灵魂面甲(Soulmask)

灵魂面甲(Soulmask)

Tasty Admin
22 条留言
soloneko 9 月 12 日 下午 6:45 
can you put edit for attributes please.
Puschi 6 月 17 日 上午 11:50 
Is it possible to integrate some commands into the UI?
Things like ClearAllNpc, refresh vegetation, destroy vegetation or things like joine target tribe?
It would be great if you didn't have to give every admin (even if you trust him or her) the admin password, but they could still use such functions (if necessary, can be switched on and off via the UI depending on rank)
Deinsensai 6 月 14 日 上午 8:32 
The only thing I ever wanted with Mods for Soulmask was one simple change, raise the Proficiency Cap only for the Leader to Max, and keep looking for better Tribesman, thx a LOT!
WingMan772 5 月 4 日 上午 7:00 
Would be good if the kits part was explained.
Jaggid Edje 4 月 11 日 上午 9:18 
@Lochi, in game go to the menu (Default Key: Escape), and there is a button in the upper right to open it.

It's the same for the other Tasty mods too (Tasty HUD and Tasty Chat); each has a button on the escape menu.
Jaggid Edje 4 月 11 日 上午 9:17 
@Lochi, in game go to the menu (default Escape key), and there is a button in the upper right to open it.

I had the same question and it took me a bit to find it too.
Lochi 4 月 8 日 上午 3:45 
how i open it?
GothMommy 3 月 4 日 上午 4:30 
Any chance adding mod spawn item support? currently adding kits you can not add modded items would love to be able to add stuff from Soulmask EE.
농농 2 月 26 日 上午 3:22 
Tasty Admin 모드

설명
Tasty Framework 기반의 확장 모드로, 관리자 기능을 추가

주요 기능
- 설정 가능한 키트 및 플레이어 보상 제공
- 사전 설정된 아이템 지급 (전투, 생존 키트 등)
- 특정 조건(레벨, 퀘스트 완료 등) 충족 시 보상 지급
- 부족원의 숙련도 편집 가능 (최대 120 이상 조정 가능)
- 메시지 공지 기능 추가

주의 사항
- 무기 숙련 기술 및 선천적 특성은 변경 불가
- 숙련도 120 이상 증가해도 새 숙련 기술 자동 해제 안 됨
- 업데이트 로그는 공식 디스코드에서만 확인 가능

필수 모드
- Tasty Framework (이 모드 없이 작동하지 않음)

추가 지원
- [공식 디스코드] (https://discord.gg/2rtJXww5JR)

관련 모드
- Tasty Chat / Tasty HUD
Coffeebeard 2024 年 12 月 2 日 下午 4:44 
Is there a reason they have limited mod capabilities so much? Or are they working on making mods able to affect all parts of the game fully?
Cause if you will only ever be able to scratch the surface with mods, then keeping the game fresh with them will be hard.
Jazuke Taizago 2024 年 11 月 17 日 上午 2:22 
Noms. Oh. Alright, that sucks absolute arse, then.
Noms  [作者] 2024 年 11 月 16 日 下午 10:32 
@Jazuke: Because there is no convenient way of doing this. Updating a screenhost or even the mod's description requires approval from a Soulmask dev.
Jazuke Taizago 2024 年 11 月 16 日 下午 6:21 
Ah, yeah. I get that, Dresden. Perhaps one beautiful day, we get to fiddle with Weapon Mastery Skills and Innate Talents. Cause right now, Talents and Weapon Mastery Skills are hard-wired to be defined at the beginning for individual Character, it does not seem to be "Random/Chance" to acquire one, but hidden until Levels are acquired for it to be unlocked.

We will have to settle for Proficiency Stats as of the time being.

Take care!
Dresden (Abyss) 2024 年 11 月 16 日 下午 5:09 
it was more me making sure i didn't do anything wrong on my end. and wasn't for my MC i had a tribesman with amazing blessings but didn't have a single proficiency at 120 and was hoping when i upped the cap it would roll a mastery skill for 120.
Jazuke Taizago 2024 年 11 月 16 日 下午 2:35 
Dangit. More Discord Servers to join. Do not see why you simply cannot give us Changelogs here, Copy & Paste is just a few buttons anyways. Fine then, so be it.
Noms  [作者] 2024 年 11 月 16 日 下午 1:33 
I post change logs on the Discord, you can keep up to date with stuff over there.
Jazuke Taizago 2024 年 11 月 16 日 上午 11:01 
I see you updated this. Could you update Screenshots here, if anything new is implemented, or some way to know if you brought in some new options for this Mod?

Dresden. I am assuming those Mastery Slots, are defined at the very beginning. The very reason why our MC lacks qualifications to have any further Mastery Skills past 90. I believe Noms cannot modify the Mastery Weapon Skill Slots, for the time being.

Think Noms can only modify basics, unless the whole DevKit, is available. Or at least the parts where modifications past the current state, is possible.

Take care.
Noms  [作者] 2024 年 11 月 15 日 下午 10:21 
I don't know the answer to that. If you changed the tribesman with the mod to have a max skill of 120, all the mod does is set a property that the devs exposed in the devkit. I have no clue about the inner workings of the leveling system.
Dresden (Abyss) 2024 年 11 月 15 日 下午 1:48 
helped a lot ty for this mod, but when my tribesmen hit 120 he didn't gain a new skill it's just red with the head icon. does that mean those skill slots are auto locked no matter what?
Noms  [作者] 2024 年 11 月 7 日 下午 3:11 
I'll look into adding more stuff at a later date, currently working on the chat mod
Jazuke Taizago 2024 年 11 月 7 日 下午 1:10 
If only there was a way to fiddle with Innate Talents. Unless it is possible already, but i see no clear way of doing so...
Unrealtairo 2024 年 10 月 30 日 上午 6:08 
Hey damn you fixed it nicely.

Even works in SP now too.

Finally a legit way to get MC character max skills over 120 with this tool too!! (Gm commands dont work for that no more)