RimWorld

RimWorld

Exosuit Framework
627 kommentarer
ПΛПО Dragoon 8. okt. kl. 18:32 
@JayJacobs Framework is in the damn title.
90% of framework mods add nothing but the framework itself
JayJacobs 8. okt. kl. 15:41 
The description of this mod should scream in huge red letters: "WARNING! THIS MOD IS A LIBRARY AND DOES NOT ADD MECH CORE!"


It wasn't obvious and needed to be sorted out :\
lolgyp 7. okt. kl. 8:51 
мод есть поставил какую ту станцию где должны быть экзоскилеты а все как их создать ,или сделать нету , помогите пожалуйста , я уже его и переставлял и в низ ставил и на верх не чего не помогает (:deadrat:
Mara 7. okt. kl. 7:42 
Why would the author care, they are asian
Rheinlander87 5. okt. kl. 2:04 
Not working. Cant find any cores. Write a decent easy explenation: What does it do and what not?What is needed (Other Mods) and How to research, find, build it. Dont force people to go to forums just to get an explenation from other peolpe. Your mod = Your Job. Thumbs down.
Sekonda 30. sep. kl. 4:33 
That's wild about Imgur; take it up with your local MP though. The rest of the world sees it. I highly recommend a VPN.
Lionheart 30. sep. kl. 2:53 
FYI imgur.com has blocked the UK from accessing it's site so your mod description which contains images hosted there, now has NO information available in that format for anyone accessing from the UK.
you may want to consider updating with a text description.
LINX 30. sep. kl. 1:28 
为什么有一种肉叫human肉,它和原版人肉有什么区别?
为什么敌方外骨骼被打倒后就直接炸掉成一堆废铁了,而不是像描述里那样能让我拆解?
veoba 26. sep. kl. 16:17 
Can you update this mod with last schedule fix PR from github? Please.
Chigagad 21. sep. kl. 13:53 
@I blame earthshaker: It's not really incompatible with simple sidearms, just make sure your pawn does not have any weapon equipped so the weapons dont despawn. I made a extra mech pilot loadout for this.
veoba 21. sep. kl. 9:55 
@AOBA
Can you please look a githubs pool request? One kind man made a fix for schedule tab and reading mod compatibility.
https://github.com/AobaKuma/MechsuitFramework/pull/18
scp51311 20. sep. kl. 3:08 
You should really make the mechs from the patlabor series for this mod.
I blame Earthshaker 20. sep. kl. 0:43 
dang, was super pumped to find this, then saw the simple sidearms incompatibility...
Sekonda 19. sep. kl. 20:42 
Where do I build it?
xuelin 18. sep. kl. 10:05 
看了这个耐久的解释有点疑惑,在战斗的时候,耐久被打光就动不了,但这是怎么计算的呢,是不是和小人穿的内部的装备无关,还是说可能被击穿外部装甲使得小人受伤的同时耐久也下降。
Amadeus 18. sep. kl. 7:55 
bug with millers, the fur disappears after they get into it
Commander Amaro 12. sep. kl. 22:33 
Please make Exo Suit layer vanilla like Exo worker mod did so we can have our outer armor layers back! Tired of having to have special clothes for exo pilots or them dropping their nice gear on the ground to get in a suit. Besides that I love this mod and could never play without it again :praisesun:
elĐeve 12. sep. kl. 1:58 
do exo suits wreckages open by themselves? what happens to the enemy pilots?
i'm going to left them to test lol
Dan 11. sep. kl. 12:07 
@hazard
are you setting them to the pilot work type in scheduling? Only way I could get them to stay in suit unless drafted.
Hazard Maks 10. sep. kl. 16:11 
The pawns keep returning the exosuit after only doing 1 task, gets kinda useless when you want to use the power loader for farming and sowing as just one example
Dan 8. sep. kl. 14:42 
@hot depends on the mod, power loaders are at the machining table, dragoons have their whole own production line and benches, titan at a fabrication bench, etc.
Hotaninja05 8. sep. kl. 14:24 
I cant find the suits anywhere in the build menu. Only the gantrys and other buildings ect
Dan 8. sep. kl. 11:20 
Really enjoy the mod idea and the mods around it regardless though.
Dan 8. sep. kl. 11:19 
Are the weapons on the Titan and Dragoon mods supposed to float below the mech? It looks really awkward. I thought the dragoon sword weapon was bugged and spent a long time troubleshooting only to find that seems like how it was intended? Even normal equipped guns look like they float around the waistline.

