Kenshi
City Architecture Total Overhaul V4.04
357 kommentarer
猫雷Kiss 8. okt. kl. 8:24 
Is there something wrong with Bastion? Everyone in town is experiencing strange display glitches. I've carefully checked the mod list, and no other mods besides this one have modified Bastion.
Graydient05 2. okt. kl. 7:09 
this makes the tower of abuse completely inaccessible in my world.
slimeform 29. sep. kl. 8:21 
Is there a foliage and clutter removal mod that does work with this?
Mitsurugi 28. sep. kl. 15:50 
Update: Importing my save and trying to remove/rebuild parts of that right side didn't seem to solve the issue. I ended up removing the level data for Squinn from the mod, importing again, then deleting the leftover longhouse. I rebuilt it nearly identical and, so far, it hasn't had the same issue it had in the CATO variation. Still can't be 100% sure it's a CATO issue, and not just Kenshi being weird. Still love the majority of CATO either way.
Mitsurugi 23. sep. kl. 14:39 
@mykomark I actually started this process last night. It's a tedious task finding room for all my crap, dismantling everything, and marching elsewhere, so I didn't get it done yet. ( ͡° ͜ʖ ͡°)

Thank you for the suggestion
mykomark 23. sep. kl. 2:40 
Forgot - after saving leave the game (full leave not just go to the main menu).
mykomark 23. sep. kl. 2:35 
@Mitsurugi if it not always work try to leave that area competely (after removing - dismanting).
Save the game and come back to your longhouse (but leave the area far enought to the point where game has to load the city).
Mitsurugi 22. sep. kl. 16:44 
@Laughing Forest I am pretty sure the only Scaraw mods I am using are PSO, Performance Fix, and Engine Mesh Updater. This issue seems to be unique to CATO. I haven't had issues with Longhouses till CATO. I tried removing anything on that line, and it's still bugged. The act of dismantling an item seems to fix it sometimes... It's really weird. Now loading a save doesn't always fix it...
Feber 21. sep. kl. 6:12 
Does this work with Genesis mod? Genesis add buildings and change some placements.
Laughing Forest 19. sep. kl. 9:52 
@Mitsurugi Not sure if you use it but there’s a Building Collision Fix mod I think by scaraw that actually broke longhouses for me and made (some of) them unable to enter.
Mitsurugi 19. sep. kl. 8:57 
@crunk aint dead There is a good chance it's not your mod, and just the game based on what mukomark says. I originally thought it was due to the placement but you both say they frequently break. I may have 900 hours in the game, but I rarely build bases. I usually set up in towns. So it is entirely possible I just haven't gotten to experience this bug, yet.

I say all this because I realize, looking back, that my last post might have come off in a way I didn't mean it too. I appreciate CATO, and you looking into it when ever you have time.
crunk aint dead  [ophavsmand] 19. sep. kl. 7:59 
@Mitsurugi i will look into this when I get time, longhouses are one of the buildings that frequently breaks due to mesh issues
Mitsurugi 19. sep. kl. 7:49 
That's so crazy. 900 hours into this game and I have only ever encountered this problem after CATO. Then again, I never built in this particular longhouse before. Also I am not saying you are wrong, either. This game has all sorts of weird gremlins that show up from time to time. I will try rearranging the Longhouse and see if that fixes this one... I appreciate the info, and the follow up.
mykomark 19. sep. kl. 7:34 
And that's why I avoiding longhouses and bug houses. For me nothing beats: station houses, L houses and storm houses.
mykomark 19. sep. kl. 7:25 
I don't put any stuff (interactible) near these lines ~0,5 meters. Usually I build metallic walls on these lines and leaving small corridors near from building entrance side.
This happens all the time, as I remember even table on these lines bugs this building (particularly left side).
Mitsurugi 19. sep. kl. 5:27 
@mykomark Is it random? How far from that line does stuff have to be? I will try removing the crossbow locker.

