Crusader Kings III

Crusader Kings III

Adventurer's Beneficiary
121 条留言
KaiserKlay 2 小时以前 
Hm. So testing it after resetting my change - and even reinstalling the mod it seems to be working? I'm stumped - have no idea what caused the issue before
Nye  [作者] 15 小时以前 
Huh interesting, thank you for digging into that a bit more. I won't be home until the weekend but I'll look into that and see if I can recreate the problem.
KaiserKlay 16 小时以前 
I was playing in West Africa - Igbo culture adventurer. I won a beneficiary war and even though the enforce demands description said that the beneficiary would receive the title they just... didn't. But they did gain a claim to the title in question, which I could press for them with the press claim CB from the base game - except I can't press the claim unless I play as a legitimist adventurer camp type. I tested it with a different holding type just to make sure it wasn't something that tribal governments weren't barred from (silly a limitation as that would be).

Interestingly, I was able to get it working after looking through the 'adventurers_beneficiary_conquer' text file. On line 44 there's a bit that says 'ignore_effect = change_title_holder' and after commenting that part out it works like I thought it would. But I don't know if my 'fix' ended up breaking other things that I just don't/can't see.
Nye  [作者] 18 小时以前 
I haven't had a problem with it so I'm going to need more information.
KaiserKlay 23 小时以前 
Playing in 1.18.2 and it doesn't seem to work? My beneficiary can gain the title - or rather, a claim to the title - but doesn't actually get the land.
Dr_Zoidberg_M.D. 11 月 8 日 上午 7:57 
Thanks for all who worked on this, i'll give it a try after my current run.
Nye  [作者] 11 月 8 日 上午 1:06 
You might also like my other mod, Oathbound, if adventurer is your thing
Zamary 11 月 7 日 下午 2:07 
Thank you, exactly the kind of mod i was looking for. I'm addicted to playing adventurer
Calderaro 11 月 5 日 下午 3:51 
Is it possible to add monthly Dynasty Renown? Son is Count +0.25 monthly. I liked the mod and it does exactly what I needed except for that. I don't know if anyone has already commented on this, I wanted to know if it's possible.
Nye  [作者] 11 月 3 日 上午 2:47 
Updated - thanks to unknown
Nye  [作者] 11 月 2 日 下午 11:06 
For all this time, I hadn't even noticed that. Good find, I will update it later today
unknown 11 月 2 日 下午 5:47 
I fixed this and I'm getting renown rewards as adventurer dynasty head:
typo/bug because only scope:attacker.dynasty can use add_dynasty_prestige
in casus_belli_types\adventurers_beneficiary_conquer.txt :
on_victory = {
scope:attacker = {
add_prestige = {
value = 75
multiply = 1.0
}
add_dynasty_prestige = {
value = 7
multiply = 1.0
}
}
should be changed to:
on_victory = {
scope:attacker = {
add_prestige = {
value = 75
multiply = 1.0
}
dynasty = {
add_dynasty_prestige = {
value = 7
multiply = 1.0
}
}
}
Dr_Zoidberg_M.D. 10 月 26 日 下午 1:17 
@mazay, as a landless adventurer you don't gain renown, i'm looking for a mod to fix that if you find one let me know.
Mazay 10 月 13 日 上午 7:58 
I found that when landless is the head of a house, the dyansty renown almost does not increase, even if other dyansty members are kings or emperors.
This is the problem of the game, not the mod. Is there a way to fix this?
Nye  [作者] 9 月 9 日 上午 8:11 
Yes, intended. If you're a vassal and you were to declare a county / duchy war, that wouldn't make you independent either.
Generalissimo 9 月 9 日 上午 7:01 
Hello. Just wanted to ask if it is intended that Duchy and County beneficiaries wars don't make the beneficiary character independent?

It kind of makes it little bit tedious to declare a war land someone than having to wait for a truce to have an independence war hoping they don't get ousted in the mean time.

