安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






the issue is caused by the Poster.png being over 256x256
And Heavily Corrupted
3325808670\mods\OZD-ZonesB42\42\poster.png
Caused by: java.io.IOException: invalide filter type in scanline: -59
zombie.core.textures.PNGDecoder.unfilter(PNGDecoder.java:791)
zombie.core.textures.PNGDecoder.decode(PNGDecoder.java:344)
zombie.core.textures.ImageData.<init>(ImageData.java:335)
Toxic doesn't do anything. It's a carryover from Sunday Drivers (the server I wrote the mod for). I will be removing this checkbox in a future update.
@Zeta
Pinpoint doesn't extend the range of hearing. A pinpoint zombie will go to actual precise position.
@Cashya
It will remain the same, the defined region is saved within the global mod data. Chunk reset will be fine.
@sonyets
You need to use the More Difficult Zombies mod, in retrospect I should just add it to this mod and be done with it.
@Kr¡tZw!nG
Map Marker is a courtesy requirement, since I use Elyon's method to neatly draw lines on the world map. You draw the zone using right click on the world map.
@Its Over 9000!!!
Probably, but I'm going to overhaul the mod with some more customization and features (hopefully soon) that will let you do what you are suggesting.
On my dedicated server, no matter the percentage i use in the option pinpoint, when my character screams, zombies outside the normal range don't seem to hear me.
@Gojita - currently, no. I can add a sandbox for it in a future update.
@stepbro - default is on, I can add a sandbox to turn it off. If you want to add a zone within a zone, the bigger zone is "Nested" and the zone inside that is "Sub Nested". You can only nest one zone within a zone currently
@nicoj4f - I'm sorry, the link no longer works. You can DM me on discord if you need help.
@chancellor04 - This probably requires more troubleshooting. What mods are you using? You can reach out to me in discord, I can help you.
@Ssaulabby - Try using the B42 ModID in your server.
The new B41/B42 submod will no longer automatically create them. You can manually add them by right clicking the world map and defining them yourself.
@Vasher
Probably not, as my understanding is Bandits code will conflict with this particular zombie code for sprinter/cognition/hearing/health.
@Leksandrov
I will look into it, thanks for letting me know on discord as well.
This mod will be overhauled to allow for user definition of zones via the world map and will allow definition of zombie sprinter/hearing/cognition/health in each zone. A custom weapon mod and weapon modification mod will also be released around the same time and was developed in conjunction with scaling zone difficulty.
If you're on admin/debug, you can open up the debug/admin panel and view the list of items. From there you can search for what you want. Add it to your inventory then right click to edit it, it should show what the Module.Type of the item is. In the Katana's case, it is Base.Katana, because it is a Base game item (hence Base module) and Katana is the name in the item script (also called type).
You delimit the string with semicolon, so it'd look like Base.Katana;Base.Machete;Base.KitchenKnife
I am reworking the mod to allow for custom zoning. But I am quite busy at the moment with other development and the holiday season looming. It will be added in the future.
This mod's concept is golden! I find it very cool and adds a layer of difficulty that the game truly needs.
It would be really cool if we have a way to predefine which zones should be harder or not ourselves, this way we could add all the other maps that aren't supported or whatnot.
It supports a lot of maps already which is fantastic, but it does not support some of the ones I want to play with very badly. Thank you for your great and hard work!
@BullFrog - Sorry, I cannot support that mod. I will however be releasing a weapon enchantment/modifier mod that will work with Zones in the future.
find me on Sunday Drivers discord or the PZ Modding discord.
You'll need to talk to me on discord. It sounds like a more serious problem related to your mod.
@mrcoolize sandbox to adjust tier debuff yes. Zombie heat map is controlled by the map maker. It is not something I can adjust.
@minami26 this does not do what you ask. That is not really possible unless you're using custom maps with unique definitions for room and container distribution, but at that point you wouldn't need another mod to control the loot anyway. Zombie drops are zone based and you can adjust the loot rarity via zombie kills. Future submods will enable zone specific loot caches but that is not something that will be ready for some time.
Say I'd like a LV zone to have High loot, while the outside areas not in a zone has the base game setting loot rarity at insanely rare?
just wanted to ask if anybody knows of a mod like that.
This mod is packaged so that people can use it with minimal input since it covers a lot of maps that people might potentially use right off the bat. Presumably, if you are running a server then adding the zones should be easy if you understand the input:
["ZoneName"] = {x1, y1, x2, y2, zonetier[#]},
you can overwrite Zone, NestedZone, and just blank out the Predefined Zone list altogether (since you're curating your own zones list).
I don't read an external file, it's too complicated for a public mod that is intended to be a download-and-run style of mod. It's intended for the masses. If you want it custom, I'm more than happy to help you set it up. You can find me on discord. I'm also on Chuck's modding discord.
Of course, all the hooks for the OnInitGlobalModData and OnReceiveGlobalModData events need to be added on both the client and server sides for communication (it would also be really powerful to manage live loading, without need to server restart, the table through a JSON file. I've already done it in some of my mods. If you'd like to collaborate, look me up on Discord at Vorshim92).
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2968702010