RimWorld

RimWorld

Medieval Overhaul: House Van Illa
65 kommentarer
Luckspeare 17. sep. kl. 16:16 
Getting a flood of errors on load. Made sure to uninstall/reinstall mod.

https://gist.github.com/HugsLibRecordKeeper/7b97bab744616264992f11ef4c7df314
BenFD 13. sep. kl. 0:22 
Hello,

In RimWorld 1.6 the mod throws this error:
Mod Addie.HouseVanIlla has multiple KCSG.SymbolDefs named DankPyon_Lootable_RackSword_BlocksMarble. Skipping.

It looks like the mod defines the same KCSG.SymbolDef twice (maybe from multiple version folders). Could you check and remove the duplicate so only one is loaded?
Mythophile 11. sep. kl. 7:16 
Happy to see this is going to seperated from ME, given it's incompatible with Regrowth 2.
tterragsiwel75 27. aug. kl. 6:55 
@Maconnais 10-4 thank you
Maconnais 27. aug. kl. 3:25 
@tterragsiwel75 It seems Medieval Overhaul 1.6 does its tailoring vanilla-like now, so I personally patched those errors by swapping out DankPyon_TailorsBench for HandTailoringBench and the DankPyon_Tailoring research to ComplexClothing based on what MO seems to have done. For DankPyon_RusticCookingTable, I just removed references of it, I'm not sure it's there anymore.

For Ideology stuff, the Nudity ones just need to be moved to the same line as their <li>. For Cannibalism, it seems it should be just Cannibal without the -ism.

With those edited, my errors are now just "Addie_FrostCut_C", "XML error: <wildness>0.25</wildness>", "DankPyon_Lootable_RackSword_BlocksMarble" and "VEF.Furniture.ThoughtWorker_ThoughtFromNearbyThingDef" which I'm not sure how to fix, though the faction seems to be playing just fine in-game.

I seem to not be getting your PsychicCalmCast and DankPyon_MeleeWeapon_HandAxe errors, it might be some other mods changing stuff around?
tterragsiwel75 23. aug. kl. 8:56 
errors start at 1257
tterragsiwel75 23. aug. kl. 8:54 
https://gist.github.com/HugsLibRecordKeeper/c9782f37b7b4f777d876e3d74b83034e getting a few red errors when this mod is enabled any ideas on a fix?
Addie Van Winters  [ophavsmand] 20. aug. kl. 7:39 
I love to hear it!
Beetlelance 19. aug. kl. 23:07 
honestly this is my favorite mod for tundra runs and love the items and races. keep up the great work
Addie Van Winters  [ophavsmand] 17. aug. kl. 8:22 
(i'm still fixing it)
Addie Van Winters  [ophavsmand] 17. aug. kl. 8:20 
as for the cross-reference errors, i'm pretty sure that's just rimworld loading defs out of order before the MO xml is done parsing. I could fix that by patching in recipes instead but since it doesn't effect the game i think it's fine
Addie Van Winters  [ophavsmand] 17. aug. kl. 7:20 
I'm about to update again today, should fix those errors
Maconnais 17. aug. kl. 0:06 
Hi, it's working well in-game though I'm getting some "could not resolve cross-reference" errors on startup, I have a log of it here with just this and MO: https://gist.github.com/HugsLibRecordKeeper/7dbd2141d0487b3afeb7eb0ad4d4677c . Thank you!
Maconnais 13. aug. kl. 21:38 
Thanks for the big update! I've been waiting on this and Sanguine before I start my run.
Addie Van Winters  [ophavsmand] 13. aug. kl. 8:00 
just dropped 1.6, a couple things (the boss fight/more encounter maps) are still WIP
Addie Van Winters  [ophavsmand] 11. aug. kl. 12:09 
1.6 will release within a week, i'll trickle in some updates afterwards as i have time
Addie Van Winters  [ophavsmand] 7. aug. kl. 8:00 
hm, shouldn't be tooooo much longer since i decided to move the psycasts to a standalone VPE path. really i'm just working on encounter maps, balancing, and the boss at this point.
神说万岁 7. aug. kl. 7:56 
I see that you are remaking this mod. How long will it take to actually install 1.6,I am looking forward to him very much
Addie Van Winters  [ophavsmand] 30. juli kl. 11:10 
see discussions for update progress
Surasu Undying 29. juli kl. 11:57 
I am hyped!
Addie Van Winters  [ophavsmand] 29. juli kl. 9:18 
:) i'm gonna cook on this one
Cap'n Cakes 29. juli kl. 0:52 
pumped about your redesign! can't wait to see what you come up with. take all the time in the world
Addie Van Winters  [ophavsmand] 16. juli kl. 20:48 
read the description :steamsad:
galactpudim 16. juli kl. 19:26 
1.6?
Addie Van Winters  [ophavsmand] 21. maj kl. 16:41 
it is something i wanted to do eventually, but it'll have to wait until i make the non MO version
Head 21. maj kl. 13:55 
Amazing mod. Would it be possible to get custom base generation with the Vanilla Expanded framework? Like some unique castle designs for them :D
Maal 13. maj kl. 15:20 
The rimecrystal bow might need another look at (unless I have a weird incompatibility targeting only it). It doesn't require steel unlike the other rimecrystal weapon and magical bows, it only needs the MO War Bow tech instead of Arcane weapon tech (shouldn't they all be locked behind Rimecrystal Weapons tech too?), and seems to have a +25.0 bonus to accuracy (2500%).

