Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
Lastly check the saving and loading game callbacks since you need to track the settlement and cqi of the generals spawned across saving/loading so you can re-initialise them after loading back into the game.
This should address issues related to UI not updating, armies not aggroing correctly etc. Please let me know however if you encounter any further bugs.
Other fixes include a bug fix to the towers not upgraded which fixes a vanilla bug.
I have also included the new Omens of Destruction units into the various spawned armies.
So I believe it's a limit of wh3 not being able to handle all the mods. (Again with only this mod enabled all works well)
So many swordsmen and global buffs to Jade Warriors. I just assumed that it was various High Elf Princes trying to one up each other by building ever taller towers at that gate so they had the tallest one :P
The Kurgans spawning as Chaos Dwarfs is a limitation of the engine requiring factions that already exist on the map to spawn armies by script and not wanting to datacore to rename the faction name.
The only other maybe strangeness I've seen is the Kurgans spawning in as a Chaos Dwarf faction rather than a Norscan one, but that definitely makes them a lot scarier to deal with a lot of the time.