Dawnsbury Days

Dawnsbury Days

Thaumaturge
36 kommentarer
KingZero 23. aug. kl. 0:01 
The issue is resolved, thank you!
SudoTrainer  [ophavsmand] 17. aug. kl. 8:58 
This should be fixed in the latest 'More Shields' update
SudoTrainer  [ophavsmand] 16. aug. kl. 19:28 
Awesome, and I've discussed it with that mods creator also. Thanks for the reports and sorry for the inconvenience everyone.
KingZero 16. aug. kl. 16:19 
@SudoTrainer Thank you for investigating! I've posted this bug on the More Shields mod as well, I saw they posted an update to that mod since then but unfortunately that didn't quite solve this issue yet. Fingers crossed!

Thanks again!
SudoTrainer  [ophavsmand] 16. aug. kl. 9:07 
@Zateman and @KingZero this is due to a bug in the mod 'More Shields'. It isn't a bug on my end,

I can't do anything to fix it, but you could disable the 'More Shields' mod till there is a fix.
Zateman 15. aug. kl. 8:13 
@SudoTrainer The Mirror implement straights up crash the game every time you use it. Every time. Uhh yeah.
KingZero 12. aug. kl. 9:21 
@SudoTrainer Thank you! I also posted on the other mod's page. Also that's cool that you got to work on the base game! Even if it precludes you from some stuff, sick opportunity
SudoTrainer  [ophavsmand] 12. aug. kl. 8:05 
@weempleton Unfortunately I can not add it myself as I did some contracting for the base game. Which means anything released under the ORC license is now off limits for me. Another modder has my full permission to build on top of this or request to take it over in the future for ORC content.
SudoTrainer  [ophavsmand] 12. aug. kl. 8:03 
@KingZero thank you for the report. I will make a note and try to resolve this, inter mod support is important to me, but is harder to nail down and resolve. I will hopefully fix this in the future though.
weempleton 11. aug. kl. 18:45 
Great mod! Any plans to add the new Shield implement?
KingZero 8. aug. kl. 9:33 
System.ArgumentException: Property set method not found.
at HarmonyLib.Traverse.SetValue(Object value)
at Dawnsbury.Mods.MoreShields.ShieldPatches.PatchTowerShieldSpeedPenalty.Postfix(Creature __instance)
at Dawnsbury.Core.Creatures.Creature.RecalculateLandSpeedAndInitiative_Patch1(Creature this)
at Dawnsbury.Core.Creatures.Creature.AddQEffectAtPriority(QEffect qEffect, Boolean goFirst) in C:\src\dawnsbury-days\Maingame\Core\Creatures\Creature.cs:line 1434
at Dawnsbury.Mods.Feats.Classes.Thaumaturge.Thaumaturge.<>c__DisplayClass11_2.<<AddMirrorImplementLogic>b__10>d.MoveNext()
--- End of stack trace from previous location ---
KingZero 8. aug. kl. 9:32 
Thank you for this mod! I imagine getting the implements to work correctly (particularly mirror) was very difficult, your efforts are appreciated.

I think I found an incompatibility between this mod and the More Shields mod by Anase Skyrider.

Crash occurs when playing a Rogue w/ a Thaumaturge dedication (mirror implement) and attempting to use Mirror's Reflection. Removing the More Shields mod fixes this, so I can post to that mod's page as well if you think the onus is more on them to make compatibility fixes. Just let me know! Stack trace in the next post.

Thank you!
SudoTrainer  [ophavsmand] 24. juli kl. 10:28 
@KukaDeTodaLaVida Thank you for the reports I will look at fixing these.
KukaDeTodaLaVida 22. juli kl. 22:08 
Great mod! I'd like to report a few Issues I had with the mirror implement. 1. The copy doesn't get the attacks given by stances (reactive strike) 2.For the adept implement, sometimes the copy doesnt explode after accepting the prompt and asks you again (up to 3 times, dealing the damage again. I'm unsure on how to recreate it myself) 3. Only happened once, the copy and original didnt share hp pool and became to separate entities. The copy didnt have a turn and just died, but because of that I got a game over. It was during Planeshift (S7E2). 4. When the original is grappled and you try to pick the copy at the start of your turn to be the true position, the game crashes.(Happened with the ochre slimes grapple) 5.When you unlink/separate a scroll from a implement (scroll esoterica), you then can't link scrolls to that implement until the next rest/combat. I think reseting the game fixed it.
SudoTrainer  [ophavsmand] 30. maj kl. 11:40 
@totote97 totally valid! Thanks for pointing it out so I could add it to the store's description!
totote97 27. maj kl. 20:06 
ohh I did't know thank you, I thought that only the listed feats were avalaible
SudoTrainer  [ophavsmand] 27. maj kl. 19:20 
@totote97 Scroll Thaumaturgy is in the mod already. It's a level 1 feat, I believe I missed it when I made the mod page. I am adding it, but it's live now.
totote97 27. maj kl. 19:09 
Could you please add scroll thaumaturgy please?
SudoTrainer  [ophavsmand] 19. maj kl. 13:19 
@amcgonigal5 I'll try to do more debugging but I'm having trouble reproducing this. One thing you can do is try to sell the Regalia with the broken scroll. You will get a replacement regalia and you should be able to drag a new scroll onto it
amcgonigal5 18. maj kl. 20:54 
ran into a bug i cannot remove a scroll from my regelia implement to replace it with another one when you drag and drop the scroll out it just makes you a copy of the scroll without removing the one slotted in the implement so this effectively gives you infinite copies (dedication thaum not full class)
SudoTrainer  [ophavsmand] 16. apr. kl. 19:23 
@RoughJasper thank you so much, and yes there is code that is meant to 'prevent' weird bugs like this. So if someone ever loses an implement item, the code is checking if you are missing what you need. So eventually it will replace what you are missing.