Otherwise, the mod is amazing keep up the great work.
Nye  [作者] 9 月 9 日 上午 12:55 
You can use this on a save game
Reinhard 9 月 8 日 下午 5:40 
Does it work with in progress saves? Or does a new game need to be started?
Siberian Frontier 8 月 11 日 上午 9:11 
Do you know this feature is present in Real Freedom Real Landless mod? Everything is exactly there. I hope this doesn't cause conflict between modders i really wouldn't want that. Maybe this is known but just asking. I had to remove this mod becuase of there's 2 casus belli popping up
Generalissimo 5 月 30 日 下午 5:34 
No worries king. Appreciate the effort.
Nye  [作者] 5 月 30 日 上午 3:36 
I had a quick look at this and it's not causing any crashes, so it's whatever for now. I'm just not playing so there won't be any updates for any of my mods for awhile. If the log is annoying then don't use it, otherwise I'll fix it sometime in the future when I'm playing again.
Generalissimo 5 月 30 日 上午 1:42 
Yeah, tried multiple times, reinstalled the mod and verified files and nothing works.
Generalissimo 5 月 30 日 上午 12:58 
It is on a save form right now, I will try to again unsubscribe and re-subscribe, but I thought I should let you know.
Nye  [作者] 5 月 30 日 上午 12:36 
Is that on a saved game from before the update, or a new save?
Generalissimo 5 月 30 日 上午 12:06 
I keep getting spammed with these still, which is a shame, as I can't play without this mod!

[04:04:25][E][jomini_script_system.cpp:284]: Script system error!
Error: Failed to fetch variable for 'val_beneficiary' due to not being set
Script location: file: common/casus_belli_types/adventurers_beneficiary_conquer.txt line: 435 (adventurer_beneficiary_duchy_conquest_cb:allowed_against_character)

[04:04:25][E][jomini_script_system.cpp:284]: Script system error!
Error: Event target link 'var' returned an unset scope
Script location: file: common/casus_belli_types/adventurers_beneficiary_conquer.txt line: 435 (adventurer_beneficiary_duchy_conquest_cb:allowed_against_character)

[04:04:25][E][jomini_script_system.cpp:284]: Script system error!
Error: var:val_beneficiary trigger [ Failed context switch ]
Script location: file: common/casus_belli_types/adventurers_beneficiary_conquer.txt line: 435 (adventurer_beneficiary_duchy_conquest_cb:allowed_against_character)
Xherdos 5 月 25 日 下午 3:35 
I had those Errors too, often at the very end of the Error log.

Good to see that it has been fixed then (thought it was other mods and thus had to delete a very nice save...)
Nye  [作者] 5 月 25 日 上午 8:54 
That should do it.
Nye  [作者] 5 月 25 日 上午 8:48 
wait, so this is causing a crash? earlier comment from FDM suggested it wasn't. Lots of people are complaining that 1.6.2.1 is crashing a ton, so it might be that. I'll put out a quick hotfix for that issue though.
MehowBowland 5 月 25 日 上午 8:21 
crashing for me as well


[17:18:17][E][jomini_script_system.cpp:284]: Script system error!
Error: Failed to fetch variable for 'val_beneficiary' due to not being set
Script location: file: common/casus_belli_types/adventurers_beneficiary_conquer.txt line: 1451 (adventurer_beneficiary_independence_war:allowed_against_character)

[17:18:17][E][jomini_script_system.cpp:284]: Script system error!
Error: Event target link 'var' returned an unset scope
Script location: file: common/casus_belli_types/adventurers_beneficiary_conquer.txt line: 1451 (adventurer_beneficiary_independence_war:allowed_against_character)

[17:18:17][E][jomini_script_system.cpp:284]: Script system error!
Error: scope:attacker.var:val_beneficiary trigger [ Failed context switch ]
Script location: file: common/casus_belli_types/adventurers_beneficiary_conquer.txt line: 1451 (adventurer_beneficiary_independence_war:allowed_against_character)
Nye  [作者] 5 月 19 日 上午 5:46 
Okay not a priority for now then but will take a look when I can
Fren 5 月 19 日 上午 5:27 
no it just create an error log after i quit the game with those
Nye  [作者] 5 月 19 日 上午 4:08 
Need more info, is the game crashing?
Fren 5 月 19 日 上午 3:51 
[15:31:57][E][jomini_script_system.cpp:284]: Script system error!
Error: Failed to fetch variable for 'val_beneficiary' due to not being set
Script location: file: common/casus_belli_types/adventurers_beneficiary_conquer.txt line: 1451 (adventurer_beneficiary_independence_war:allowed_against_character)

[15:31:57][E][jomini_script_system.cpp:284]: Script system error!
Error: Event target link 'var' returned an unset scope
Script location: file: common/casus_belli_types/adventurers_beneficiary_conquer.txt line: 1451 (adventurer_beneficiary_independence_war:allowed_against_character)

