边缘世界 RimWorld

边缘世界 RimWorld

Anomaly Cult Expansion (Temporarily frozen)
78 条留言
DuckGoosebear PrairieDogLover 11 月 3 日 下午 8:02 
Yea it's so cool it's frozen! 🧊:jumpingtoad:❄️:dotcirno:
longshrimp 11 月 3 日 下午 7:38 
cool asf
Tybo 11 月 2 日 上午 1:58 
Hi there! Any chance this mod will get updated to 1.6? It was such an cool mod, hoping it makes a comeback :)
Skeletal Necromancer 7 月 17 日 上午 9:57 
same here latex
Latex Santa 7 月 17 日 上午 3:58 
@viva
This mod looks great, I'm really hoping for an update to 1.6.
...... 6 月 23 日 下午 11:09 
джём обновы на 1.6
SugarRushSmile 5 月 10 日 上午 12:53 
хороший мод, надеюсь он продолжит развиваться
Farbott 4 月 27 日 下午 7:02 
yeah the rituals seem to be ♥♥♥♥♥♥ whenever they bring ghouls with since they dont participate
The Dutchman 4 月 8 日 上午 11:30 
@Swagatron You mean like the previous comments that asked the exact same thing that you clearly didnt read? Smh
Swagatron 3 月 28 日 上午 8:31 
Lets say, for the sake of example, that the cultists arrive for a raid and everyone but their nastiest, most ghoulish members cut and run. What did I do wrong?
meep34524 2 月 27 日 下午 4:57 
warm it up then.
angel20015alejandro 2 月 25 日 下午 7:10 
One question, let's say that every time a cult raid arrives all the enemies turn around and leave the map but the ghouls stay, what mod could cause this?
Sumatris 2 月 15 日 上午 6:59 
Gotta say I'm really loving the regeneration gene. I just cut a gal out of a warcasket, and watching her regrow her arms and legs over a couple of days was quite the experience.
The rest of the mod is also pretty dang cool, so thanks for making and sharing it :-).
viva  [作者] 2 月 6 日 下午 12:59 
Fixed the cult raid bug by burst7389 (discord)

Haven’t checked the fix yet, might return to modding in the future.
DeathTomato 1 月 4 日 下午 7:45 
Can confirm, also having issues with cultist raids just leaving, I'd be glad to help test things if need be
artpan0820 1 月 3 日 下午 1:52 
Этот мод хоть и маленький но крутой, спасибо.:stress:
MasterShake75 2024 年 12 月 24 日 下午 8:36 
Is there any way around the problem Sir Qomorah brings up? Can I disable the Ghouls?
бибяка 2024 年 12 月 17 日 下午 3:04 
Блин а ведь и в правду, почему гулей нет в рейдах у культистов?
Nicky Moh 2024 年 11 月 12 日 上午 10:30 
Но я буду надеяться, что ты продолжишь работу
viva  [作者] 2024 年 11 月 12 日 上午 7:53 
Я пока что не могу модом заниматься
Nicky Moh 2024 年 11 月 12 日 上午 5:27 
Весьма неплохой мод. Продолжай работу родной
Sir Qomorah 2024 年 11 月 5 日 上午 1:34 
I have the same problem with cultist raids that just leave the map. As far as I understand, this happens because of ghouls. When enemies spawn, the game randomly chooses one of them as the one who will perform the ritual. But ghouls can't perform the ritual. And so they just leave.
Julian333XD 2024 年 11 月 4 日 下午 11:12 
the skin colour gene refers to flashbeasts, not fleshbeasts, but only in the description!
cheeto1199 2024 年 11 月 4 日 上午 7:16 
same here zanx
Zanx 2024 年 10 月 19 日 上午 7:42 
After adding this mod, when the raid happens, the whole group of raiders spawn and with a few ghouls, but all the raiders instantly leaves the area, and leaves the ghouls behind, so nothing ever happens.

Im not getting any errors in log.

Latest raid were supposed to summon fleshbeast, but they just left the instant they spawned in.
TheTrueJohnMadden 2024 年 10 月 18 日 下午 7:39 
I would also like to say thank you for adding the details of the mod to the page itself. For what it's worth (I'm a random person on the internet, my opinion doesn't really matter) I don't think a SILHOUETTE is a good showcase of a xenotype and comments aren't good mod reviews.
Kimo' 2024 年 10 月 10 日 上午 4:33 
Thank you for the detailed informations!
viva  [作者] 2024 年 9 月 30 日 上午 5:01 
added the description of the xenotype and genes under a spoiler
Shocktactics 2024 年 9 月 28 日 下午 3:45 
Would be cool if you added something like an infection, plague, or more thematically mechanites where a "corrupted" type of baseliner genes could be switched for standard("boils Nurgle stuff",extra eyes,mabye limbs,cosmetic,or min function types) it would be small at first but the more enitys (or just as time goes on) the genes would change into ether pawn ruining changes or a vast improvement, transformations into stuff like gorehulks, or just bigger Ghouls ( or a pile of fleshbeasts to mess with the player) which could leak into quests, rewards, etc. but thats just my idea, and Im no modder so this is just wishy washy type of stuff.
CrackaJack 2024 年 9 月 27 日 上午 11:36 
you can see the fkin outlines of the xenotype on the thumb. trust the authors and people who tested it, or dont, or just use rimpy to create a test modlist like you should anyway.
Gerewoatle 2024 年 9 月 26 日 上午 3:27 
@isiarca - You sound like either a paranoid lunatic or someone who's really bad at manipulation.

