Total War: WARHAMMER III

Total War: WARHAMMER III

Ordnance Targeting Fix
65 Comments
Khazukan Kazakit-ha! Nov 29 @ 4:36pm 
yeah, it's a bit scary to be honest.
lol.
Jolc3r  [author] Nov 29 @ 3:58pm 
Its definitely a learning process, there are a lot of resources out there for getting started.

There's a lot of info hidden under the hood that explain things the game doesnt tell you.
Khazukan Kazakit-ha! Nov 29 @ 2:29pm 
and i feel like that i am way to stupid to start out with modding and things of that sort.
seems very complicated at times.
sorry for all the questions!:KneelingBow:
Khazukan Kazakit-ha! Nov 29 @ 2:27pm 
instantly upvoting this!
thank you for the bug report!
:steamthumbsup:
Jolc3r  [author] Nov 29 @ 8:35am 
Maybe the next update will fix it we'll see
Jolc3r  [author] Nov 29 @ 8:34am 
@HotPizza87 No, this is a hard coded/engine issue with fire and move. I made a bug report [community.creative-assembly.com] 7 months ago so it's doubtful it will be fixed.

You could upvote or make another bug report and hope it will be fixed, but I doubt it.
Jolc3r  [author] Nov 29 @ 8:26am 
Idk check on rpfm. If it edits projectiles_tables, specifically any artillery specific projectile (cannon balls, wight abilities, etc.) then it will not be compatible and you will need to merge changes.
Khazukan Kazakit-ha! Nov 28 @ 10:50am 
Khazukan Kazakit-ha! Nov 28 @ 7:37am 
you said this about the other mods.
Khazukan Kazakit-ha! Nov 28 @ 7:37am 
If the other mod updates the values I will probably remove the cannon changes and keep the bomb throwing changes. I searched for other bombs abilities that didn't target center mass but couldn't find others, let me know if that isn't the case.
HotPizza87 Nov 27 @ 9:09pm 
Does this stop missile cavalry targeting all ammunition onto one entity?
Jolc3r  [author] Nov 26 @ 7:29am 
Yes still works, no idea about other mods, just try it and see what happens. Or open up those mods yourself and check in RPFM, it really isnt that hard to set up.
Khazukan Kazakit-ha! Nov 23 @ 9:22am 
did the other mods update their values?
Khazukan Kazakit-ha! Oct 26 @ 7:58pm 
still works yes?
Jolc3r  [author] Oct 8 @ 2:28pm 
no you
L'Exterminabeur Oct 8 @ 10:54am 
i think this mod don't work
Jolc3r  [author] Sep 19 @ 6:20pm 
I dont think the patch changes any of this, its probably still fine
Razakthuule Sep 19 @ 4:18pm 
Shows as out of date. Does that matter or is it still good to use with the latest patch (Sept 2025)
Jolc3r  [author] Aug 29 @ 7:41am 
nope
Velehk Sain Aug 29 @ 6:43am 
Cannons you say. So I assume Bretonias stone yeeters aren't affected?
Jolc3r  [author] Aug 22 @ 3:04pm 
yes
Duke Of Death PT Aug 22 @ 3:03pm 
Is this mod compatible with Vanilla saves?
Jolc3r  [author] Jun 17 @ 5:27pm 
Still working, check your mod list. Nothing in the hotfix made changes to this.
REITERPALLASCH Jun 17 @ 12:07pm 
This mod seems to no longer work
Khazukan Kazakit-ha! Apr 3 @ 8:30am 
is this mod not required anymore with the newest hotfix that is avaiable now?
Marenna Mar 28 @ 7:19am 
Will this mod affect artillery battles like "Imperial Cannons vs Dwarf Cannons"?
Jolc3r  [author] Mar 13 @ 6:04pm 
no idea. It probably doesnt, I can see that mod changing those table entries. Plus this doesnt affect any mod units
Tau Mar 13 @ 4:01pm 
Does it work with sfo?
Jolc3r  [author] Mar 3 @ 5:22pm 
The first one is not an artillery projectile, but the riflemen on the vehicle.

