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Rapporter et oversættelsesproblem
Anyways, im having fun with your Guys work.
THX
There is also no other mod with one yet.
Have a nice Day.
What's the issue with StuGs and Marders? They're a good counter
Go on research missions if you want to have more research.
idk i got 100hours so i guess it's a skill issue.
i even tried to rush the tanks and nothing else so idk how really the AI works with their research tree if they even got one.
Intended.
researching your defenses also helps since they become pretty good distractions for the signaller guys
Conquest players should try to adapt instead of staying in their comfort zone and writing stuff under mod comments really.
If you just lay down infantry in their foxholes, they almost take no damage from arty strikes.
If you use trenches buildable by engineers - don't make a grave for 8+ men out of it.
Spread your defensive line, move units around, don't look at planes "uh oh mod is bad I hate planes" and shoot them down or avoid damage instead.
The ultimate goal of AI changes in the mod is to maximize player casualties while being fair and counterable, and I don't see anything that is not fair or not counterable - there is no infinite range artillery or something, and you can capture everything AI spawns as reinforcements.
Now, I don't think the mod is really to blame, the AI is just shit at prioritising Targets. They'd rather shoot mosin man at 100 metres, than the Flamethrower infantry standing right there, 10 metres away, ready to cook the whole squad and as such, instead of shooting the man with the funny radio on his back, they shoot the guy that can barely hit the side of a barn with his rifle.
Next update will have high and very high eco presets having a lot more resources for unskilled players, you'd need to switch to it
Thanks
Exactly, since there are 3 other settings, I would prefer the last one to be relaxed, and just focus on units I wanna play with.
Until then, enjoy the absence of planes.
Yes, you need to choose what to buy wisely and after losing units economically recovering is tough, but what's fun in having economy system if you get tens of thousands of resources?
I'm trying my hand at modding, and I'm looking at how this mod works, and I just can't find how you did custom settings and custom CP settings. I cannot find any file in either the game .pak's or the mod .pak's that seem to have any relation to frontline menu setup buttons. Could you point me in the right direction, considering the mod does have these features?
I take a look what I can do with it.
also my sdkz 251 /10 also has a 250/10 picture on it for some reason
Additionaly, send the error log.
No collaboration planned. Make compatibility mod yourself if you want it.