Crusader Kings III

Crusader Kings III

Cultural Armies REMASTERED
270 kommentarer
Atomicbum 9. sep. kl. 16:15 
Sorry for my English is not my language, I just tried the game with the mod and it works fine for now!!
Jimmywhite  [ophavsmand] 9. sep. kl. 9:57 
@kazimierzliplanski Isn't the mod working fine?
kazimierzliplanski 9. sep. kl. 6:42 
Please update!
Jimmywhite  [ophavsmand] 30. juli kl. 7:10 
@Hugoat228 Yep, French is already there, forgot to mention it in descr
Hugoat228 30. juli kl. 4:15 
french traduction and it is Top 15 ck3 mod ever.
GG bro
MangoCobra 21. juli kl. 21:46 
Did you fix the issue that blocked French culture from giving Vanguard Acolade to French characters?
Jimmywhite  [ophavsmand] 10. juni kl. 23:10 
@Aristoteles For more historical vibes use Cultural Armies II. Arts in this mod are no longer updated as I have already mentioned in Description.
Aristoteles 10. juni kl. 22:53 
Can you please change the armour parts of the byzantine soldiers? They do not look so historical. You can take a look at Christos Giannopoulos' art for references.
Tak 19. maj kl. 11:33 
alright thanks, will u also consider adding a Templar Pack? For Jerusalem etc
Jimmywhite  [ophavsmand] 19. maj kl. 10:30 
@Tak There should not be any issues with such minor thing
Tak 19. maj kl. 9:51 
does it work on 1.162, says its for 1.161
Crustacean the soup 13. maj kl. 3:11 
When I looked again, it was fixed. The problem was gone. Thank you.
Jimmywhite  [ophavsmand] 13. maj kl. 1:09 
@Crustacean the soup Strange. I have already double checked that.. what issue exactly do you have? Does it happen always?
Crustacean the soup 12. maj kl. 22:33 
This mod cause a issue for Hunt. Please check thiis issue.
Jimmywhite  [ophavsmand] 11. maj kl. 6:18 
@Sir Donny the drunkard It is set by default in game for Houseguard (max_regiments = 1)
Analyst 11. maj kl. 4:56 
is it just me who can do one regiment of house guard ?
Oreo 9. maj kl. 21:38 
@Jimmywhite Thanks a lot for Iberian Horseman in 867. Great mod.
Jimmywhite  [ophavsmand] 9. maj kl. 13:55 
@Løthar Almost there, but I am still not sure about save games. Check after the update today and tell me if they work
-c0rtez 9. maj kl. 13:53 
After your last update, all my saves stopped starting, and hunting doesn’t work on new saves, I want to know how quickly you fix this because the mod is very interesting and cool
Jimmywhite  [ophavsmand] 9. maj kl. 11:21 
@hejhej catalogue.smods .ru/archives/283329 , scroll down to revisions
Lord Shen 9. maj kl. 11:19 
The update of this mod destroyed my save game. Do you have still have the last version somewhere for download?
zakdbn 9. maj kl. 6:52 
Unfortunately this causes every ruler and culture to have access to mangonels on the 867 start date.
Jimmywhite  [ophavsmand] 9. maj kl. 1:50 
@GhostSoldier93 I will check, it may be a bug caused by mod. The difference is art (as written in description)
GhostSoldier93 9. maj kl. 0:11 
i don't know why but after getting updated i can't do hunts. also what;s the difference between this and cultural armies II?
luis3007 29. apr. kl. 17:26 
Update for 1.16x
Jimmywhite  [ophavsmand] 3. apr. kl. 7:29 
@finallyciv Yes you need it! I will mention it in description
finallyciv 3. apr. kl. 6:58 
Do I need a compatch when using this mod and rice?
finallyciv 3. apr. kl. 3:27 
How can I prevent the men-at-arms from being displayed twice in the menu?https://imgur.com/a/NeMg3b1
ÅℭℨÅℽ 31. mar. kl. 16:33 
Jewish units use Arabic names and artwork, can just the name be changed?
finallyciv 31. mar. kl. 13:02 
@Jimmywhite, which of your Cultural Armies mods should I choose and why? Is it only aesthetic or also mechanic or do both add something to the experience.
лоракс 21. mar. kl. 6:04 
GOAT
Jimmywhite  [ophavsmand] 17. mar. kl. 4:47 
@Oreo Hm, now I see! Sounds reasonable, will look into it
Oreo 17. mar. kl. 4:39 
@Jimmywhite Thank a lots, Sir. I have 2 concerns for this case.

1.) I just start in 867, and Iberian culture still not develop Caballero yet, but I need light-cavalry to counter my neighbor's archers.
2.) I just feel weird that I play another region such as Bohemian, and I can recruit both West-Slavic footmen(heavy infantry) and Zbrojosh(heavy infantry), but in Iberian, I can't.

Actually I would like to disable this mod to play in vanilla, but I love to play with this illustration very much.
Jimmywhite  [ophavsmand] 17. mar. kl. 1:16 
@Oreo I may, but just curious - whats the point in having almost duplicate light cavalry maa? I mean having both light cavalry and caballero. I just thought that was weird in vanilla too.
Oreo 16. mar. kl. 23:19 
@jimmywhite Would you mind, if you add light-horseman in Iberian, please
Jimmywhite  [ophavsmand] 15. mar. kl. 20:49 
@luis3007 It works fine
luis3007 15. mar. kl. 13:25 
Update for 1.15x?
Jimmywhite  [ophavsmand] 9. mar. kl. 4:03 
@假奶亮 If you use both patches. Check comments on culture expanded patch page of my mods
假奶亮 9. mar. kl. 3:16 
can it works with CFP RICE culture-expand?
Jimmywhite  [ophavsmand] 6. mar. kl. 9:13 
@Oreo Yep, they have Caballero instead
Oreo 6. mar. kl. 8:49 
@jimmywhite I found no light-horseman tab to recruit in Iberian now
Jimmywhite  [ophavsmand] 5. mar. kl. 22:55 
@吐墨水的墨鱼 No, these are completely different mods
吐墨水的墨鱼 5. mar. kl. 20:43 
This is (Support Ending) Cultural Armies Redux with New Art for Cultural Armies
The upgraded version?
Oreo 1. mar. kl. 5:39 
@Jimmywhite It already fixed now, thanks a lot!
Jimmywhite  [ophavsmand] 1. mar. kl. 4:24 
@Oreo Should be fixed now, resubscribe the mod in case
Oreo 28. feb. kl. 23:36 
I found some problem in Hungary play role, it make man-at-arm such as skirmish, Archer, etc. tab disappear to recruit. I try to disable every mod and select only this mod, it still have the same problem. Would you mind to check please. Thank you Sir.
Jimmywhite  [ophavsmand] 27. feb. kl. 10:07 
@Atlas Because its caracter has French heritage. All holy order maa use "teutonic knights" picture
Atlas 27. feb. kl. 5:05 
this looks cool. Does it have templars? i started with jeruslium and gave only franch units??
Jimmywhite  [ophavsmand] 19. feb. kl. 17:28 
@Actimel Only for HRE units
Actimel 19. feb. kl. 12:42 
got a quick question. Are the stats and counters of the different maa changed?