This is still less than ideal, but I did add some code that 'might' prevent the issue you had in the past. Let me know if you ever do run into it again, but it should hopefully be good moving forward.

Once again thanks for playing and the feedback as I can try to reproduce this bug and get it fixed if I haven't already fixed it.
RoughJasper 16. apr. kl. 12:12 
It was between encounter 10 "Escape Room" and 11 "Twin Heart." During Escape Room I had put the Tome implement away during the encounter to handle the chests and doors, but did not put it back on before opening the final double doors. Once inside the next encounter, after opening one of the doors inside as a different PC once I had got around to the thaum's turn I noticed I could not Exploit. Remembering that I stowed the Tome I went to re-equip it when I realized I didn't have the prompt for the Tome specifically. So I reset to the screen between encounters to see about putting the Tome on before I started Twin Heart but it was not there either.

What's extra weird is that I'm checking again as I'm typing this and when I opened the screen, it was not anywhere, but I just tabbed back to triple-check the inventory and loot and the Tome is now suddenly back in their hand while the game was covered by this window?? Does it periodically check to equipment an Implement or something?
SudoTrainer  [ophavsmand] 16. apr. kl. 8:42 
@RoughJasper I believe some changes I made might have fixed this, but also could you give me as much detail as you can around how you got this bug. I can't reproduce it, and want to try my best to fix this issue.
SudoTrainer  [ophavsmand] 15. apr. kl. 16:10 
@RoughJasper I'm so sorry you experienced this issue! If you get to a spot in the campaign where you can retrain. I am working on getting a fix out soon.

A work around could be that if you get to a spot in the campaign where you can retrain, you should be able to recreate the implement by just selecting a different implement and going back to the one you want.

Once again sorry for this, I'll get a fix out soon.
RoughJasper 14. apr. kl. 5:24 
I had unequiped the implement to that the thaumaturge could open doors and use the keys, and when I started the next encounter they had lost their implement and can't seem to get it back. They did use it that encounter to trigger zombie's weaknesses, so they did have it at the start.
[σβ]theranger93 31. okt. 2024 kl. 13:07 
Thanks for the quick fix, and thanks for all the work you do for all the mods
SudoTrainer  [ophavsmand] 31. okt. 2024 kl. 12:09 
@[σβ]theranger93 @oats74ronin47
This is fixed in the latest update, thanks again for letting me know.
oats74ronin47 30. okt. 2024 kl. 19:06 
So the problem is only when doing start a campaign, and then building the character with the custom start. The implement wouldn't appear in my inventory, even if I left my hands open. I built the character in free encounter, and the implement showed up. I then imported that character and everything works great.

Thanks for the help.
[σβ]theranger93 29. okt. 2024 kl. 19:00 
I think I am seeing the same issue as @oats74ronin47

If I try creating a thaumaturge by starting a campaign and doing a custom start it does not populate the implement.

However if I make a character in free encounter mode it works fine, you can also import that character into the story mode without issue
SudoTrainer  [ophavsmand] 29. okt. 2024 kl. 9:22 
@oats74ronin47
I'm sorry you are having issues with it. Here are some details and things to try, if these don't work please reach out again and I'll find what's wrong.

1. After you pick your implement, an item will be added to that characters inventory like a mirror. If you don't have space in your hands it goes into the held inventory. And if that is filled it goes into the campaign inventory. So make sure you have space for that item.
2. For the weapon implement it works differently, you need to be holding a 1-handed weapon at the start of combat and that will turn into your weapon implement.
3. You are correct all of the actions require you to be holding your implement in your hand.

I am more than willing to help you fix the issue, so update me here or you can reach out to me via discord (I am sudoprogramming in the Dawnsbury Days discord)
oats74ronin47 28. okt. 2024 kl. 21:46 
I can't seem to get this working. I don't see Exploit Vulnerability as a combat option. I also don't see the implements as physical items to equip, and I wonder if that is why I can't use any of the abilities tied to it. I sort of wondered if I just needed to keep the other hand empty, but that doesn't seem to help.
💜Lady Raven💜 28. okt. 2024 kl. 5:21 
ahh that makes sense, i did try to find that mod and i had actually found a link to it but the mod was hidden and so i couldn't access it
SudoTrainer  [ophavsmand] 27. okt. 2024 kl. 7:39 
Yes you are right, my other mod I copied the description from and changed does. If you are interested in firearms check out: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3312648302
💜Lady Raven💜 27. okt. 2024 kl. 1:02 
hi, wanted to say, i really appreciate the thaumaturge however this mod also says it adds firearms which as far as i can tell it doesn't
Doomer Kuwanger 20. okt. 2024 kl. 7:09 
TY!!! I was dying to try this, you really make the best mods around!
Subject 19. okt. 2024 kl. 16:58 
This is amazing. Thank you so much for this. You are the best.