Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan






Noticed consistent bugs with Astartes/Custodes/Primarch weapons:
Weapon scale too small – All relevant melee/dual-mode weapons appear disproportionately tiny ("toothpick-like"), even without other mods. Please resize textures to match power armor scale.
Guardian Spear ranged broken – Ranged mode fails due to missing projectile assignment (checked via Character Editor).
Missing projectile textures – Warden Axe & Castellan Axe projectiles lack proper textures.
Hope these can be fixed soon – thanks for your work!
(I used an AI translator.)
TLDR - Can´t find dye armor button
Just want to say the grav tank is way too big.
On the tabletop it's not much wider then the rhino. It's just a bit longer.
So being generous it's about 5 x 8 or so.
It's the grav-carrier the transport that is the big beef boy.
Its in VehicleTurretDef--->GW_DawnEagleBike_Main, and I cant find "Chimera" texture folder in any mod.
They work fine for other pawns, but on Hulk, the armor just disappears or doesn't render at all.
Is this intentional? Should it be working for all body types, including Hulk?
Thanks!