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Rapporter et oversættelsesproblem






A) Enable the final battle after half the hostiles sites have been cleared. Players will choose if they want to pick clean everything or rush the ending, when they have what they want.
or B) Add more bosses (3 for small, 5 for large, all different enemy types). All bosses could be enabled at game start, and clearing all the bosses ends the scenario.
The only thing that was weird, & I'm not sure there's anything you could do about this, is that about 10-20% of search tiles say that they have been revealed & their not occupied by monsters or even have an event at all. In normal games I only get 1 such tile once in a blue moon.
Thanks for making this!
I am not planning to add new features. I am just starting out moding for Wildermyth and I have a lot to learn, still. So nothing major planned aside from possible balancing and tweaks,
Do you by chance have any other features planned for the mod?