Killing Floor 2

Killing Floor 2

KF-NewCastleWolfenstein
7 kommenttia
ARIFMOMETR  [tekijä] 9.11.2024 klo 0.19 
I understand that it's your first map, but at least you can made some lighting and built paths in all rooms
Yazza 2.11.2024 klo 0.26 
Anyone can edit my maps for any reason, I'm not restricting that.
Yazza 2.11.2024 klo 0.26 
Was more directing this comment at ARIFMOMETR, not you Rockmax.
RockMax 1.11.2024 klo 20.32 
I didn't mean to say something bad, I just said it's the engine fault for limiting pathnodes, that's why the trader arrows are not working.
Yazza 1.11.2024 klo 18.15 
I'm not saying you couldn't edit a map I made, but for some context, this was the first map I ever made in the Unreal Engine 3 SDK, I knew nothing about level design, I just enjoyed the process of making a map.

The only thing I regret is making the map way too big, and the mansion section could have been a different map.

Parts of the level design were based on Wolfenstein 2009 and Return to Castle Wolfenstein.

So I think you're being a little harsh for no reason. Not every modder has years of experience in the SDK, and you can't expect a custom map to be polished like an official map.
RockMax 9.10.2024 klo 8.37 
No arrows mean only one thing and that is the map has more than 1K pathnodes. I´ ll take a look
Nini 28.9.2024 klo 14.40 
Good job ! For the trader arrow, maybe check if you have DynamicAnchor on your path node, I got the same problem ~