PostDestroy (Verse.DestroyMode,Verse.Map)
Verse.ThingWithComps:Destroy (Verse.DestroyMode)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Pawn.Destroy_Patch0
I feel this on a level I struggle to communicate.
Parking spots within the gravship are now preserved after the ship is moved.
Please note that due to significant changes in how parking positions are stored, any previously saved (old) parking positions have been deleted.
In the future, I plan to implement a system where, if a vehicle is parked inside the ship, its parking position will be automatically regenerated based on the ship's relative coordinates after the ship moves.
Oh yeah you could link that ruins mod in the description in case someone else is curious about the lines :)
I'll look into the cause.
You can now save parking positions on multiple maps.