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Thanks for your feedback. Are any other occupation mods activated? If they overwrite the occupation file, then you won't see my occupations at all.
The Project Pripyat is currently under "construction". The guys are cooking up new monster and some custom logic while waiting for B42 MP to come out as for as I know.
Would be weird to have vanilla occupations and the stalker ones no?
So yes, it fully replaces the vanilla occupations.
@Ironspace
It works just fine in MP. There is probably a mod conflict on your end.
The server is currently under development, I just readded the discord invite link. You can check it out.
@Not-Skill Issue
I didnt test it but despite that there is no use case for adding it mid save, I wouldnt do that because it removes the vanilla occupations and adds fully new ones.
Published a new small update, went away from the plain original PDA mod and linked my own new way more polished PDA mod with several functions. Enjoy!
They are indeed on hiatus currently and developing their custom mod for B42.
Should work now
The mod is now available for B42!
Please note that the starting clothing is currently unavailable, as the STALKER Armor Pack is still only compatible with B41. Future updates and tweaks will follow down the line.
As of now you dont need STALKER PDA & STALKER Armor Pack for B42
Have fun and as always, any feedback is deeply appreciated!
- also to add security check if player leave the faction or change his faction.
That’s a cool idea, but unfortunately, I don’t actively support that mod since it was originally made for y3v and the Stalker server community. I might consider adding such a feature later on if more people show interest in it.
if a player choose a faction occupation, the player will also join the faction in-game.
player can't leave the faction
If something is not working and you have already checked the correct settings. Then head over to the Bugs & Issues thread and describe your problem in a bit more detail so I can help you.
Thanks for reporting it, changed the link to a new one
I was recommending a mod to go with yours. Seems i was causing confusion so i will shut up now. Sorry about the mess i caused
You can definitely use the mod! But please don’t modpack it or reupload it - just create a collection.
I’d also love to have more localization for the mod. I’ll create a thread and post the relevant file structure for translation.
I would like to Ask for Permission to Use your Mod on My Server, in case you accept i can translate to Portuguese all the Mod u need.
Again, you’ve got the wrong mod. That information is completely out of place.
My mod deals with occupations and traits - there are no configurations for any zed loot or gun loot, mate
I used the Stalker Zombies mod a lot and forgot there is a toggle option on how they spawn (when checked they only spawn at certain locations usually). They can drop really good gear very early (especially with Gun Loot enabled) along with being quite common if set to 1.0 which is why i recommend setting them to 0.15. If you think that is to low then bump it if you want. I just use 0.15 for balancing reason due to higher spawn rates making me drown in Gun Loot and Melee Loot with Hiking bags being something the Stalker zombies will usually have on them
You comment on the wrong mod I guess?
This mod doesn't spawn any armor, nor does it affect any spawn pools.
Hopefully the link works:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2836082843&searchtext=stalker
If you use this mod then i recommend having the Spawn Rates set to 0.15 because this mod comes with zombie weapon add-ons that let them spawn with guns (mods included). If you don't enable the guns then STALKER zombies should still spawn with Backpacks and Melee Weapons
There are no known bugs and everything is tested in SP and MP.
Mod is working as it should. I dont know what you are talking about.
If you need assistance, write in the Bugs & Issues thread.
Thanks for reporting!
Its fixed now
Hm, that could be interesting indeed.
I'll note it for future plans, but I’d like to keep the number of occupations as it is for now. The focus will be on adding a few unique traits or a couple unique items to the occupations to make them "feel" right.
Now... here is an idea.
You thought about including smaller cut content groups like Final Day or Slugs? Maybe the main antagonist C-Consciousness? Not really a must but would be very interesting to see. Hell; even if its a sub mod to this one that would be sick.
SIN, UNISG and Renegades are joining the Zone!
Спс)
The PDA is used for identification and additional server logic by the Project Pripyat team. There are also mods that let you get quests through it. Without extra mods or logic, they're just flavor items.
@Sheogorath
That’s the bandit faction patch from the S.T.A.L.K.E.R game series, someone just wrote “powder gangers” on it and pretended it’s their logo. You’ve fallen for a meme, mate.
@Jaydee
Stay tuned, I’m cooking!
@SDgamer
This mod has its own logic, skillset and purpose. I don’t see why I would need permission since I don’t use anything from her mod. All assets and descriptions were sourced from the official S.T.A.L.K.E.R wiki. The Project Pripyat team was inspired by her mod, hence the credits.