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Повідомити про проблему з перекладом






Even clan ferrik with forgemaster ironskull has missing text for buildings and tech tree though not his faction mechanics...
is there any fix for this such as a submod?
With the growing number of new factions and LL's being added to the game in general (both officially and through mods), would you consider adding MCT options to selectively disable specific Skaven Clans/Leaders?
This would give players more flexibility when shaping their campaign experience and help with compatibility in larger mod lists. Thanks for all your work!
Try unsubscribing and resubscribing to this and its Required Items
They used to have their own thing, still have the leader model but their faction effects are blank now.
(1) swarmcallers of clan swarm cannot use commands to replenish troops, even if they have unlocked the corresponding skills
(2) clan swarm cannot actually recruit Verminous Horror
(3) The clan gnaw has no means of supplementing the army
This one is being updated
this is intended design, based on lore rivalry between pestilent brotherhood and rest of skavendom - confirmed it with XT in the scm channel on modding den
https://warhammerfantasy.fandom.com/wiki/Pestilent_Brotherhood#Notable_Member_Clans
https://warhammerfantasy.fandom.com/wiki/Pestilent_Brotherhood#Rivalries
they did already, they are waiting on tides of torment to further update LC if i recall
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3305404052
check the team account
https://psteamcommunity.yuanyoumao.com/profiles/76561199467938129/myworkshopfiles/
All in all, love the the work put into this mod!
#2 has been a thing since forever, at least TW:WH 2 from my experience. I don't think CA have fixed it in any recent patches
1) Their leader card indicates that he should be able to regenerate (since he's a undead skaven from what I've understood) but he doesn't have any regeneration in battle and I haven't seen any skills giving it to him once he's leveled up, is that normal ?
2) Since the faction is supposedly 90% about boats and staying on the sea, shouldn't they be able to attack settlements directly from the sea ? I've tried to attack settlements both on the normal IE map and IEE map and it doesn't work, making it a real hassle since we have to land, wait a turn, attack and sack then wait another turn before going back on sea.