RimWorld

RimWorld

Infinite Trader (Continued)
45 kommentarer
Emelio Lizardo 3. sep. kl. 13:22 
Glitterworld Prime is also a similar and interesting mod, but I don't think it's being kept up to date.
Emelio Lizardo 3. sep. kl. 13:20 
Umm, it keeps adding Infinite Traders to my comms list. And adding. That's a bit overwhelming. I think maybe one Infinite trader that just updates its inventory periodically would suffice. Also expand the categories of thingies to select for it to sell. Maybe consider the global and near space economies for pricing and item availability. It's an interesting mod but potentially very OP. If stuff is too available it diminishes scarcity and thus value.
Lord UWU 26. juli kl. 10:54 
I really love this mod, always used original one, and this version work great too! I also notice new inf trader ship keep coming until there have 5 ships in orbit, not sure if this intend or bug.
Zaljerem  [ophavsmand] 23. juli kl. 6:05 
Because vehicles are pawns, at a basic level. Thanks for letting me know, when I get a moment I'll add a filter.
eaglegundam 23. juli kl. 5:47 
hmm wierd for no reaso at all the trader is also selling vehicles as pawns
Zaljerem  [ophavsmand] 21. juni kl. 16:21 
Updated to 1.6, added a 1.4 version as a courtesy. 1.4 and 1.5 versions are end-of-life; they are supplied "as-is" and will not receive further updates. I recommend everyone move to 1.6.
Zaljerem  [ophavsmand] 21. juni kl. 16:20 
I've decided to take pity on you and I will post a 1.4 version when I post the 1.6 update, soon. It will be supplied as-is and I will do no further development on it. I recommend you move to 1.6 as soon as humanly possible.
Knight Dandelion 21. juni kl. 12:44 
Funny, work on updating 1.6. Which actually is a remark of free mods from the workshop. Only with official support, improving for new content)). It is stupid to intentionally pass the previous not the oldest versions. P.S. Kozel)).
Zaljerem  [ophavsmand] 21. juni kl. 12:35 
Sorry, 1.6 is already here and I have no interest in working on old versions.
Tijuuan 21. juni kl. 12:27 
Please Update to version 1.4. Mlie sent me here to request to make a version for 1.4, because there is no such version of this mod for version 1.4.
Knight Dandelion 21. juni kl. 12:22 
Please 1.4
Michael1073 1. jan. kl. 17:03 
Love the mod, does have a lot of odd quirks when mixed with some mods I admit but really only one ive noticed has a major issue. Being if someone has the "Enhanced Beliefs" mod the infinite trader will sell books related to different beliefs but as they refresh their stock those books get destoryed and mentally mess up those with the same belief, can effectively grief you at times if a book matching the belief of anyone near you goes up in smoke as you watch them go mentally insane.

Most other mods just lead to weird stuff in the traders or way too much of something, or things that shouldn't exist but can be ignored atleast just this one thing cannot at times lol.
Unforgiven 4. dec. 2024 kl. 21:40 
I've been getting a lot of traders with nothing to sell or any money to buy things including the infinity trader itself. Would be nice If you could remove the mod safely.
Moneyshock 24. nov. 2024 kl. 6:39 
seems to be conflicting with 'a rimworld of magic'. When both mods are enabled it'll get stuck loading a (fresh) world regardless of load order.
Zaljerem  [ophavsmand] 29. okt. 2024 kl. 7:08 
This is why "an infinite trader that sells everything!" sounds great on paper and rapidly becomes a config nightmare. :) As you know, I can specifically blacklist things; I'll take a look at VRE. More categories would be nice, yes ... I'll see what can be done.
Consigned to Oblivion 29. okt. 2024 kl. 6:54 
Thanks! Also, would it be possible to exclude some items from the trader? For example Vanilla Relics Expanded has tons of relic shapes for ideology, and with infinite trader you end up with a quarter of the list being just relics, lagging the game a lot when you set quantity to anything above 500. Maybe more categories to choose what the trader carries would be nice?
Zaljerem  [ophavsmand] 29. okt. 2024 kl. 6:30 
Updated: Additional blacklisted buildings, some checks to hopefully prevent multiple traders.
Zaljerem  [ophavsmand] 23. okt. 2024 kl. 5:08 
Hmm, thanks for the report. I'll have to put in some checks.
Consigned to Oblivion 23. okt. 2024 kl. 5:00 
On some saves i get the infinite trader message multiple times at random (though possibly every couple quadrums?), eventually i have a list of dozens of infinite traders in the comm console, and only thing i can do is use the dev command to generate a trader ship to clear the list.
Zaljerem  [ophavsmand] 26. sep. 2024 kl. 8:07 
Thank you for the report! This mod is incredibly finicky and I'm having to deal with a lot of edge cases. "Just make the trader sell everything" sounds deceptively simple! Every fix it becomes more and more robust though. Let me know if you run into anything else.
PunisherT1000 26. sep. 2024 kl. 8:01 
Thank you, very fast!
Zaljerem  [ophavsmand] 26. sep. 2024 kl. 7:43 
Updated: Compatibility with [GMT] Trading Spot.

