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Maybe it has something to do with save data, so try a new game? I did advise testing this mod with sandbox mode on first.
All fighters were actually support units but now they are flank, fixed and thanks again.
@Sgt. Bucket
Glitched out? Like they do not appear at all? Try reinstalling the mod and if you have any other mods disable them all only leaving Future Warfare on. If that fixes it, enable the rest of the mods one by one. If it glitches again after you enabled a certain mod then it's conflicting with this one.
Issue has been fixed on my end so check if it's all good now
I think my mod had a old Buildings.json file so I copied the vanilla one and added my buildings. Kinda weird because there was no mention of cost changes in the changelog. Thanks for letting me know!
As far as I know there is no way to make technology mods compatible with each other because they use IDs to identify technologies and they overwrite the ENTIRE tech tree. I tried skipping IDs to let Tiny Plugin claim them but that did not work. I also created IDs with no values so Tiny Plugin could inject it's own, but that failed too. The technology tree window didn't even want to open.
Other mods that have buildings, laws, bonuses etc work just fine as long as they are attached to vanilla technologies.
The only person that can do anything about this is the creator of this game, but I'm sure that would require a lot of code rewriting. (Again Łukasz pls fix)
I'm not home now but I'll reinstall the game and test it with this mod only to see what's up. Do you have any other mods installed? If so, disable or unsubscribe them all and run the game only with this mod.
Each time you run the game, add one of the other mods you installed and see if it'll glitch again. This way you'll know which mod creates ID conflicts.
Kinda strange because over 200 people already subbed to this one and there was no issues reported.