Stellaris

Stellaris

Little Tee's Cities
81 kommentarer
I AM TRANSCENDENT For 22 timer siden 
As Little Tee mentioned, the city sets are still available to be used and won't break your game. However, they are shifted to the left (at least for me) and downsized due to the Stellaris update (see Little Tee comment below). You can still use them, you just won't be able to see the city set very well. I imagine that when Mr Tee is satisfied with updating the city sets and updates the mod, it would not break your save games. :)
Gregor MacGregor 5. okt. kl. 17:06 
for some reason. none of these are showing up for me in the game. Are there any mods you know of that conflict with it?
Potate Boi 2. okt. kl. 14:36 
I'll use full-body rooms so I (hopefully) won't be noticing this... too much. It looks like all the cities got put into a hydraulic press lol

Take your time, no rush here.
camilo_septimo♡ 30. sep. kl. 15:45 
Nice to hear! I'm excited for when you finish them! also glad you gave us an update cuz i was actually waiting of this mod to start a new game lmao!
Little Tee  [ophavsmand] 30. sep. kl. 15:36 
Basically the resolution needs scaling up by 2x for every image. It's over 100 images that need working on. I then need to be happy with them lol
tilarium 30. sep. kl. 14:27 
Take your time, Little Tree. Is it editing the images themselves that needs to be done? That sounds like a heck of an undertaking!
Little Tee  [ophavsmand] 30. sep. kl. 14:22 
I am working on an update. I had initially thought that the Stellaris team had, for some reason, needlessly simply changed the dimensions of the images they use for cities - I'm not going to list examples here, but it's not unlike them to 'tidy something up' like this for no apparent player benefit.

In fact what they have done is greatly increase the image quality of the base game city sets, so I suppose this is a good change. The process of doing the same to mine is going to take a minute if we want the finished article to look good. It's also a chance for me to revisit/retouch some things that I always intended to anyways. Thanks for the nice comments, the steam awards and also for your patience.

TL/DR - I am working on updating this, but I want to do it properly. Don't wait on me for starting any new games.
Darkfalcone 27. sep. kl. 8:25 
First of all, I love your citysets! I use them mainly for my human empires. Take your time to update the mod, and thank you for your great work!
tilarium 27. sep. kl. 7:20 
Take your time @Little Tree, don't burn yourself out doing this. It's a lot of images then need to be updated to get the city sets working again.
Little Tee  [ophavsmand] 26. sep. kl. 9:08 
I'll be updating shortly - hopefully over this weekend, but no promises.

I haven't even opened the game in about a month, but from what people have been saying, it sounds like they changed the sizes of the images used for cities across the board. Like I say, I haven't even opened the game, let alone look at the new files, but I think it should be as simple as resizing the canvas and reorienting the images.

As an aside, I have no idea why they would do this, but they seem to love tweaking things that aren't at all necessary to touch.

I'll likely keep this mod as a legacy version for those who might want it, and then make a new mod for this new update. There will be a link to the new mod in this mod's description when I'm done.
camilo_septimo♡ 26. sep. kl. 6:42 
wonder what paradox did to mess with the citysets :(
Hopair 24. sep. kl. 4:15 
Sad to see citysets broken with this new update, hopefully fixed soon
Bored Commuter 23. sep. kl. 15:38 
@terran space police i agree, great mod, hope it gets fixed soon :)
terran space police 22. sep. kl. 19:15 
hopefully an easy fix. great mod btw, my favorite city mod
terran space police 22. sep. kl. 19:15 
yeah, new update made all the cities look small and shifted to the left and down, big funny

(i hate this game)
[Closed Captions] 22. sep. kl. 19:01 
the new update has scuffed this ;-;
alankraskow 5. aug. kl. 11:34 
@snackerfork does this happen without the mod active with vanilla cityscapes?
snackerfork 4. aug. kl. 20:03 
Strange. Maybe they fixed the cause? I'll give it a try when I can.
Little Tee  [ophavsmand] 3. aug. kl. 4:31 
@snackerfork - As I've said, I'm not able to replicate your issue, but I hope this small change fixes your issue. Probably won't fix existing savegames, but if I've understood the code correctly, it 'might' fix it for future games. I would greatly appreciate any further feedback you have.
alankraskow 2. aug. kl. 11:19 
@snackerfork does your issue occur without the mod active? Because I'm running games with this mod constantly and I'm using nest specifically very often, and I never seen this bug in my gameplays.
Little Tee  [ophavsmand] 2. aug. kl. 10:37 
@snackerfork - I've done more than a few run throughs on observe and cannot replicate your issue. Not only am I not getting the can't build ships issue, but I've not seen even one random empire using any of my city styles. This includes primitives who have grown up and empires spawned by things like the federation origins. So idk.

Portraits WILL spawn if they have the right tags, so that's why that is happening, but I think ships, and for sure cities do not unless there is a mod telling them to do so. So I guess the answer to your problem is in the discussion thread of a different mod. Sorry I couldn't be more helpful, but the scope of this mod means that other things need to be compatible with it, rather than it needing to be compatible with them.
Little Tee  [ophavsmand] 29. juli kl. 17:58 
@snackerfork - Yea, I get that. Thanks for the reply though. Don't worry about the test with just this mod, I'll investigate. Seems they changed something though because I never remember AI using anything from custom ships or cities, only portraits, even when setting them to random = yes.