The second technically obeys more of the rocket artillery rules, which doesn't target center.

The non-ror helblaster also has prefer center disabled. I am keeping this limited to non-shrapnel type artillery. Not like they need much of a buff anyways, they are already incredibly powerful.
WitcherHammer Mar 2 @ 7:26pm 
Btw I made a few tests and Empire war wagons and Black Lions regiment of renown (war wagons with hell blaster volley guns) also have some targetting problem but they perform a little bit better with "prefer central target"
wh2_dlc13_emp_rifle_war_wagons_bullet wh2_dlc13_emp_helblaster_volley_gun_bullet_war_wagon_upgraded
Jolc3r  [author] Mar 2 @ 10:04am 
Yea, manual targeting and not using fire while move avoids the issue. But its kind of annoying to do. Hopefully it gets fixed.
WitcherHammer Mar 2 @ 8:35am 
@Jolc3r wow really? So there is a workaround "You can avoid this by stopping to shoot, which will revert back to normal targeting rules"
Great to hear I will try to upvote when I remember my CA account details xD
good investigation
Jolc3r  [author] Mar 2 @ 6:37am 
I made a bug report on their bug tacking site so if you care to see it fixed you can try upvoting it. Who knows if they really look at that stuff though.

https://community.creative-assembly.com/total-war/total-war-warhammer/bugs/6994?page=1
Jolc3r  [author] Mar 2 @ 5:47am 
Yup, that issue shows up with any unit that can move while firing. You can see it happen to waystalkers, glade guard, gutter runners, horse archers, etc.

If you move a unit with autofire with move and shoot, all entities in the unit will target the nearest entity, which tends to be one guy at the edge of a formation. You can avoid this by stopping to shoot, which will revert back to normal targeting rules (spreading out shots instead of targeting nearest entity), or disabling autofire while moving.

It was probably either introduced when they added Chorfs and change the rules for vehicles and their auto targeting turret rules or for chariots when the game release, not sure.

Very annoying, but can't be fixed by modding.
WitcherHammer Feb 19 @ 7:19am 
Yeah guys the base game has sometimes crappy targetting logic such mods can only fix a few things here and there but not all
Thx for mod anyways
Jolc3r  [author] Feb 12 @ 6:01pm 
Nope, tried. That is an engine/hardcoded issue in the guts of the game. It has to do with move while firing.

Ask CA
Mann Feb 12 @ 7:03am 
Does this mod fix the problem with marauders on horse throwing all spears/axes at one unit?
Jolc3r  [author] Feb 11 @ 9:56pm 
Only vanilla values. This does not change any other unit mods. Vanilla dragon breath already target center mass.
sarumanthecursed Feb 11 @ 1:46pm 
Would this correct mods that add dragon breaths which completely miss their target?
Jolc3r  [author] Feb 4 @ 6:21pm 
Either that mod will overwrite my changes or the other way around.
Jolc3r  [author] Feb 4 @ 6:19pm 
yup
deathtrooper900 Feb 4 @ 2:06pm 
It shouldnt cause any crashes thought, they just will have their default targeting behavior right?
Jolc3r  [author] Feb 3 @ 11:55pm 
specialized. The entries are purely on a table, not script. Compatibility needs to be added for each unit from other mods.
deathtrooper900 Feb 3 @ 11:26pm 
Is this a generic fix or specialized to the specific units, (Ie: would this change the behavior of mods that add other artillery units?)
Jolc3r  [author] Feb 1 @ 3:33pm 
It already targets center mass. You must have another mod that messes with it.
Jolc3r  [author] Feb 1 @ 3:30pm 
I'll check
CleverBird Feb 1 @ 2:17pm 
Does this work for the Fireball spell as well? Hate how that spell tends to be aimed at outlying targets, instead of center mass.
SHIELD_Agent Jan 21 @ 4:02pm 
Thx for replying
Jolc3r  [author] Jan 20 @ 5:03am 
Doesnt need update, should still work. Ignore the warning
Jolc3r  [author] Jan 20 @ 5:03am 
Nah