Door Kickers 2

Door Kickers 2

IOV MOD : Main Pack
233 kommentarer
gunworld  [ophavsmand] 8. okt. kl. 3:35 
@Turner
The current FSB ALPHA employs a hybrid of M81 and DPM camouflage, which look from the 2002 moscow theater hostage crisis photos.
Turner 8. okt. kl. 2:44 
If you get extra time you should add SS Leto 'Partisan' camo to the FSB Alpha team to replace the Woodland M81 camo as it is a little more iconic for them. But overall FSB Alpha is my favorite team in this mod and I cant stop playing this game now that I can play as FSB!!

I cant say how thankful I am for this mod, it may be the only game where you can actually play as FSB Alpha
WhyAlwaysBoris 7. okt. kl. 11:04 
Love the new SAS squad, would be cool to have the original L Detachment to play with as well.
gunworld  [ophavsmand] 29. sep. kl. 7:51 
@PineappleNinja
After I finish SAS CRW 80s, I can try making their models
PineappleNinja 29. sep. kl. 7:16 
i knew you might say that i have 2 new suggestions the VKS in service 2004–present and the A91 in service 1990–present just some weapons i thought might be worth looking into
gunworld  [ophavsmand] 29. sep. kl. 1:55 
@PineappleNinja
The prototype of ShAK-12 appeared in 2011 and did not match in time
PineappleNinja 28. sep. kl. 8:45 
could you add the ShAK-12 to the russian squad its fine if you dount
gunworld  [ophavsmand] 27. sep. kl. 7:29 
@Swatofficerjd what link?
Turner 26. sep. kl. 2:10 
This mod has everything I wanted from this game THANK YOU MOD TEAM!!!!!!!!!!!!!!!!!!
Swatofficerjd 25. sep. kl. 18:06 
@gunworld Steam blocks the link
PineappleNinja 23. sep. kl. 6:18 
@RoboDog its in development its not out yet
RoboDog 22. sep. kl. 22:32 
I'm not finding the SAS as an option when I got to create a new squad. Everyone else is there, though. Am I missing something?
gooberone 22. sep. kl. 16:54 
There's no need to use AI! I think humans have always feeled less uncanny and attaches you closer to your operators. Anyway, yes. You can use blurry portraits or maybe consider commissioning an artist if you've got some money to spare.
Also, thank you for the work you've been doing.
gunworld  [ophavsmand] 21. sep. kl. 1:02 
@gooberone
Are you referring to very blurry portraits of team members? Or does it mean intentionally adding black stripes on the faces of team members?
I encountered the problem of too few portrait materials and most of them being very blurry when developing SAS CRW 1980s. Do you mean there's no need to use AI technology to enhance these avatars?
gooberone 21. sep. kl. 0:10 
Could you add a submod to remove the loading screen changes? I'd rather have the base main screen. Also- totally use those blurry SAS pictures. It adds to the atmosphere and adds realism!
Viktor 18. sep. kl. 11:57 
Great mod, old school sas is perfect choice !!
gunworld  [ophavsmand] 17. sep. kl. 8:24 
@nkm57
You may not have noticed, but currently there are five ALPHA members equipped with the no GL AN94.
gunworld  [ophavsmand] 17. sep. kl. 8:23 
@Mr.chinny
I've been busy working on Old School SAS lately, so there won't be any Aussie platoon content for now.
gunworld  [ophavsmand] 17. sep. kl. 8:22 
@WarFable
I'm not quite sure what you mean by “malicious links.” So far, I haven't received any reports from others about my mod containing malicious plugins.
nkm57 17. sep. kl. 7:02 
Can you add AN-94 non Gernade Launcher version?
Mr.chinny 17. sep. kl. 1:33 
any chance we could get an aussie platoon
WarFable 16. sep. kl. 14:06 
@gunworld

