Barotrauma

Barotrauma

S.A.F.S
259 kommentarer
TYBEROS THE ANGRY 4. okt. kl. 16:24 
@life4trinity

i think you suffer from some kind of illness if you cant see why it would be fun to have this in the game instead of just a normal exosuit
life4trinity 29. sep. kl. 22:01 
I'm a bit confused... what's the point of this mod when you have exosuits in the game? Is it just a tier up from that?
R1tzo 17. sep. kl. 14:47 
Upd: somehow limbs take damage during airlock cycle. Guess i have to readress the issue to NT devs.
DefaultString 17. sep. kl. 5:18 
Its not built around Neurotrauma, somebody who knows Neurotrauma and Lua would have to create patch for it.
R1tzo 17. sep. kl. 4:19 
Hi. Been using this mod with NT cybernetics and had my waterproof cybernetic legs and lungs damaged during a dive past 3500m during a brief swim to get minerals. What is the max safe depth for this suit, or does it have some conflicts with NT and alike?
Hoom 16. sep. kl. 7:33 
Just want know : why the weapon consume ammo so fast :(
Senjo de Akuma 13. sep. kl. 15:02 
@Hydremajor117
If they're to add mobile suit skins they'd be better off adding something like the "Hygogg" as it is an amphibious mobile suit although I'd love a "Zaku II" skin, Seig Zeon!.
Lukuta 8. sep. kl. 12:03 
@Foppa So i read 4 manuals and cant getrer any recepies,looks like mode a little bit broken rn
valveworshipper 3. sep. kl. 4:12 
this is damn cool
Some Crusading Crusader 31. aug. kl. 0:59 
Nevermind, I found out how to utilise it! Thanks for making this mod! :steamhappy:
Hydremajor117 19. aug. kl. 5:00 
Any chance you could make a skin that makes 'em into gundams or something ?
Some Crusading Crusader 16. aug. kl. 7:25 
I don't seem to understand how the manual works. I've got the S.A.F.S extra talent(ive been reading the manual for 30+ minutes lol. they're still in my inventory, do i keep going?), all the resources I need to craft, and yet I am still incapable of crafting them; suits and nanochips. Am I missing something ? :steamsad:
Frank 9. aug. kl. 11:23 
could we get the option to use the alien power cells in exchange of it driving you insane just as a last resort power source
vivir 3. aug. kl. 9:16 
or add more spacious options for rods and ammunition boxes
vivir 3. aug. kl. 9:05 
Is it possible to reduce the suit's ammunition capacity and energy consumption, as carrying 4+ bars and ammunition boxes during combat is very inconvenient
mangostarfish 1. aug. kl. 20:39 
When you refer to "the Research Station" do you mean any station with a research merchant? I have added this to an already started run and haven't figured out what kind of station I need to be looking out for. It could be from some extra station mods I have loaded that makes it harder to find.
Redgutan 28. juli kl. 9:46 
what is the kg health effect i get when i put the suit on
GIDEON J. COOPER 28. juli kl. 3:52 
How can i use EXOVALCAN ????????
jyrsc 27. juli kl. 16:05 
is this compatible with combat extended legacy?
★ Wu-Lang ★ 27. juli kl. 13:11 
Thank you for a awesome Mod! :cool_seagull:
Frank 26. juli kl. 14:51 
the magnetic boots thing is more of a "is it even possible" kind of thing but the harpoon is a lot easier to make probably
Frank 26. juli kl. 14:50 
yea sorta but it drags you instead of the thing you shoot at it
DefaultString 26. juli kl. 14:45 
So like Harpoon-Welding tool?
Frank 26. juli kl. 14:42 
Ik i asked this a while back but is it possible to have magnetic boots or some sort of grapple hook to attach to the sub so i can repair the hull or kill enemies while on the run
DefaultString 22. juli kl. 12:39 
It is a power trip
govnoed 22. juli kl. 10:14 
is this mod balanced(with baratraumatic and neuratrauma)? cuz i looked at most videos and it looks too op
papajack1 19. juli kl. 23:49 
Is there a way to use the arm attachment (Exo vulcan if it helps) with other systems like Exojet? Because I can't seem to without having to drop the arm/gun
ThePhantomX64 15. juli kl. 2:02 
There was no new paintjob variants added recently, right?
Glitcher 12. juli kl. 11:01 
What I mean is, do you think you could make a submarine that is dedicated towards the s.a.f.s, and if it’s not too much to ask, do you think you could make a platform to store the s.a.f.s in? Like the other exosuit mod. Also, reporting a bug, there is a bug where sometimes I can’t move the s.a.f.s, but I’m unsure whether it’s because of conflicting mods, or because it’s a bug in the mod, if you want to recreate this, it happened when I had cheats on and enabled godmode and/or had healed myself from injuries.
SoulDRoul 12. juli kl. 6:56 
?
Glitcher 10. juli kl. 19:59 
Would it be possible for you to make a ship dedicated for the S.A.F.S?
Foppa  [ophavsmand] 10. juli kl. 16:21 
@HeistMan273 Reading the manual thoroughly (100%) will unlock the extra talent for all S.A.F.S. recipes.
Foppa  [ophavsmand] 10. juli kl. 16:16 
@SupremeMorpheus It’s all set now, so give it another try.
SupremeMorpheus 10. juli kl. 13:19 
I've been having the same issue - read the manual, can't craft the new exoblade. All the other recipes are accessible, but I had those unlocked from before the update
Mr.President 7. juli kl. 18:31 
I may sound stupid, but I have read the S.A.F. manual and yet it won't let me craft any EXO parts, even if I have the resources, is something wrong with my mod list, or is it a different issue?
ThePhantomX64 1. juli kl. 4:00 
TBh I just copied the code from exosuits that Real Sonar provides in the Lua Settings it has. Felt like having it resistance to sonar like exosuits would probable best fit it.
Foppa  [ophavsmand] 1. juli kl. 2:06 
@ThePhantomX64 Nice one! I'm glad you figured it out!
ThePhantomX64 30. juni kl. 23:52 
Here is the code for the new skin, also here is the onyx skin code since I realized in my last post that it had the name and not the item ID which was my bad.

