Stormworks: Build and Rescue

Stormworks: Build and Rescue

Advanced Sonar Tracker
30 条留言
SMITHY  [作者] 9 月 8 日 下午 3:04 
I mean I guess you could try and add something that rejects anything too deep, but the noise from the sonar would probably end up rejecting ships too.
OspreyGunner 9 月 8 日 上午 8:08 
Hi there! Is there a way to make only ships to be detected?
Alternative_0 7 月 24 日 下午 6:51 
can you make it work with the 2x2 screen?
funhans 4 月 16 日 下午 2:39 
Thanks a lot :)
Will try it once I've got some time 👍
SMITHY  [作者] 4 月 10 日 下午 6:43 
Should be able to copy paste, but you have to increment the ID in the new missile microcontroller so there’s none overlapping
funhans 4 月 7 日 下午 4:12 
Very good system, well done!
How can I add more torpedos to the launch system?
SMITHY  [作者] 2 月 26 日 下午 12:39 
Active sonar only for the foreseeable future , I might add it at some point though
Ragoon 2 月 26 日 上午 9:55 
Can it passivly detect? or is active sonar mandatory?
Captain Robertson 2 月 21 日 上午 12:29 
Sounds good and I'm looking forward to any changes that come this way.

Yeah, I'm glad the Devs doubled the character limit recently as it's meant that I can go back into the lua scripts in my own creations and paste the unminified code back into them again, it just makes it so much easier to read and edit on the fly instead of having to jump in and out of Pony IDE all the time.
SMITHY  [作者] 2 月 20 日 下午 6:59 
I might add that at some point. Only reason it didn't include a passive mode, was because of the character limit at the time.
Captain Robertson 2 月 20 日 上午 8:43 
Excellent work Smithy! I use this MC as part of my own ASW builds.

The only thing that's missing is the option to toggle between active and passive sonar, as switching between them occasionally would certainly help differentiate between harmless stuff like floating crates, animals 'etc' and things with actual engines and props - like submerged enemy submarines.

Yeah, I think if I kill one more shark or innocent humpback whale then Greenpeace may start to get involved. ;)
SMITHY  [作者] 2 月 5 日 下午 4:25 
And then do the opposite to change the range
SMITHY  [作者] 2 月 5 日 下午 4:25 
Yeah you have to tap + or - (or hold I can’t remember)
Mr.Franco 2 月 5 日 上午 10:03 
I wonder, is there any possibilities for it to zoom in and out on the map like the radar TWS does?
Secret176 1 月 7 日 下午 9:36 
Yeah I understand
SMITHY  [作者] 1 月 7 日 下午 3:16 
yeah sorry, I do it that way to be consistent with the physics sensor
Secret176 1 月 7 日 上午 8:18 
For the sake of people who want to modify this to work on other torpedoes [X - channel 1 | Y - channel 3] from radio node.
VSC 2024 年 11 月 4 日 上午 1:03 
Nice work, this is the first one Sonar Track I can find in the workshop.
mrjoshhart 2024 年 10 月 4 日 下午 5:16 
Y6UU
SMITHY  [作者] 2024 年 10 月 1 日 下午 10:18 
nope should work fine
mikehayes43 2024 年 10 月 1 日 下午 9:36 
Do the sonars have to be stacked?
Nick Name 2024 年 9 月 30 日 下午 3:38 
Yeah fair, it would prob require a rewrite to make multiple lua script work together
SMITHY  [作者] 2024 年 9 月 30 日 下午 2:18 
If I had more characters I would, just don’t see a way to do that currently
Nick Name 2024 年 9 月 30 日 上午 7:26 
nooooow, integration with the radar variant? xd
SMITHY  [作者] 2024 年 9 月 29 日 下午 1:57 
At JRS_Viking those are just decorations, the big button will turn on the sonar
JRS_Viking 2024 年 9 月 29 日 上午 9:19 
all the buttons just say (INOP.) and nothing works
Rory Dundee 2024 年 9 月 29 日 上午 9:09 
Nothing underwater can hide now (time to bully those sea monsters) lol.

Keep up the good work Smithy
Cailean.Coleman 2024 年 9 月 28 日 上午 5:13 
Imagine being TWS locked in a submarine
SMITHY  [作者] 2024 年 9 月 28 日 上午 1:42 
Cheers man
MisDeveloped 2024 年 9 月 28 日 上午 1:37 
first of its kind, I love it