Europa Universalis IV

Europa Universalis IV

Megamod
33 則留言
reoba 12 月 4 日 上午 7:39 
oh, thanks
Iteron  [作者] 12 月 4 日 上午 7:32 
Ok nothing happening is quite unusual but i do agree that some of the ai becomes more passive through these changes so:

Siege Ability and Fort Defense Modifiers have been halved.
Ai will now get less war exhaustion while at war.
Trench System Building has been modified to cost less to be more worthwhile.
reoba 12 月 3 日 下午 11:01 
So I tried this collection, played for ~70 years, and AI was basically nonfunctional - almost no country on the map actually conquered anything. Seems like all balance changes + much longer sieges + AI struggles with war exhaustion lead to its inability to do almost anything in the long term, it was kinda weird to see the same England and still shattered France in the 1530
Iteron  [作者] 12 月 1 日 上午 10:44 
AI Development has been nerfed as well as their Land forcelimit to some Extent

Land Forcelimit has been reduced by a considerable amount
Combat Width and Garrison Size has been reduced to match

A New modifier was added, that when you are fighting a defensive coalition war your aggressive expansion will tick down a lot faster

AI war exhaustion has been nerfed so ai will fight longer more often as time goes on
reoba 11 月 30 日 上午 7:11 
Got it, thanks!
Iteron  [作者] 11 月 30 日 上午 7:05 
This mod gives the ai rulers a personality trait that makes them more likely to go to war, threaten war, underestimate enemies etc. aka AI is way more aggressive and will even start wars that they aren't 100% sure they will win.

Some Defines are also changed that make the AI more aggresive as well.


The AI also gets increasing military Buffs in the form of combat ability for their units

But most importantly the AI gets massive economic Buffs that will help them keep up with the snowballing of players.

The AI also gets debuffs to siege ability as well as manpower, forcelimit and a ticking War Exhaustion debuff to limit the amount of annoyance of usual gameplay


So basically Xorme mostly changes ai in a somewhat similar way to what i did but i also rebalanced the entire AI economy and i am giving them buffs and debuffs to make them a more well rounded threat.
reoba 11 月 30 日 上午 6:44 
Hi, this collection looks really cool! Can you tell, which mod are you using to make AI stronger? I played with Xorme a lot, and trying to understand how this mod's option is different from Xorme
Iteron  [作者] 11 月 8 日 上午 1:01 
possible but would be hard with all the other buildings already present
Nimu 11 月 3 日 下午 6:57 
can you add idea variation buildings?
Iteron  [作者] 11 月 2 日 上午 5:07 
Natural Inflation has been reduced to 0,3% and -10% technology cost has been added to printing press
Iteron  [作者] 10 月 25 日 上午 10:40 
wonderful have fun!
Kashan 10 月 25 日 上午 2:05 
Just using this mod and music mod. Gonna try to verify the integrity. Thanks for the fast reply :)
Iteron  [作者] 10 月 25 日 上午 1:57 
ok playing as castille until 1455 i cannot replicate your crash, i will either need more info or you should see if you have any mod incompatabilities or verify the integrity of your files
Kashan 10 月 24 日 下午 1:01 
Game crashes around 25. - 30.9.1453
Iteron  [作者] 10 月 6 日 下午 12:15 
added combat width variation for different terrain and added a negative local institution spread to most terrains depending on what type it is.
justamerp🐑 10 月 6 日 下午 12:15 
what is new ? so many update bro thank
Iteron  [作者] 9 月 30 日 上午 1:23 
i used a mix of doges trade goods expanded for the buildings and such and then added stuff from the original trade goods expanded to it and then i also modified some other stuff so the manufactories and some other things would work but as far as crashes go it kind of worked right out of the box
StormerXLR8 9 月 29 日 下午 2:29 
How did you get TGE working with Europa Expanded?
Iteron  [作者] 9 月 9 日 上午 10:30 
removed the +100% fort maintenance modifier
Iteron  [作者] 8 月 29 日 上午 9:25 
most likely not but feel free to try
bosco8179 8 月 29 日 上午 8:28 
works with ET?
Iteron  [作者] 8 月 29 日 上午 2:40 
ok just added a more performant hopefully and granular solution for the development malus that a country gets.
now it counts for every single dev and not just every 100 dev
Windoo 8 月 28 日 下午 1:54 
nice! didnt expect such a quick reaction, I will give it another try after I finished my phoenix empire run.
maintenance for building makes u think twice before klicking ^^... could be linked to expanded infrastructure as well... hmm... I will give it a try :)
Iteron  [作者] 8 月 28 日 上午 10:47 
Feedback is appreciated <3
Iteron  [作者] 8 月 28 日 上午 10:46 
The mod has been updated.
The following changes have been made:
the great power rank modifiers have been removed and replaced with a scale of 100-10000 Development modifier.
Furthermore the normal great power status has been slightly nerfed by including a small 25% debuff to institution spread and innovativeness gain.
A natural Inflation Rate of 0.5% yearly has been added.
Buildings now cost Ducats to maintain them

the usual scale goes from
0.125 doubling for every building level available

0.125
0.25
0.5
1
2
Iteron  [作者] 8 月 28 日 上午 5:55 
Ok i agree that it's very hard to get institutions as a great power early on.
I'll try a different solution to limit snowballing, probably among the lines of changing the great power debuffs to general development debuff.
This should make the accumulation of these debuffs slower and more scalable without accumulating too fast.
I will also look into making the economy less of a snowball
Windoo 8 月 28 日 上午 4:43 
I understand your intentions and absolutely agree, but actual modifiers are just to harsh, (did knowledge sharing + edict)
countries like england and france wont get any institution spread at all, as they get also debuff from beeing great power
I had no trouble with the economy in general but the debuffs on production, trade and autonomy from feudal will predict them in further gameplay, which gets worsen by great power debuff, as the modifiers from edicts are nearly unpayable with that state maintance
furthermore you will be unable to fight corruption and just because you are the biggest nation (sure it isnt this unrealistic, but it would be bether linked to size in general, than the tier of great nation, this will make later gameplay very worse)

high debuffs aren't the problem in general, but if they kumulate this fast, there is not much fun left... especially if you have no tools against it... edicts, advisors and other bonuses are to weak to compensate
Iteron  [作者] 8 月 28 日 上午 1:55 
The idea is to make Institution spread slower, especially for isolated countries.
I recommend trying to get a nation to give you knowledge sharing and to use the advancement effort edict, but i will consider looking into the balance a bit more.
what particularly do you find unbalanced about the great power modifier?
@Windoo
Windoo 8 月 27 日 上午 7:55 
nice approach , could be a good collection of mandatory mods and i like the map,
unfortunately there are some balance issues... while your idea of some tweaks (feudal for example) can split reactions, the -100% institution modifier within is absolutely gamebreaking for me even with support I only get 0,1 institution groth in my capital
and also the great power modifier could use more balance, but I like the idea
justamerp🐑 3 月 2 日 上午 7:17 
what did you update pls inform ?
justamerp🐑 1 月 25 日 下午 1:11 
yes true true it is mega cool
Shadowknight080 1 月 25 日 下午 1:07 
wow such description, amazing
justamerp🐑 2024 年 9 月 18 日 下午 1:09 
*slow clap*