RimWorld

RimWorld

Comigo's Adequate Cooking Continued
27 kommentarer
cyanobot  [ophavsmand] 6. sep. kl. 10:50 
@KGGJI1
Good to know, I can do that.
XGGJI1 6. sep. kl. 2:27 
Buildings from these mods automatically form kitchens, but the buildings themselves receive a work speed debuff due to [ not in workshop ].
I believe this is because most of these buildings inherit from [ BenchBase ], but do not declare [ workTableRoomRole ] and [ workTableNotInRoomRoleFactor ], causing them to be treated as general production buildings.
Therefore, it would be best to give them special <building> values like vanilla stew:

<workTableRoomRole>Kitchen</workTableRoomRole>
<workTableNotInRoomRoleFactor>0.8</workTableNotInRoomRoleFactor>

Or remove their room requirements:

<workTableRoomRole />

Thank you.
cyanobot  [ophavsmand] 25. aug. kl. 14:23 
@Eclipse
No specific patch for Alpha Crafts. I've not tested them together particularly.
Let me know which areas you think might need patches and I can consider it.
Eclipse 23. aug. kl. 17:51 
How does it play with alpha crafts?
cyanobot  [ophavsmand] 26. juli kl. 6:22 
Updated for 1.6 - note that GAB and Seeds Please compat may need updating when those mods update
cyanobot  [ophavsmand] 24. juli kl. 1:40 
克雷蒂亚
It will happen
克雷蒂亚 23. juli kl. 6:44 
1,6pls
cyanobot  [ophavsmand] 23. maj kl. 7:31 
@莫名某某
I'm having a number of issues with Seeds Please and patched plants -- I think the problem is at their end, but I don't think it's being updated currently. I'll see what I can do to work around it -- thanks for bringing it up.
莫名某某 27. apr. kl. 6:53 
It works great when used with SeedsPlease: Lite Redux. There is only one small problem:
The barley in VPE - More Plants cannot extract seeds.
I guess this is because barley has two products at the same time. Hay, as an additional product, affected the program. Barley seeds exist normally in the game, but barley grains are not on the list of raw materials in the "Extract Seeds" list.
If this problem can be fixed, it will be perfect
Baccalon 27. dec. 2024 kl. 8:15 
I'm so glad this was updated!!
cyanobot  [ophavsmand] 23. nov. 2024 kl. 7:08 
@Scarlet Ice
Thanks, should be fixed now
Scarlet Ice 22. nov. 2024 kl. 16:18 
@cyanobot I can see the ingredient (oats) from mill, but when I right click on the mill, it says no ingredient, even if I had oats (from VPE). It seems oats from VPE is not the same as oats for milling.
ColossalFossil 22. nov. 2024 kl. 7:19 
@cyanobot - Makes sense. Thanks for looking into it! :)
cyanobot  [ophavsmand] 22. nov. 2024 kl. 2:26 
@Scarlet Ice
Oats from which mod please?
If Vanilla Plants Expanded - More Plants : this is working in my test setup. Please share your modlist and any errors in your debug log.
cyanobot  [ophavsmand] 22. nov. 2024 kl. 2:25 
@ColossalFossil
Turns out this can be fixed with load order. Load CACC after Seeds Please Lite Redux.

I've updated the mod load order to reflect this so the autosort button should handle it.

Long explanation:
I remove the "secondary product" modExtension from VCE Oats so that they drop only oats not oats and flour. Seeds Please swaps the primary and secondary products (so that the oats seeds can be automatically generated from the oats plant product).

Seeds Please does not check that the modExtension still exists before modifying it (not abnormal practice, checking everything before you patch it is more robust but increases load times). Therefore if CACC is loaded first the Seeds Please patch breaks when it finds the modExtension missing.
cyanobot  [ophavsmand] 22. nov. 2024 kl. 2:03 
Oh geez, what did I do. I swear it was working... sorry guys. x_x
Scarlet Ice 21. nov. 2024 kl. 1:21 
oats can not be milled into flour.
ColossalFossil 20. nov. 2024 kl. 16:39 
@cyanobot - Hi there. It looks like the most recent patch broke compatibility with Seeds Please Lite combined with More Plants. https://gist.github.com/HugsLibRecordKeeper/2c468fc113baedfdfe8e6c9cf2681992

[SeedsPlease: Lite Redux - Start of stack trace]
Verse.PatchOperationReplace(xpath="Defs/ThingDef[defName="VCE_Oats"]/modExtensions/li[secondaryOutput="VCE_RawOats"]/secondaryOutput"): Failed to find a node with the given xpath
Verse.PatchOperationSequence: Error in the operation at position=3
Verse.PatchOperationFindMod(Vanilla Cooking Expanded): Error in <match>
[End of stack trace]
cyanobot  [ophavsmand] 19. nov. 2024 kl. 9:10 
@frosted_gay
It would appear I straight up forgot to do that. It should now be compatible!
cyanobot  [ophavsmand] 19. nov. 2024 kl. 2:52 
@frosted_gay
Being honest, I thought I had. It's entirely possible I just fluffed that, or it's potentially also a compatibility/load order issue.

Can you let me know which plants are affected in your game? I'll take a look.
frosted_gay 10. nov. 2024 kl. 17:13 
Could you add compatibility to Vanilla Plants Expanded? I have plants that yield the flour directly.
Senyria 15. okt. 2024 kl. 20:47 
thanks
cyanobot  [ophavsmand] 16. sep. 2024 kl. 0:39 
@Slye_Fox
Updated description with full list. Thanks for nudging me to be less lazy and actually write down what I've done.
Slye_Fox 15. sep. 2024 kl. 19:30 
Other than version number, are there any other changes between this and the original?
cyanobot  [ophavsmand] 15. sep. 2024 kl. 9:12 
That's a direct copy of the original mod's setup, I have no intention of changing it.
Vulkandrache 15. sep. 2024 kl. 9:10 
The way you have your other mods layed out suggests that there are 6 links to individual mods.
Kind of annoying to have them all go to the same place.