安裝 Steam
登入
|
語言
簡體中文
日本語(日文)
한국어(韓文)
ไทย(泰文)
Български(保加利亞文)
Čeština(捷克文)
Dansk(丹麥文)
Deutsch(德文)
English(英文)
Español - España(西班牙文 - 西班牙)
Español - Latinoamérica(西班牙文 - 拉丁美洲)
Ελληνικά(希臘文)
Français(法文)
Italiano(義大利文)
Bahasa Indonesia(印尼語)
Magyar(匈牙利文)
Nederlands(荷蘭文)
Norsk(挪威文)
Polski(波蘭文)
Português(葡萄牙文 - 葡萄牙)
Português - Brasil(葡萄牙文 - 巴西)
Română(羅馬尼亞文)
Русский(俄文)
Suomi(芬蘭文)
Svenska(瑞典文)
Türkçe(土耳其文)
tiếng Việt(越南文)
Українська(烏克蘭文)
回報翻譯問題






lol.
There's a lot of info hidden under the hood that explain things the game doesnt tell you.
seems very complicated at times.
sorry for all the questions!
thank you for the bug report!
You could upvote or make another bug report and hope it will be fixed, but I doubt it.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3548112471&searchtext=line+sight
The second technically obeys more of the rocket artillery rules, which doesn't target center.
The non-ror helblaster also has prefer center disabled. I am keeping this limited to non-shrapnel type artillery. Not like they need much of a buff anyways, they are already incredibly powerful.
wh2_dlc13_emp_rifle_war_wagons_bullet wh2_dlc13_emp_helblaster_volley_gun_bullet_war_wagon_upgraded
Great to hear I will try to upvote when I remember my CA account details xD
good investigation
https://community.creative-assembly.com/total-war/total-war-warhammer/bugs/6994?page=1
If you move a unit with autofire with move and shoot, all entities in the unit will target the nearest entity, which tends to be one guy at the edge of a formation. You can avoid this by stopping to shoot, which will revert back to normal targeting rules (spreading out shots instead of targeting nearest entity), or disabling autofire while moving.
It was probably either introduced when they added Chorfs and change the rules for vehicles and their auto targeting turret rules or for chariots when the game release, not sure.
Very annoying, but can't be fixed by modding.
Thx for mod anyways
Ask CA