Yep, when the trader was restocking, it was creating a trading spot (it is a building after all) in its inventory, thus destroying the existing one. Now fixed. I added the spot from Trade Ships Drop Spot also, just in case.
PunisherT1000 26. sep. 2024 kl. 7:08 
@Zaljerem Found a compatibility issue with the [GMT] Trading Spot mod. https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2874517333
The problem is that when updating a trader, the trader's point is deleted, before adding the Infinite Trader (Continued) mod everything was fine.
Zaljerem  [ophavsmand] 24. sep. 2024 kl. 17:46 
Updated: Added incompatibleWith tag for Ogrestack, added mod option to send a message on trader restock, other tweaks, Harmony patch to PassingShipTick to address heinous performance issue.
Zaljerem  [ophavsmand] 24. sep. 2024 kl. 17:38 
Thanks for the report! I will be pushing an update in a moment to address that. Please note that it's never a good idea to remove a mod from a save, while you might get away with it for some mods, this isn't one of them.
Einhart 24. sep. 2024 kl. 14:37 
This mod seriously impacts performance (100+ TPS loss) and removing it completely breaks the comms console.
Bones 23. sep. 2024 kl. 16:43 
I'm using Stack XXL and am not getting any errors with the stacking thing.
Zaljerem  [ophavsmand] 23. sep. 2024 kl. 12:26 
I am unable to duplicate the issue with Dynamic Trade Interface. Generally if the trade window won't open, there is an item/pawn/etc. from a mod that is causing issues with the stock generator. Any logs?

@PunisherT1000 I'll have that mod option for you in the next update.
PunisherT1000 23. sep. 2024 kl. 7:26 
@Zaljerem I started using this mod, but I always forget that the merchant has updated, and about once every couple of days I only trade with him, you can add an option to notify that the merchant has updated, optionally of course, so as not to bother those who do not need it. I really need it.
ElizTriad 23. sep. 2024 kl. 3:39 
Conflict with the mod Dynamic Trade Interface
The trading menu does not open
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3020706506
Zaljerem  [ophavsmand] 20. sep. 2024 kl. 18:08 
Seeing an incompatibility with OgreStack ... it definitely causes the infinite "Generating map..." issue. Other mods that affect stack size could also do so. I'm looking into OgreStack, please let me know if you suspect any other candidates.
Zaljerem  [ophavsmand] 20. sep. 2024 kl. 17:48 
Updated: Addressed a few animals/buildings from Alpha Animals and VFE: Mechanoids.
thrax1imperator 18. sep. 2024 kl. 21:12 
i exploded immediately after seeing this mod, thanks
Zaljerem  [ophavsmand] 16. sep. 2024 kl. 5:38 
There are likely to be mod conflicts but it doesn't appear CE is one of them. I can't test every person's extended mod list of hundreds, so you're all gonna have to help me help you.
Achtung Panzer! 16. sep. 2024 kl. 5:07 
Probably brake game load with CE and many other mods like vanilla expanded on 1.5
DarkGreenLantern 14. sep. 2024 kl. 12:30 
I don't know if I'm doing something wrong, but I buy the items, I'm charged, but I'm not receiving what I bought
Maelchlor 13. sep. 2024 kl. 15:11 
I had tried 5 times to update this. kept failing.

Thank you for getting this working!

I definitely need to learn how to mod this game.
eaglegundam 12. sep. 2024 kl. 15:28 
finally i was waiting forever
[MB]Cassidy™. 12. sep. 2024 kl. 8:13 
not sure if its the fault of my mods but with this mod world stays at "generatic map" which lasts forever
Aranador 11. sep. 2024 kl. 22:43 
Oh, what a nice idea - I always get sad when I say "I'll make a colony that trades a lot" and then there are no traders ever.
PunisherT1000 11. sep. 2024 kl. 20:31 
great, like, and adding to the next game start :) :steamthumbsup:
Zaljerem  [ophavsmand] 11. sep. 2024 kl. 19:40 
Default restock is 1 day, adjustable in mod settings.
PunisherT1000 11. sep. 2024 kl. 19:36 
@Zaljerem If the merchant does not fly away, how are his goods updated? Is there a possibility of customization? I would like variability from 1 day of update to 60, for example.
Zaljerem  [ophavsmand] 11. sep. 2024 kl. 18:50 
Thank you for the original mod, and being ok with me updating it!
Beto 11. sep. 2024 kl. 18:49 
Thank you Zaljerem for the update, feel free to modify or update my mod forever as you wish.