Powered work loader with fixed position mount looks and acts fine in motion for comparison obviously.
Gman4338 7. sep. kl. 17:02 
Anyway to wear a vac suit in exosuit? My pilot keeps freezing in space.
zyzyhasl 31. aug. kl. 2:41 
会多出个奇怪的human物种,正常遇不着,但是储存筛选里会多出有对应的尸体,肉,异常等等,defName是Dummy,感觉应该是个给mod作者看的示例,是不是不应该被玩家看见啊?
Rekoob 29. aug. kl. 20:44 
Would love to see E-frames from Exosquad through this framework, but it may be a lot of work to do.
Latex Santa 28. aug. kl. 0:54 
@Alma_S
Yes. However, they can't have sidearms, it's an incompatibility issue.
So it would be best to give the exosuit pilot some good bionic arms (those are his melee weapons) and a good main weapon, probably the heavy armaments you wanted the mech to use.
There are some automatroid and exosuit specialty weapons in the mod Dead Man Switch - Mobile Dragoon.
笨蛋奶妈 27. aug. kl. 22:28 
安排了驾驶时间后,在研究/操作深钻井时到了结束时间也会自动工作,最终导致在机甲内睡觉,心情值很低:lunar2019deadpanpig:
Fenc 27. aug. kl. 20:34 
nevermind i figured it out
Fenc 27. aug. kl. 20:26 
im using the powered work loader, and i have the module on the shelf, however it says i need a core? im wondering if i need another item
Alma_S 27. aug. kl. 11:48 
can pawns in an exosuit carry heavy weapons?
Pasaway 27. aug. kl. 3:24 
Public Reminder to see the pinned guide in the discussion on how to use your exosuit.
Jackcat2310 25. aug. kl. 23:46 
you gotta right click it, so annoying broo
Jackcat2310 25. aug. kl. 23:35 
the maintenance gantry doesent work, it just says click core slot to access but when i click core it shows the desc of something called core, no core found it wont work
不善言辞钟表头 22. aug. kl. 23:38 
汉化不全
Multiple Birds 22. aug. kl. 18:55 
couldn't get the mod to work even with just it, the required framework mods, and a mod to add the actual suits. the same thing where it's not reading any core. tried with multiple different suit mods, so I'm pretty confident it's the framework itself. Tearing my hair out in frustration.
Incendiary Pig 22. aug. kl. 10:34 
Beautiful system, but I had a question.

(Caveat: This is with Combat Extended) - Right now if a pawn gets into an exo-suit, it override their "Move Speed" stat so that the "Moving" stat doesn't affect it. However with Mass it just adds a flat value, meaning a pawn with a bad back with %50 "Moving" would have their total mass reduced by %50. So if you want to put a half-crippled, old war veteran in one to compensate, they'd move quicker but have trouble carrying anything in the exosuit. Any chance the framework can negate the impact of the Moving stat for Mass in the CE patch?
天哪,那是接近的 22. aug. kl. 3:19 
我让他穿着机甲去挖矿,结果挖一个方块就回龙门架是为啥
Latex Santa 21. aug. kl. 0:26 
Boys and Girls, you MIGHT have mod incompatibilities if you keep throwing all of these errors.
This MIGHT be what's happening. I'm just saying, but if we want these issues fixed, then you folks had better start posting pastebin links of your mod lists and error logs.
Especially in the Bugs/Glitches discussion linked above.
Khaos Primalus 20. aug. kl. 9:46 
just ran into this but, the exosuit isn't showing up and my pawn is acting as though they aren't in an exosuit
Red 20. aug. kl. 6:34 
Ok I had an issue so you have to build the shelves connecting to the gantry's click on gantry then when it shows the modules you right click Core. Reminder that i'm pretty sure you need to download the AMP or SCV or Dead Man's Switch to actually be able to craft exosuits.
Kdot 19. aug. kl. 19:12 
Im not understanding this mod or the others u have pinned...where are these core modules?:steamsad:
Joxalot 17. aug. kl. 22:32 
Update says the gantry repair issue was resolved but I'm still having the same problem of the pawns unable to repair a single point of damage to the assembled frame. Anyone knows of any possible incompatibility/quirk that might be causing this?
Pabbles 17. aug. kl. 4:00 
Maintenance Gantry does not seem to detect connected module shelves that has exosuit modules and attachments stored in them, assigning a pawn and right clicking on the gantry gives the prompt of no core frame, this gantry setup is built inside a gravship, nothing also shows up in the 'Exosuit' button, as the menu shows up empty in the core and 6 smaller squares, clicking on them does nothing.
AOBA  [ophavsmand] 17. aug. kl. 0:38 
更新(
Mordelón 16. aug. kl. 19:48 
I really like this mod, great work!
The only issue I have is with the UI size — in some languages the interface overlaps.
It would be great if it could be a bit wider or configurable.
samonir 16. aug. kl. 14:09 
I don't know why but after I added this mod nothing happened, but after I activated dev mode I found a red log, this is the log
https://gist.github.com/HugsLibRecordKeeper/198aa7a1cddc8e8888f6ff31fe4a0267
Mind Warp 16. aug. kl. 9:26 
I do not believe it is working. Though I have all the buildings needed to construct it. I do not see any way of building the frame in any production method nor security tab.
Shimmer 15. aug. kl. 14:56 
So, got an odd thing happening, ain't certain what can be the issue currently, but the module shelves shows that nothing can be put on them.

Dunno if it's an issue with any storage mod or not.