[15:31:57][E][jomini_script_system.cpp:284]: Script system error!
Error: scope:attacker.var:val_beneficiary trigger [ Failed context switch ]
Script location: file: common/casus_belli_types/adventurers_beneficiary_conquer.txt line: 1451 (adventurer_beneficiary_independence_war:allowed_against_character)
Nye  [作者] 5 月 16 日 上午 7:58 
Mod works just fine for me
套中人的十味药 5 月 16 日 上午 6:15 
This error message indicates that the encoding format of the game file does not meet the requirements and should use UTF-8 with BOM encoding. The following is a detailed analysis and solution:
Error analysis
Error location: line 297 of the lexer.cpp file
Error type: File should be in utf8-bom encoding (the file should use UTF-8 with BOM encoding)
Error file: common/casus_belli_types/adventurers_beneficiary_conquer.txt
Impact: The game will try to continue loading the file, but it may cause parsing errors

这个错误提示表明游戏文件的编码格式不符合要求,应该使用 UTF-8 带 BOM 编码。以下是具体分析和解决方案:
错误分析
错误位置:lexer.cpp 文件的第 297 行
错误类型:File should be in utf8-bom encoding(文件应使用 UTF-8 带 BOM 编码)
出错文件:common/casus_belli_types/adventurers_beneficiary_conquer.txt
影响:游戏会尝试继续加载文件,但可能导致解析错误
套中人的十味药 5 月 16 日 上午 6:14 
[E][lexer.cpp:297]: File 'common/casus_belli_types/adventurers_beneficiary_conquer.txt' should be in utf8-bom encoding (will try to use it anyways)
Nye  [作者] 5 月 7 日 下午 11:56 
Yeah koala, this mod will work just fine with earlier versions
screamingkoala 5 月 7 日 下午 4:04 
I play with Elder Kings 2 which is still on game version 1.15. Since I don't know about coding, I'm wondering if I can use this mod for 1.16 on game version 1.15.
Nye  [作者] 4 月 29 日 上午 11:24 
Paradox did not provide the player with the necessary tools to make it fun. It certainly doesn't make one feel like a kingmaker.
Krukov 4 月 23 日 上午 10:07 
I know this is an ask but... Would it be possible for you to make a version of Employ Adventurer? This other modder made one, but its a bit jank, and doesn't work with player adventurer/Ruler interactions.

It was a massive oversight from Paradox to not include player ruler/adventurer interactions. IDKWTF they were thinking.
EnumaEllis 4 月 14 日 上午 12:31 
Idk about that, that sounds like the player can extorts the AI.

I think a better control would be IF they go to war for the landed owner, they have the option to split the loot or give some gold. BUT, only during war so the player and the AI can't abuse it.
Nye  [作者] 4 月 14 日 上午 12:19 
That is actually a pretty good idea, I'm working on a few of my other mods currently, but I actually like the sound of that a lot so I'll play around with that at some point
Bonnie Boestar 4 月 13 日 下午 10:18 
Any way you could make a decision for a landed player to finance an adventurer to become their beneficiary? Loaning them levies, MAA, gold, or promising land of their own would be a cool way to win a famous landless knight's oath of loyalty.
EnumaEllis 4 月 11 日 上午 12:16 
hurray!
Nye  [作者] 4 月 11 日 上午 12:10 
Updated.

For now the ai cannot select the player as their beneficiary so that you're not forced to accept land that they have conquered in your name that you do not want. In the next update, I'll reinstate their ability to select the player as their beneficiary, but I will create an event specifically for the player so that you can say yes / no.
EnumaEllis 4 月 10 日 下午 5:18 
Oh I completely get it. I made mods and people jump on compatches. It's generally better to consider a middle point where you can try to accommodate them.

But yeah, getting something like a choice is better than none. I think you can add an event for the AI landless to give the player a decision, but that's up to you.

Mainly, I want a more active map, this is one such mod.
Nye  [作者] 4 月 10 日 下午 4:38 
Oh I don't care about what mods people use, I don't and won't accommodate for that. Too many variables and far too time consuming.

But yes that update will come fairly soon, as a quicker temporary fix, I'll take away their ability to target the player with the beneficiary selection
EnumaEllis 4 月 10 日 下午 4:32 
The kingmaker angle is cool, but you will run into people using overhauls that will create non-sensical kingmaking.
And if they can't control what the AI do in their free time and the outcme, they might have problem with having lands they simply do not want.

Looking forward to the update! I love a mod that gives the AI initiatives, but you gotta look at it from the perspective of a landed player as well and whether they think they want more lands/wars in their name.
Nye  [作者] 4 月 10 日 下午 3:45 
As it stands, no—surprisingly, I hadn’t considered that haha. I’ll make sure to account for it in the next update. That has never happened to me before but I will write a small event that will let you say yes/no to being their beneficiary in the first place.
EnumaEllis 4 月 10 日 下午 3:36 
So, quick question, if a family of mine is landless and did this, and they won, can I reject their offer?