I did build stuff on the line, but It's a design I have used in almost every playthrough I make. screenshot This is the first time it's ever done this, and it seems to only happen after I leave, go play for a while, and come back. If I save a relaunch the game, it's fixed until I wander out again. I even tried leaving people on that side to leave it loaded in. After a while if they move they get pushed outside behind the building.
mykomark 19. sep. kl. 3:11 
@Mitsurugi longhouses has the "feature" where if you build something like interactible stuff on the floor line (where sides connects midle section) - later you can't enter the side part.
Mitsurugi 18. sep. kl. 18:03 
I have a weird issue in Squin. I purchased the long house beside the general store and after building a few things I couldn't enter the right side of it. Closing and reopening the game seems to temporarily fix it. I am not sure what exactly is triggering it. It seems to be that loading other zones and coming back causes it to be bugged. Not 100% sure, tho. Any idea what might be causing this?
crunk aint dead  [ophavsmand] 17. sep. kl. 8:45 
@Nactarune go for it!
Nactarune 10. sep. kl. 10:04 
Hey @crunk aint dead, may I ask if you can make a patch with Fort Mirage Expanded (+World States) ?
Grabu 8. sep. kl. 9:32 
i disabled the mod and now it seems to tell me that the bug is caused by newwworld.mod, if anybody have encounter this problem i would appreciate some help please
Grabu 8. sep. kl. 9:21 
Hello, i can't buy the Y house in mongrel, when i press shift+f12 it shows that this mod is interracting with it, do you know a fix?
Blackcain 8. sep. kl. 7:55 
Needs a patch with "Market Stalls" mod (https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1627774945) as some of the stalls clip into buildings
Nactarune 7. sep. kl. 15:06 
I think the mod responsible isn't cato but the CATO-RTR Southern Hook PATCH
Nactarune 7. sep. kl. 14:50 
Found 4 more shops in blister hill too https://ibb.co/hRgwQbhY
Nactarune 7. sep. kl. 14:35 
Found 2 buildings inside each other in bad teeth https://ibb.co/cSVrkv1D
crunk aint dead  [ophavsmand] 6. sep. kl. 21:08 
@Reanimator the only conflicts should be in city architecture, honestly i am not familiar with UWE but the obly conflicts are in the city Architecture
Reanimator 6. sep. kl. 14:20 
man, the cities look so amazing in here but I love UWE. can I ask if running CATO on top of UWE breaks more things than just visual placement of items in towns? Like, I am fine with fixing some placements on the go or deleting turrets fro mdefensive walls... or is there a deeper conflict with town overrides and trader inventories etc...?
Taco 2. sep. kl. 15:38 
@[TLP] lucazz'tuoi thanks my bad.
[TLP] lucazz'tuoi 2. sep. kl. 14:15 
@Taco read Troubleshooting
Taco 2. sep. kl. 13:10 
any patch for UWE??
Barry Macaroon 30. aug. kl. 11:16 
First, I love this mod. I love being able to have a collection of quality town updates and upgrades. However, I'm having an issue with Fish Isle. It seems like there's two different versions laid on top of each other. I carefully looked through my mods to make sure there were no conflicts. Help would be appreciated.
你好,我之前安装的v3版本,游戏从来不会闪退,自从更新v4.04后,在蒙格勒左边地区,无论一倍速或者其他倍速均会闪退,目前回退版本到v3版本一切正常,后台我看报错问题是导航网格问题,不知道我应该如何上传报错包
Amduskas 23. aug. kl. 19:25 
@Larkas, yes, it's in his mod collection together.
Larkas 23. aug. kl. 19:12 
@crunk aint dead: Quick question, is CATO compatible with your Clouds and Wind for World's End?
Amduskas 14. aug. kl. 17:27 
@Terribilis, yeah, you can use the same version from Nexus that you're on, and not have it update automatically through Steam if you don't want to import without buildings.
Terribilis 14. aug. kl. 5:45 
Or rather, on Nexus it’s still the older version of the mod right now, if I’m seeing that correctly. Can I just unsubscribe from the Steam version, install the one from Nexus, and keep playing without importing?
Terribilis 14. aug. kl. 5:37 
I have a question: a new update just came out, and you’re supposed to import with player buildings disabled. However, I currently only have one house in Squin where I’ve stashed all kinds of stuff. My next plan was actually to build an outpost, but if I import now, all the stuff in my house will be gone. Is it in any way problematic if I import without disabling buildings, considering I only have this one house anyway? I also decided to manually install the mod through Nexus. If an update suddenly comes out and all the buildings are gone, that would be pretty frustrating...
Lil O' 14. aug. kl. 3:22 
They will be fine if the mod updates or if you import with buildings checked. However, after an update it is recommended to important with buildings UNCHECKED - this WILL remove player-built structures.
Horhyzon 13. aug. kl. 12:34 
So no player made buildings will survive if this mod updates or you import a save?
年迈的斧王 8. aug. kl. 9:30 
能不能和Functioning market stalls兼容一下,枢纽城一个酒吧被小商贩挡住了,还有就是水泡山庄一段寻路容易卡住,是通往王座楼梯哪里
Flash 3. aug. kl. 11:36 
UWE compatible?
Ser Duke of Dennis 2. aug. kl. 22:39 
im playing with your collection and the Shek moved back into the shek ruins but the walls make it impossible for anyone to get in or out
leon2356 28. juli kl. 11:55 
@crunk aint dead

Thanks!
crunk aint dead  [ophavsmand] 28. juli kl. 9:37 
@leon2356 i simply made a mod and changed the objects to exterior furniture temporarily
leon2356 28. juli kl. 2:01 
Hi! I wanted to ask a quick question. How did you place indoor objects, outdoors? Like I saw that in the hub you placed indoor walls, and tables outside. When I try it it says I need to place them in doors. I love how the indoor objects look and want to use them to decorate the outside of my base.
crunk aint dead  [ophavsmand] 26. juli kl. 15:28 
@Emerald-kun i wonder if maybe its because your game is regenerating a large amount of the navmesh due to the new roads.

Try leaving your game paused for 5-10 minutes in this area and see if performance improves, otherwise i have no clue what happened.
Emerald-kun 26. juli kl. 15:08 
@crunk aint dead, yes, I do have FASTR in my modlist—I use the Vanilla Remastered (for my WIFE) collection (which I think you made?) and just have some armor mods installed on top, so no clue what happened there.
crunk aint dead  [ophavsmand] 26. juli kl. 14:58 
@Emerald-Kun super weird, no additions were made to any locations near here. Do you also use FASTR? Stobes garden has poor performance in vanilla so i recommend it
Emerald-kun 26. juli kl. 14:47 
@crunk aint dead, I first noticed when I loaded the save around the Reavers' main base (Ark) in UC territories; after I downgraded to V3, it ran just fine.