Total War: WARHAMMER III

Total War: WARHAMMER III

Repeater Rifle Animation & Icon Recovery Updated 7.0
42 bình luận
Kraxius  [tác giả] 23 giờ trước 
@P3T3R Explain what do you mean by you need to possess 2500 nuln gunnery school?
P3T3R [ITA] 9 Thg12 @ 2:15pm 
Hi, i got a bug where to upgrade enginer school into tier 4 i have to possesed 2500 nuln gunnery school. How i can fix that?
Triple Joy Dishwashing Liquid 7 Thg12 @ 11:28pm 
updae pls
Duke Matteo 14 Thg04 @ 5:57pm 
so, is it legal to even obtain those units if you don't have the elspeth copy? (which i refuse to purchase)
墨倾无垠 15 Thg03 @ 12:35am 
Is this still work?
Gary Buster Holmes 13 Thg11, 2024 @ 4:15pm 
im guessing all empire factions being able to recruit amethyst nuln ironsides is an unintended side effect?
SloppyJoppy 14 Thg10, 2024 @ 11:29am 
@steeps really sad because i really want repeaters for ironsides haha, damn you GW for being such party poopers! xD
probably just gonna finish my game withe the recruitable ones as the requirment for getting tier 4 is using the one you can recruit luckily, just sad they wont get the buffs from the workshop.
Steeps 14 Thg10, 2024 @ 10:40am 
@SloppyJoppy Yes extactly.
I think it's because they share same unit reference or portrait. So you can recruit Repeaters, but not normal Ironsides. Well, will be playing without this mod sadly. You can use normal Amethyst Irionsides you already recruited, but no more new ones.
SloppyJoppy 14 Thg10, 2024 @ 8:00am 
@steeps is the plus icon for adding more in the workshop also greyed out for you and you cant click it even if you have schematics for it? because that happened for me too, also the upgrades in the workshop dosnt work for the (repeater) and (blunderbuss) ones :(
Steeps 13 Thg10, 2024 @ 8:12pm 
This mod makes recruiting Amethyst Ironsides normal ones impossible.
Black Kazzan 9 Thg10, 2024 @ 10:45pm 
CRIMINAL MASTERMIND!
Aghoric Visions 2 Thg10, 2024 @ 11:17pm 
KING
Fauxsteel 2 Thg10, 2024 @ 10:30pm 
GW in shambles
HashutChampion 1 Thg10, 2024 @ 3:52am 
I made this intergrated into Zharrhammer @Kraxius
akeean 30 Thg09, 2024 @ 8:13pm 
Well done! Shame CA & GW made this necessary.
daotri93 28 Thg09, 2024 @ 10:43pm 
Could you please recover the blunderbuss outrider too? It was deleted after the hotfix and now I have lost about 30 turns of my campaign just because of having one unit
iDon'tSpeakRussian! 28 Thg09, 2024 @ 9:09am 
if you want to get help with mod creation google "damoddingden" and join discord community over there
DS 28 Thg09, 2024 @ 7:08am 
I would like to enable the repeater on a cathay unit, is it ok to seek advice how to do it? Thank you for consideration!
-GK- Sanguinius 28 Thg09, 2024 @ 6:23am 
I have no clue that which of my mods used this assets(i don't use any mod that you mentioned), but after the update my game instantly crashed with my mods on, so i just wanted to say: Thank you!
空桑 28 Thg09, 2024 @ 5:57am 
father
Fauxsteel 27 Thg09, 2024 @ 11:04pm 
Based
freeloop_ 27 Thg09, 2024 @ 3:47pm 
you are a god
Kraxius  [tác giả] 27 Thg09, 2024 @ 2:42pm 
@Autumnchain, i've sent the link to this to most mods that had used the repeater rifles, they are free to utilise the files within this mod, this is solely just a solution for those who need it for their mods.
Autumnchain 27 Thg09, 2024 @ 12:20pm 
You've sent this to the mod creators right? It would be nice if they were able to cut out the middle-men.
HerrVoss 27 Thg09, 2024 @ 10:12am 
Thank you for doing this.
Snek 27 Thg09, 2024 @ 9:45am 
Hugely appreciated Kraxius!
Guddalicious 27 Thg09, 2024 @ 9:02am 
You're a legend Kraxius. Thank you for the super quick turnaround
Arinthian 27 Thg09, 2024 @ 8:02am 
Thanks so much! This appears to be working fine on my end. I'm going to double check some stats and stuff later, but you've done incredible work.
Kraxius  [tác giả] 27 Thg09, 2024 @ 4:52am 
@Radious Everything that wasn't needed for the Infantry repeating rifles has now been cleansed.
Kraxius  [tác giả] 27 Thg09, 2024 @ 4:01am 
@Radious yeah, i just started doing that just now so i'll be updating shortly, wasn't certain whether it required the exact name, so should be resolved after i'm done.
Radious 27 Thg09, 2024 @ 3:53am 
Creating custom animation pack and group only for repeaters = not vanilla named and all will work fine without all those other files.
Kraxius  [tác giả] 27 Thg09, 2024 @ 3:41am 
@Radious if you're referring to the animationtables.animpacks if i removed them or i was to edit them & remove the other animations inside them they will make every other unit be t-posed & have no animations, there might be a way around this, i'm just not certain yet, however i'm willing to keep this updated with future patches.
Radious 27 Thg09, 2024 @ 3:22am 
This would be better without other 1000 animation files and stuff which is not used. For any other mod compatibility and future patches.
HashutChampion 27 Thg09, 2024 @ 3:03am 
if they remove this mod then they are Sc?mb?g Assembly even comment itself
Poggers Bridge 27 Thg09, 2024 @ 2:50am 
thanks bro. sucks that CA/GW hates fun
melta 27 Thg09, 2024 @ 2:45am 
such an unnecessary move on CA's part, it makes no sense to pull so much just for this
Kraxius  [tác giả] 27 Thg09, 2024 @ 2:42am 
@Arinthian i just updated this, & i tested it with the repeater recovery mod they should now shoot as i tested it & they were able to shoot for me
Kraxius  [tác giả] 27 Thg09, 2024 @ 1:23am 
@Arinthian strange that you're having issues with the amethyst units, i went to quick check if it was the same for me but all Amethyst units are working correctly & most mods that i've used like Guns Of The Empire & Radious that utilises Repeater Rifles.
Arinthian 27 Thg09, 2024 @ 1:04am 
Forgot to thank you, though! It's amazing you put this together for everyone. Hopefully we can figure out what's missing and get this done!

Also, I encourage everyone to back this and your other repeater related mods up, just in case.
Arinthian 27 Thg09, 2024 @ 12:59am 
I'm using this with "Repeater Rifle Recovery and Rework", and my nuln ironsides and amethyst units no longer use their ranged attacks. It almost looks like they're stuck on forced melee. I don't believe I have any other mod that changes these.
Toruk Makto 26 Thg09, 2024 @ 10:48pm 
i love you
Oh_Man[TFE] 26 Thg09, 2024 @ 10:04pm 
Doing Darwin's work