Garry's Mod

Garry's Mod

Control Point Mod
31 条留言
BIG POTATO 8 月 16 日 上午 8:43 
i tell you what this is so simple and amazing
love ye
HAHAHAHAHA!  [作者] 5 月 19 日 上午 8:03 
@UglyFour02 I don't know. There's no problem on my gmod.
You can go to options tab and find the configuration of my mod , and tick off the drawline tick box.
UglyFour02 5 月 19 日 上午 7:17 
and for this problem?

[Control Point Mod] lua/entities/ctp_point/cl_init.lua:17: attempt to index a nil value
1. DrawLine - lua/entities/ctp_point/cl_init.lua:17
2. Draw - lua/entities/ctp_point/cl_init.lua:10
3. unknown - gamemodes/base/entities/entities/base_anim.lua:49

when i use in multyplayer server say to me this
HAHAHAHAHA!  [作者] 5 月 18 日 上午 9:24 
@Just Nope, too much work to do.
Just 5 月 18 日 上午 8:59 
Really good mod, but is it possible to create an update where it can modify the factions of vj npcs too?
UglyFour02 5 月 9 日 上午 7:34 
it not work in multipayer server
same error of galok, and no i don't have addon conflict
UglyFour02 5 月 4 日 上午 9:29 
there is a issue, the dead body of a player continue interacting with the capture point
ProGaming122 3 月 25 日 上午 5:01 
[Control Point Mod] lua/autorun/server/g_ctp_system.lua:23: bad argument #1 to 'HasCondition' (number expected, got nil)
1. HasCondition - [C]:-1
2. NPCHasVisualOnEnemy - lua/autorun/server/g_ctp_system.lua:23
3. NPC_Get_To_The_Nearest_Object - lua/autorun/server/g_ctp_system.lua:69
4. v - lua/autorun/server/g_ctp_system.lua:108
5. unknown - lua/includes/modules/hook.lua:96
HAHAHAHAHA!  [作者] 2 月 18 日 下午 11:13 
@Galok Ugr....no. I'm not encountering any error in my gmod. There's another guy in the comment section had the same problem as yours, perhaps he can help you?

It could be some of your addons conflicts with my mod.Maybe try running my mod only to see if any error occurs.
By the way any AI enhancement mod is preferably not to be installed on your game, as they tend to create unforeseen consequences.

Also note that this mod is not created with compatibility in mind, so any mod that works with mine is sheer luck.
Galok 2 月 16 日 上午 2:26 
[Control Point Mod] lua/entities/ctp_point/cl_init.lua:17: attempt to index a nil value
1. DrawLine - lua/entities/ctp_point/cl_init.lua:17
2. Draw - lua/entities/ctp_point/cl_init.lua:10
3. unknown - gamemodes/base/entities/entities/base_anim.lua:49

this is problem when I spawn point entitie on multiplayer server,
it just happen after spawn that one.

could you fix this problem?
HAHAHAHAHA!  [作者] 2 月 13 日 上午 5:57 
@Galok you don't
Galok 2 月 13 日 上午 5:21 
how to unssign from faction?
gecfan98 2024 年 12 月 14 日 下午 10:27 
cool mod, wish it wasnt attached to skibidi toilet, terrible mod actually
Mister Twister 2024 年 12 月 14 日 下午 10:26 
was cool until i saw the default faction name, livestreaming my suicide soon
HAHAHAHAHA!  [作者] 2024 年 12 月 8 日 上午 2:23 
@llyr You can try to tick off the "Draw line from control point" checkbox under Options -> Control Point Configuration.
I don't know how to fix your problem, as everything runs fine here on my gmod.
B1TTERSWEET 2024 年 12 月 7 日 下午 10:50 
[Control Point Mod] lua/entities/ctp_point/cl_init.lua:17: attempt to index a nil value
1. DrawLine - lua/entities/ctp_point/cl_init.lua:17
2. Draw - lua/entities/ctp_point/cl_init.lua:10
3. unknown - gamemodes/base/entities/entities/base_anim.lua:49 (x25)
Hosterle 2024 年 10 月 30 日 上午 4:29 
frankly I didn't expect such a quick response, thank you
Hosterle 2024 年 10 月 30 日 上午 2:48 
the priorities seem too strong, NPCs charge straight into the point and ignore any resistance until they touch the control point. Only then they shoot back
Sinor_be 2024 年 10 月 13 日 上午 2:06 
I have done some testing the mod does work with custom npcs indeed and normal npcs. it's just a little finicky at times
HAHAHAHAHA!  [作者] 2024 年 9 月 19 日 上午 2:38 
@Spooky Disable all of your mods except control point mod.
Charon 2024 年 9 月 18 日 下午 9:45 
i have the same problem as Rocket Man, i just have combine npcs, arc9 weapons, and i stood in the faction assigner so idk
A.D.F. 2024 年 9 月 18 日 上午 7:24 
Waiting for update`s !
Autumnis 2024 年 9 月 16 日 上午 10:25 
After some testing, I can confirm it does work! Very good addon, ability to change the size of the faction assigners and control points would be nice. Maybe also a button in the faction barrel's interact menu to become that faction instead of just standing in the circle.
HAHAHAHAHA!  [作者] 2024 年 9 月 16 日 上午 9:44 
@Autumnis You have to test it yourself.I don't know.
Autumnis 2024 年 9 月 16 日 上午 9:29 
Does this work with NPCs from things like ZBase?
NB65 2024 年 9 月 14 日 下午 3:03 
what is that blood mod
HAHAHAHAHA!  [作者] 2024 年 9 月 14 日 下午 12:03 
@Rocket Man I don't know how to help you this one, try disabling all of your mods except Control Point Mod, and see if the error still exists. You shouldn't have any problem playing this mod, if you aren't assigning faction to npc with custom base.
Soldier 2024 年 9 月 14 日 上午 9:48 
[Control Point Mod] lua/autorun/server/g_ctp_system.lua:23: bad argument #1 to 'HasCondition' (number expected, got nil)
1. HasCondition - [C]:-1
2. NPCHasVisualOnEnemy - lua/autorun/server/g_ctp_system.lua:23
3. NPC_Get_To_The_Nearest_Object - lua/autorun/server/g_ctp_system.lua:69
4. v - lua/autorun/server/g_ctp_system.lua:108
5. unknown - lua/includes/modules/hook.lua:96
Flosius 2024 年 9 月 12 日 上午 8:25 
Great
HAHAHAHAHA!  [作者] 2024 年 9 月 12 日 上午 8:01 
@Flosius Options Tab -> Control Point Configuration -> Tick off the "Colored Faction NPC" check box.
Flosius 2024 年 9 月 12 日 上午 7:52 
If u could have the option to remove color from the npc it would be perfect, it would give more immersion and I could finally turn GMod into my Battlefront. Anyway overall great addon, thanks