As an aside, I am currently in the process of refining the 2 city styles that ported the ST: Infinite city styles (7th and 11th in the previews), as I've never really been happy with how they turned out.
snackerfork 29. juli kl. 12:02 
@Little Tee I was using way too many other mods to reasonably list (nearly 200 of them), but this was a new save game and I didn't have a custom empire. I can't speak to your mod specifically, but I also tested this behavior with only portrait mods enabled and the same thing happened to them. I can do a quick test with only this mod enabled if that's helpful?
Little Tee  [ophavsmand] 27. juli kl. 17:02 
@snackerfork So 'Nest' should only be available for randoms through this mod if you are playing a reasonably old savegame, or if you made a custom empire with a previous version of this mod.

I set all of the others to randomized = yes but I thought that the AI wouldn't pick them because of how the game was coded. I guess either they changed that, or I just never noticed.

It's an obligatory question before I start messing with stuff: Are you using any other mods? (a list of all of them would be helpful)
snackerfork 11. juli kl. 19:59 
It might be a 4.0 bug since it also seems to be happening with shipsets and every portrait mod. No worries though, take your time!
Little Tee  [ophavsmand] 11. juli kl. 7:15 
I'm away for a good few weeks. It's very odd that random empires are using them. I can't really do anything until I get back in front of my PC. I think it will be an easy fix though.
snackerfork 7. juli kl. 10:45 
For some reason random empires can spawn with these as a graphical culture, and since some of them are missing default_ship, those empires can't create any ships or ship templates (besides defense platforms.)

I noticed this with "tee_18" and "nest."
TropicRanger101 14. juni kl. 0:49 
Are this mod compatible to Planetary Diversity?
♤ |_Pandora_| ♤ 3. juni kl. 11:38 
Как же круто!
Little Tee  [ophavsmand] 20. maj kl. 5:13 
Sorry for two such quick updates. There was a small edit needed to the set in the second image. One of the buildings looked a bit out of place so I had to blend it in better with the rest. If you don't see the change, unsub and resub. Sometimes the workshop doesn't register such small changes.

Once I've got to 24 cities I plan to go back and refine all of the sets so that they blend in better with the planet backgrounds, but that's not going to be for a while.

Anyway, I hope the newer ones are to people's satisfaction.
Little Tee  [ophavsmand] 14. maj kl. 11:28 
@tilarium Correct
alankraskow 14. maj kl. 8:11 
OMG, that's so neat ^^
tilarium 14. maj kl. 7:02 
@little_tree wait… they finally put in a way to have city sets, ship sets, and portrait sets without having to have fall back versions of others?
Little Tee  [ophavsmand] 14. maj kl. 5:34 
for reference look at subterranean_01 and solarpunk_01
alankraskow 14. maj kl. 5:06 
Awww class! I'm gonna use it for my mod too.
Little Tee  [ophavsmand] 14. maj kl. 1:14 
So in addition to the tag 'has_city_graphics = yes/no' in graphical_culture.txt, there is also a 'generate_shipset = no' tag in species_class.txt

Either I didn't see it or it was added with 4.0. Either way, there are now no 'ghost' shipsets in this mod
alankraskow 13. maj kl. 17:16 
@Little Tee hey, this mod is awesome! Thank you for update!

I have a suggestion for the "issue" with shipsets, I've send you friend request and can help you out with it. If you interested give me a shout :)
IFAKUrFace 13. apr. kl. 11:57 
Well done!
Commander Ashfield 13. feb. kl. 7:24 
@Sugar & Spice
They work fine for me.
Sugar & Spice 12. feb. kl. 23:19 
These no longer seem to be working, no descriptor files...?
Beast-Storm 12. feb. kl. 18:32 
This is a must have for any City Set mod for Stellaris hands down :)
Caesarscrown 28. jan. kl. 11:46 
Was looking for something like this for so long you. Thank you!
In 1t 2 Win It 13. dec. 2024 kl. 10:07 
Beautiful art, my friend. Certainly will be putting this one to great use!
xDanilor 25. nov. 2024 kl. 9:06 
Hello, I've created an Italian translation. I know there's not really much to translate but it was mostly a way for me to learn how to make translations. I'll move onto bigger projects next. Still, if you want you can add a link to my translation
SalmonFeet 2. nov. 2024 kl. 21:43 
Oh fair
I have always wanted to make a standalone mod for the ST; Infinite clothing
could never figure out how though
so if you do that i'll keep an eye out
Little Tee  [ophavsmand] 2. nov. 2024 kl. 20:09 
@SalmonFeet - It's not. It's from Bronze Age Pre-FTL in ST: infinite. If I ever do anything serious with clothes, I'll probably upload them, but for now it seems silly to upload one piece of clothes.
SalmonFeet 2. nov. 2024 kl. 18:06 
@Little Tee what what mod adds the clothes?
Krieg Guardsman 2. nov. 2024 kl. 2:17 
Based mod description. Looking forward for more.
TY 30. okt. 2024 kl. 20:18 
I'll add you so we can discuss further
Little Tee  [ophavsmand] 30. okt. 2024 kl. 13:16 
@Teamson: Thanks. Yes, they do.