do you have a link for that that doesn't red flag as "malicious"?
Izhmash_Ignatius 11. sep. kl. 20:48 
great work bud. look forward 2 the updates(:steamthumbsup:
gunworld  [ophavsmand] 23. aug. kl. 5:42 
It's very difficult. The photos from the old school SAS have very low pixel resolution, so if used to create avatars, they would be very blurry. Therefore, I will directly use AI.
CharkNoRisk(N)_CharkFuRisk(Y) 20. aug. kl. 4:21 
@Grizzly
There is an stand alone mod allow you to use the previous avatar.
Still, it's up to dboy if he want to use AI pics in UKSF unit. Sometimes it just hard to get enough of proper pics for a unit.
Wife 19. aug. kl. 22:48 
all of the operator pics being replaced with AI slop is very disappointing. the old pictures where much better.
gunworld  [ophavsmand] 19. aug. kl. 6:42 
@WarFable
Please write your suggestions in the discussion(https://psteamcommunity.yuanyoumao.com/workshop/filedetails/discussion/3324749060/603023534349921800/) thread so that it will be easier for us to communicate.
WarFable 14. aug. kl. 22:28 
The 'Nam SEALs squad really, really needs a rework; or maybe just change the name to something generic. If you want, I'd be happy to give you a breakdown. But dude, that shit made my brain hurt.
TommyKong 3. aug. kl. 5:56 
Is there any next updates details or predicted release day?
Alicaso 1. aug. kl. 9:43 
oh thats cool! i think i remember seeing this mod on nexus years ago before i had even played jagged alliance. i played it recently (the third one so far) and its definiely one of my favorite games ive ever played. really surprised how underground it is considering how old the franchise is. glad to see someone modding it in other fitting places.
gunworld  [ophavsmand] 1. aug. kl. 6:03 
@Alicaso
Actually, I had already created the JA2 1.13 IOV MOD more than ten years ago, so I chose JA2 as the background for the first unit in DK2. In addition, I started creating and sharing MODs during the DK2 BETA version period, before JA3 was released.
Alicaso 1. aug. kl. 5:38 
really cool to see AIM here. would be cool if the mercenaries were adapted to the jagged alliance 3 mercs.
gunworld  [ophavsmand] 14. juli kl. 5:01 
@999
CharkNoRisk(N)_CharkFuRisk(Y) expressed exactly what I was thinking. With the PLA and SWAT already in place, adding the PAP doesn't make much sense, and it would be difficult to create a distinct identity for them.
CharkNoRisk(N)_CharkFuRisk(Y) 13. juli kl. 4:09 
@999
There is currently no PAP right now but Sheep Village SWAT unit.
However, from a developer perspective, the problem of PAP is, that is a military-cop hybrid unit, with military grade weapons and police force equipment. And PLA sof and swat already feature those stuffs. If we have cop and solider, then what is the point to have a cop like solider when there is no further equipment/tools exclusive for them?
999 12. juli kl. 7:28 
Will there be the Chinese PAP?
NASO 5. juli kl. 8:23 
After looking at the xml I think the issue is that are no nvgs assigned to the undercover agents, so the head gear has nothing to add.
gunworld  [ophavsmand] 5. juli kl. 6:44 
Thanks for the feedback, I will fix it.
NASO 4. juli kl. 7:21 
I'm having an issue where the NVGs for the CIA undercover guys is not working. Is this happening to someone else or am I missing something
gunworld  [ophavsmand] 22. juni kl. 5:03 
@julian.bennett7
I split UKSF into SAS CRW 80 and UKSF 1982-2006, and am currently working on SAS CRW 80.
julian.bennett7 21. juni kl. 8:57 
Is UKSF Coming along well?
gunworld  [ophavsmand] 16. juni kl. 6:12 
Thank you for your praise :steamhappy:
julian.bennett7 15. juni kl. 0:18 
This mod is So Good, I usialy use Rangers, MARSOC, and Task force toro. That changes now that Ive Got IOV!
Swatofficerjd 29. maj kl. 11:57 
Excited for retro UKSF
[G.W.] Sunbro Greg 22. maj kl. 2:47 
Thank you so much for this mod! I wish there was a bit more customisation in terms of skins, but I understand that it is not the main focus right now.
非常感谢您!
gunworld  [ophavsmand] 20. maj kl. 8:27 
@weisofns 缺模型啊
weisofns 19. maj kl. 6:51 
黄教授,有考虑给pla的榴弹手加个战略步枪的想法吗:lunar2019coolpig::cozybethesda:
mmp7866 7. maj kl. 23:05 
@CharkNoRisk(N)_CharkFuRisk(Y)
感谢 问题解决了
@mmp7866
在equipment文档下应该有一个xml文件里有一些武器时分给原版单位的,把他们的binding给comment掉即可
mmp7866 5. maj kl. 10:44 
很好的模组 就是有没有方法可以不往原版的单位里添加武器啊?强迫症快犯了:steamsad:
XaocuT's Show 28. apr. kl. 16:15 
Pls add zone suppression to Kord machine gun