STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

Strategic Improvement 1.5.0
212 comentarii
Jaktt1337  [autor] 4 sept. la 12:59 
STEAMMOD=3350521733
Tronexodus 4 sept. la 11:34 
hello what is the steam mod path please ?
Jaktt1337  [autor] 3 sept. la 6:40 
This update is not save compatible with the previous version due to code changes and how the infantry are handled
Jaktt1337  [autor] 2 sept. la 6:44 
Splash screen didn't seem to update again. If the infantry companies have a white flag marker when you're dropping them into battle, you're on v1.5.0
Jaktt1337  [autor] 20 aug. la 8:48 
I was gone on a work trip until late last week. I'm catching up on the bug reports. The next update will implement the company spawner system to reduce galactic lag. It'll also have changes to galactic AI to cut down on how often (and how many) units are moved. These are implemented in the dev build and being tested. Public version update tbd
dj.grievous 1 aug. la 11:53 
original camaign\ empire\ mission on geonosis.


game saver no play\ Everything just stands still, nothing happens
jason_leger481 16 iul. la 22:57 
i got a question about the birth of rebellion campaign, on the mission battle of kamino how do i send general Kota and the deliverance to kamino as the planet seems locked and unreachable?
ixtrun 14 iul. la 7:42 
J'ai tellement joué à ce mod à l'époque, il y a bien des années, bien heureux de le retrouver, merci x)
I've played that mod years ago, so glad to have it a new time, thanks you x)
Juastian 9 iul. la 3:29 
@Valduris
The death of heroes is permanent and will not be changed because the current team are not the creators of the mod, they simply put it back into operation and are taking care of fixing the bugs.
Valduris 9 iul. la 1:57 
Great mod. One thing is that my heroes no longer respawn. Is this intentional by the mod team or a bug? If a permanent hero death is part of the game, could it please be made possible to reintroduce hero return or include it as a selectable setting for Galaxy Conquest? I think the iconic heroes and villains are an important part of Star Wars and it would be nice if they would reappear in Galaxy Conquest after a while, maybe 5 weeks or so, or if they could be re-recruited for credits, which would increase the fun for me and probably a few other people. For me, heroes and villains who can duel each other repeatedly in the game is a great thing. Thank you very much and respect for your work.
jason_leger481 6 iul. la 3:13 
also i notice you cant switch filters for the separatist for any campaign, stuck on space unit filter
jason_leger481 6 iul. la 0:54 
really loving the mod but late game GC mode i get really bad lag spikes
dj.grievous 26 iun. la 11:47 
I look forward to seeing you fix the bug with non-working filters in the Clone Wars.
Raxus 17 iun. la 13:12 
scenario birth of the Rebellion as rebel: crash when the mission of Mon Calamari start
maximilian1994 16 iun. la 4:26 
In the original mod version there was a GC which progressed from the clonse wars to the latest era, through research. So you could for example use clones, like the 501st, which you recruited for example in the civil war or after unless they die. Would it be possible to add this again?
Jaktt1337  [autor] 15 iun. la 10:22 
@Barracuda: Thanks! XD. @Raxus: I will check those out
Raxus 15 iun. la 9:02 
3 crashes in the scenario birth of the Rebellion as rebel: 2 on Bompreil land battle and 1 on Botajef land battle, impossible to finish a land battle
Barracuda 13 iun. la 10:34 
I am Captain Barracuda and this is my favorite mod on Steam!
Jaktt1337  [autor] 3 iun. la 17:24 
STEAMMOD=3350521733. Also updated the description
Gaunty1994 3 iun. la 16:38 
any chance you can update this? so slow
oli401555 3 iun. la 7:17 
where is the launch option?
Jaktt1337  [autor] 3 iun. la 6:44 
@Niner: That's how it's handled in base game. The display for Rebel tech level has a +1 modifier. Iirc it's a setting in the gameconstants xml
Niner 3 iun. la 2:34 
I have expanded the clone wars era from tech 0 to 3 but when playing against the rebels AI in tech 3 they are already in tech 4 when I set them to tech 3
Jaktt1337  [autor] 2 iun. la 23:31 
Minor uploader error fixed so that version number is showing properly
Jaktt1337  [autor] 2 iun. la 10:36 
***When starting the mod after this update check the bottom right of the splash screen for "Version 1.4.3". If that is not on the splash screen, unsubscribe and resubscribe to get the updated files***
zakaria 2 iun. la 0:13 
Sur la campagne de tyber, pour certaine mission de piratage ou de kidnapping j'ai un écran noir. que faire ?
Jaktt1337  [autor] 30 mai la 14:33 
@Esarius: Ce problème n'est pas lié à la carte. Il est dû à l'entrée simultanée de plusieurs flottes d'IA en orbite autour d'une planète. Plus les factions d'IA sont actives, plus le risque est élevé. Je recommande d'utiliser plusieurs fichiers de sauvegarde et d'alterner entre eux à chaque sauvegarde. Ainsi, vous pourrez charger avant le blocage et tenter de l'empêcher (en prenant la planète, en attaquant une IA pour modifier ses plans, etc.).
Esarius 29 mai la 2:58 
@Jaktt1337, ce n'était pas une map terrestre c'était dans la vue galactique.
Jaktt1337  [autor] 26 mai la 16:05 
@Raxus: I'm tracking both of those and will do some testing. The Collicoids might have a sfx issue like the Droidekas
nicolas.schnetterle 26 mai la 3:28 
d'accord c'est marrant parce ça semble jouable mais c'est vrai que toute les fonctionnalité ne marche pas
maxime.ricard92 26 mai la 2:31 
Je ne crois pas que le mulitjoueur fonctionne sur le mod SI
nicolas.schnetterle 26 mai la 2:23 
les map mp gc sont elle fonctionnelle ?
Raxus 25 mai la 10:45 
New bug : crash when we deploy coilicoids with underworlds
Raxus 23 mai la 11:41 
@Jaktt1337, thx for the tips,