"SAFS_onyx":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_nāga":{"damageMultiplier":0.9,"anechoic":true},
ThePhantomX64 30. juni kl. 23:09 
New update with a new paint job? looks like I need to add it to the list.
LoL_Mann 29. juni kl. 10:54 
ThePhantomX64, You're the goat, man, I thought I had to keep the dots between the letters lmao
ThePhantomX64 25. juni kl. 13:16 
Ok so for anyone else using Real Sonar and want to add the sound proofing to the S.A.F.S similar to Exosuits in the mod, here is the code I did in the Lua Settings for Real Sonar under Diving Suit Resistances. Just copy and paste that in without replacing any of the already existing code and make sure it's inside the { } else it won't work. (in case anyone doesn't know how to.)

"SAFS":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_camo":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_camo2":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_yellow":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_clown":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_seaweed":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_snow":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_V7":{"damageMultiplier":0.9,"anechoic":true},
"SAFS_moon":{"damageMultiplier":0.9,"anechoic":true},
"S.A.F.S_onyx":{"damageMultiplier":0.9,"anechoic":true},
Mockingjay 23. juni kl. 20:13 
I came across an issue while testing my new modlist where the SAFS suits wont walk if the player is in god mode. It's not a huge issue but wanted to make sure it was known.
Foppa  [ophavsmand] 23. juni kl. 12:20 
@The IRS The game has a mechanic called "Repair Threshold." Once the suit's condition falls below that threshold, using the wrench will successfully repair it.
The IRS 19. juni kl. 0:31 
I feel stupid for asking but I couldn't find an answer in the comments. How do you repair the suit whenever I use a wrench on it the color panel just opens and hitting it with the wrench doesn't work either? sorry if it says it somewhere and I'm just blind but I cannot figure it out.
Foppa  [ophavsmand] 13. juni kl. 1:33 
@k.leroy Thanks for the feedback! I'm glad you're enjoying the mod. Trying different fuel types like Thorium Fuel Rods might help with fuel consumption.
DefaultString 11. juni kl. 10:18 
Using quality mod, load quality rod.
k.leroy 11. juni kl. 10:02 
i feel like the new arm attachments drain the fuel rod way too fast, amazing mod otherwise
Lost Weapon Master 11. juni kl. 6:31 
Is it possible to add an opportunity to meet hostile NPC's in this exosuit? If yes, it would be incredible
Space Tendies 8. juni kl. 22:00 
lol
the wizard 31. maj kl. 9:42 
What the fuck do you mean "how do they stack up" HE PUNCHED A GUY TO PIECES IN THE FIRST GIF