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Raportează o problemă de traducere
the version made by playbee
and maybe also interstellar annihilation
disbeliefs megalo strike back and backbone and final chance
*but if i could explain it, the poison effect gets more potency when there's more stacks for it, but the tick rate doesn't change. while the fire effect does a constant 1% damage, but no stacks and also doesn't change damage rate.
*so mix fire damage (single instance damage over time) and have a type of stack gimic on it (poison stacks) where each stack does a set amount of damage given what they get hit by, like a few normals or specials, go over a set amount of stacks, you have to wait until at least half of the stacks required from max (or 3/4ths of the stacks).
*the goal is for them to have hardly no damage for the initial damage done, and low/decent knockback only.
can't edit comments bruh
That's really unique!
i have seen something *kinda* like a KR damage, but its constant damage (the 7 Chaos Emeralds) i can't remember if there is a poison state (Like a fire state but that gives you a red outline instead of black) but its really Unique
*i've always wanted to see a sans character that had an actual KR damage system, and a dodge mechanic aside from like, MUI gimic or THAT one sans. (OP Sans that doesn't even take damage unless he uses moves.)
*either way, i'm intrested all the way- you got a sub, lol.