Tho the accuracy might be intended from the description.
Addie Van Winters  [ophavsmand] 28. apr. kl. 16:44 
removing the hard dependency was actually something on my mind, but it would require redoing like... everything- so while not out of the question it is unlikely for the time being
homounicornio 28. apr. kl. 14:14 
I love the swan theme; this gives me such House Stark vibes for some reason, LOL. Do you think in the future it could be possible to have it without MO, or is that totally out of the question?
ASG煌画 3. apr. kl. 20:59 
ce please:luv:
Addie Van Winters  [ophavsmand] 16. mar. kl. 22:51 
it's ignorable
ZeroArc3 16. mar. kl. 22:29 
Could not find type named VanillaPsycastsExpanded.PawnKindAbilityExtension_Psycasts from node <li IfModActive="VanillaExpanded.VPsycastsE"
ZeroArc3 16. mar. kl. 22:28 
I'm getting .pawnkindabilityextension_psycasts errors if I don't have Vanilla Psycasts Extended installed. Can I ignore these errors or do I need to install VPE?
Unknown 15. mar. kl. 15:45 
Much appreciated. Congrats on the mod
Addie Van Winters  [ophavsmand] 15. mar. kl. 14:14 
@Unknown
It should work without royalty, the only thing that wont wont work is the banner and maaaybe the braziers? nothing gamebreaking
Unknown 15. mar. kl. 14:10 
Does this need Royalty to actually function, or is it just additive?
Because this mod seems lovely and amazing, but I dont have royalty yet...
Allborii 15. mar. kl. 8:38 
This mod is so... "well crafted", lets say. The autor is an artist, attentive to details. Im gona use this on a specific playthrough, simulating an specific faction from a specific franchise... xD
Addie Van Winters  [ophavsmand] 21. feb. kl. 20:37 
i added parrying daggers and plan on adding cloaks as an alternative for shields, but i am far too unskilled(lazy) to make my own armor
Zalera 21. feb. kl. 20:06 
nice job on the weapons! they give me rwby vibes :) any plans for shields or amour?
Esterior 12. feb. kl. 4:20 
I really like your mod, I'll be asking for a CE patch on Combat Extended's side. Just want to say thank you!
unluckyew87 9. feb. kl. 0:12 
all good ive been using your mod for a while it gives a much need faction to medieval over haul (medieval is really good). i just tested how strong they are they are really strong against unarmored ppl but just strong against armored. my opinion is just lower the spawn chance of the crystal weapons.
Addie Van Winters  [ophavsmand] 8. feb. kl. 20:02 
yeah i'll probably tone them down a bit in the next update, balance isn't really my forte
unluckyew87 8. feb. kl. 19:57 
also the spear/rimcrystel weapons are to strong tbh. against raiders i have to just use bows to even think about winning a raid against them
Addie Van Winters  [ophavsmand] 8. feb. kl. 19:41 
currently no, but it is something i wanna add eventually
unluckyew87 8. feb. kl. 19:30 
nice mod, is there a way to produce Simulacrum or can i only get them during raids?
Vlad_1492 8. feb. kl. 17:40 
That is a terrible pun. You should be ashamed. Now here is my upvote.
Surasu Undying 24. jan. kl. 22:48 
Well i have downloaded the mod but haven't tried it yet but let me tell you i am excited to try it! Looks pretty amazing and i am hyped to see the fey race!!!
Addie Van Winters  [ophavsmand] 21. sep. 2024 kl. 13:40 
Oh that issue is actually fixed now, i forgot to remove that from the description
zeus57007 21. sep. 2024 kl. 9:12 
another medieval mod, nice. though, due to the incompatibility with remove industrial stuff, does that mean this mod is also incompatible with rimedieval?
Legion 13. sep. 2024 kl. 11:54 
I see exactly what you did with that "Van Illa (Vanilla)".