new bug: a crash occurs when I launch a ground invasion on New Holstice, as CIS in Clone Wars II.
Jaktt1337  [autor] 20 mai la 20:29 
@Raxus That is a bug that can appear in multiple mods. It's an autoresolve loop that can occur between AI factions. The more active AI factions that are present, the more likely that it can happen. I recommend saving in multiple saves so that you can go back a little in case anything goes wrong. Thank you for your support
Raxus 17 mai la 14:23 
@Jaktt1337, the Esarius bug occurs in galactic view. I once had this rare bug in older French versions.
By the way, as a Frenchman, I must thank you very much for bringing this magnificent mod back to life. I'll do my best to help you find bugs like in the good old days with HK-47. Thanks again.
Admiral Thrawn 30 apr. la 13:41 
@Jaktt1337 I tried that even uninstalling and reinstalling the mod and they won't do anything had them go all around the building bombed the building even get inside the console itself and I can't get past the part where they link to the terminal
Jaktt1337  [autor] 29 apr. la 14:05 
@Esarius: De quelle carte planétaire s'agissait-il ? Je suis encore en train de revoir les cartes terrestres et de les corriger. Je suis déjà arrivé à Manaan.
Esarius 29 apr. la 7:25 
Salut, juste pour signaler que j'ai fait la campagne des vestiges de l'empire (celle avec Daala) et qu'au bout de 3h, il y a un plantage : tu peux te déplacer sur la map mais le jeu est perpétuellement comme en pause. Le fait de recharger une sauvegarde backup ne change rien, ce bug est inévitable :(
Jaktt1337  [autor] 28 apr. la 21:00 
@AdmThrawn I was able to make it through the mission. Just move r2/c3p0 close and you should lose control of them while hacking. Once you fight off the waves of Empire units you'll get control back
Jaktt1337  [autor] 28 apr. la 20:57 
@dWaller The GC layout for the official campaigns won't be touched for now. They are buffers against the AI and let you pass through to the mission planets. The Geonosis mission map seems unchanged from vanilla. I'm having a hard time finding what's causing the camera angle and controls to freeze
Admiral Thrawn 26 apr. la 10:26 
Having a problem for the official campaign where I can not get past the 2nd mission for the Rebellion r2 won't use the console on wayland.
dWaller61669 25 apr. la 7:24 
@Jaktt1337 Love the mod but for the official campaign for the Empire can you replace the allies of the empire (dark blue) planets with neutral, hutts, rebellion, or zann consortium? I wanna conquer those planets and I can't do that while the allies of the empire control them. As for Geonosis it's the official campaign for the Empire.
Jaktt1337  [autor] 24 apr. la 23:03 
@ToastLord: I have some of the submods but I'd appreciate getting your copies. Idk if there were different versions but I had already noticed and fixed things missing from 1.4 that were in 1.2
Jaktt1337  [autor] 24 apr. la 23:01 
I'm currently going through the rest of the land maps to fix/tweak them. I'll check Geonosis, was it the Imperial Pacification campaign?
dlaumor 23 apr. la 9:05 
salut, petite question est-ce que pour vous aussi les bataille spatial font crash le jeux?
dWaller61669 23 apr. la 8:32 
The Geonosis space mission for imperial campaign still isn't working
ToastLord 22 apr. la 16:17 
Awesome! That's good to hear.

I asked because I found on an external drive I have imperial pacification and the clone wars mods, and I want sure if you guys had them or not. I don't think however I have force commander unfortunately
maxime.ricard92 21 apr. la 23:00 
@ToastLord
Hi !
The mod developers have recovered the clone wars and imperial pacification versions! They'll be working on it once the main SI 1.4.2 mod is stable.
I can't remember if they've picked up Force Commander
maxime.ricard92 21 apr. la 22:58 
@zakaria
Aucune idée de si le jeu marche sur Linux. Si le jeu marche sur Linux alors le mod marchera peut être.

Le mod est spécialement développé pour la version steam qui a des mises à jour d'avance sur la version gog ou disque.
Je te recommande vivement d'acheter la version steam qui coûte moins de 10 euros en solde pour utiliser SI 1.4.2 aisni que les prochainesmisesà jour du mod. J'ai le jeu disque, gog et steam donc bon 🤣