"No spoilers" isn't even on the same planet as "ermagerd, I'm not saying sussy modder is putting malware in their mods but I'm super implying it!"

Back the ♥♥♥♥ up a step or ten.
True Skonger 2024 年 9 月 19 日 上午 9:14 
I agree. I don’t think that hiding what the mod so you're surprised is a TERRIBLE idea, but for people who don’t want that there should at least be a little spoiler section so I know what I’m downloading
Gideon 2024 年 9 月 19 日 上午 9:09 
I have to agree with the statement that I would prefer to know what I'm downloading. It isn't a small amount of commitment to start a new game of Ribaorld. At least IMO. Could instead add a spoiler tag with description. I'm probably not going to download because I don't want to add bloat I may not like. No offense to anyone that does like this thought process. Just not for me. Best of luck out there peeps.
True Skonger 2024 年 9 月 19 日 上午 9:07 
@gerewoatle actually, let me break down how long it takes for me to check the mod contents. My game takes ages to start because of all the mods I have installed, so it takes about 10 minutes to start. 1 time to start it to even install the mod in the first place, 2 times to check the mod, and a 3rd time if I don’t like it. That’s 30 minutes.

Let’s be kind here and say i took precautions to make that shorter. I clear my mod list of everything except the mod to make it load in around 30 seconds. I still have to restart again to re-enable all of my mods. That’s 20 minutes minimum. That comment took me about 5 minutes to write, which could’ve been reduced to 5 seconds had the mod author just put what the mod adds in the description

So yes, it does in fact take longer to check than it did to write that comment
True Skonger 2024 年 9 月 19 日 上午 8:47 
That comment wasn’t specifically about the mod, which clearly none of you got. If it’s on the most popular of the week I don’t doubt it’s a good mod. But this is about all mods that do this. Why do you think mod showcase videos exist? Because some people don’t want to download the mod just to see what it offers when the creator easily could’ve just put a description doing so.

And yes, I’m lazy. Get over it
CrackaJack 2024 年 9 月 19 日 上午 2:57 
@ugleh chill. theres many comments stating the xenotype is cool, that should justify testing it yourself, right? its not a bad surprise, and not even that surprising, considering its for the horax cult. should be vanilla in all regards.
CrackaJack 2024 年 9 月 19 日 上午 2:46 
<displayPriorityInXenotype>530</displayPriorityInXenotype>

is the same as in biotech expansion:core, both together throw an error, no clue if this is trouble but im mentioning it
Gerewoatle 2024 年 9 月 19 日 上午 1:34 
@MrUglehFace - Just saying... it would have taken you less time to look at the mod contents than it did to write your little "In Defense of Laziness" diatribe.

Maybe learn to use that oh-so-precious time of yours more efficiently?
Zo'tan 2024 年 9 月 18 日 下午 11:32 
@MrUglehFace Crazy concept, but if you don't like how the mod is presented, don't download it instead of crying about how the world doesn't cater to you.
True Skonger 2024 年 9 月 18 日 下午 4:23 
I cant believe people are arguing in favor of intentionally hiding mod content

if you're going to hide mod content, I'm not going to download it just to see what it is, I'm just not going to download it. I do not want to go in game, check what it adds, then see if I want to have it, because if I don't want it, then you just wasted my time for no reason. I don't appreciate that.

And to the people who are saying "ooo you're just lazy, you just don't want to check" 1. Yes. 2. I know this is going to come as a shock to some of you, but some of us have lives outside of gaming. people like that do not want to waste their time checking what content a mod adds because the mod author wanted to be quirky
viva  [作者] 2024 年 9 月 17 日 上午 10:55 
@kingallhobos, thank you so much! you're damn good, bro!!!!!
kingallhobos 2024 年 9 月 17 日 上午 10:22 
Looking for a mod that, once again, improves the Anomaly DLC and makes it more accessible and interesting? Well this mod is perfect for revolutionising the Horax Cult and making them SIGNIFICANTLY better, without adding too much to overwhelm you!
Proof? I have reviewed it;

https://youtu.be/Jd50d7877Hs

An amazing mod that *currently* doesn't add too much, but already in its early development we have a huge improvement to the Horax Cult with the new xenotype being the highlight.
Good job!
Rex 2024 年 9 月 17 日 上午 9:08 
You could just make a discussion post with information on the genes and such - give them a way to find out if they want, without spoiling it for everyone- ope you did it
viva  [作者] 2024 年 9 月 17 日 上午 8:46 
Maybe with the update I'll make a table with content 🥴
Gerewoatle 2024 年 9 月 17 日 上午 2:15 
Alternatively - keep them hidden just so we can find out how many people are both lazy and boring.

We can start a tally.
Arieslia 2024 年 9 月 17 日 上午 12:16 
put the genes on the mod page, it's a really bad idea to hide your mod's contents for any reason.
Gerewoatle 2024 年 9 月 15 日 下午 11:20 
@Prophet - Then look in the mod folder. If you're actually serious about curating your mods for compatibility this should be standard practice for you.
Prophet 2024 年 9 月 15 日 下午 10:46 
gotta agree that we need more info
i NEED to know what this mod adds so i don't have double ups and potential incompatibilities
jaeger972 2024 年 9 月 15 日 下午 4:01 
rimsential - total control allows you to customize xenotypes among other things
kuni 2024 年 9 月 15 日 上午 5:34 
I figure a mod such as Xenotype Spawn Control would allow me to overwrite the restrictions imposed on the Horax Cult by this mod, correct? I don't have time to check it at the moment.