Oxygen Not Included

Oxygen Not Included

ExpandedLights [Prehistoric DLC]
41 kommentarer
DarkRoku12  [ophavsmand] 1. sep. kl. 23:22 
This is because 'disease restored' have an 'uv light' and to implement that, Skyrunner is using PLib, which I needed to manually patch to make it work for this mod (the way PLIb patches work for new lights is not fully compatible anymore with the current ONI codebase, sadly, and the two implementations are conflicting).

Potentially conflicting files:

https://github.com/skairunner/sky-oni-mods/blob/master/DiseasesReimagined/UVCleanerConfig.cs

https://github.com/skairunner/sky-oni-mods/blob/master/DiseasesReimagined/BuildingsPatch.cs
Fujo801 1. sep. kl. 7:21 
found the problem, it seems to be conflicting with disease restored
DarkRoku12  [ophavsmand] 29. aug. kl. 13:11 
Thanks, let me know if you manage to find the mod that is causing the incompatibility.
Fujo801 27. aug. kl. 21:22 
nope, ill try to turn off the mod one by one to see which one its conflict
Fujo801 27. aug. kl. 21:13 
still not it, maybe ill try to re download it. will tell you if it works
DarkRoku12  [ophavsmand] 27. aug. kl. 7:12 
@Fujo801, probably is 'smoother light' from the src code I can see.
I do not have the time to test it with 'smooth light', tho, I'd eventually try to use 'darkness not included' as it would be a fun mod to test.

Try disabling 'smoother light' to see if that fixes your issue.
If you're relying on the patches smoother light does, I can copy and include some of them in this mod, mostly patches to building like 'mesh tiles are transparent' and such.
Fujo801 26. aug. kl. 18:58 
where to send screen shots? the one having problem is mood lamp, lamp, led light, tile light, and celling light. the mod i have that affects light is smoother light, darkness not included, and yours
DarkRoku12  [ophavsmand] 25. aug. kl. 8:30 
@Fujo801 can you mention and screenshot which lights are 'upside down' for you?
I've tested all lights, even other mod lights (decor lights from Cairath) and they all work as intended in my test game. I could not reproduce your issue, so this is why I'm asking.
DarkRoku12  [ophavsmand] 25. aug. kl. 8:14 
Weird, I've tested installed this mod from my main desktop and my laptop as well, no issues.
Perhaps it would be a mod manager?
T.D.C. 24. aug. kl. 18:57 
Okay can you provide me a the last version of the mod?
Because it's now giving me the content changed event each time I open the game, even if the mod isn't even active.

Please.
T.D.C. 24. aug. kl. 18:54 
This is also forced me into a restart loop trying to get the mod to work. And It is going to be hard to go past this due to my main colony being quite reliant on your tile lights.
T.D.C. 24. aug. kl. 18:48 
I think the new update completely broke the mod, it's refusing to turn on, constantly giving me a "Content Changed" mod event. So We may have an issue
Fujo801 23. aug. kl. 23:17 
ummm mercury got fixed but most of the lights added in this mod is now flip upside down
DarkRoku12  [ophavsmand] 23. aug. kl. 19:06 
Sorry, guys, it took me so long to fix the mercury lights, but I finally found the time to work on this.
The main issue was PLib (Peter Han) in the way it 'patches' light.
I can give more details in case someone is interested.
Enjoy!
Black_Raven 9. aug. kl. 11:06 
+1 - will wait until mercury lamp got fixed...
Samuel L 23. juni kl. 2:12 
Mercury lamp not working properly... sitll waiting....
Shrglwyddes 3. maj kl. 8:13 
i have two floodlights, one that can be rotated and one that can only be flipped. on the lighting overlay, it shows lux. i do not see the light in the normal overlay. Please check
MrFox 26. feb. kl. 8:37 
Can we have the LED do a wider area of effect + no fall off?
Gradenko 4. feb. kl. 7:20 
@FancyDan4217: This (great) mod actually lets the mercury lamp shine upward in a cone. So you could use the light with glass tiles and planter boxes, but let's hope there is a fix soon.
DarkRoku12  [ophavsmand] 12. jan. kl. 21:55 
Yes, I'm aware, I'll try to find time to work on this.
I have yet to fully understand how light works, the work I've done so far is making the mod 'work' and not crash.
FancyDan4217 8. jan. kl. 14:17 
The Mercury Lamp "works" but will not shed light beyond the single origin square.
Шахтёр 24. dec. 2024 kl. 4:50 
When using this mod, the mercury lamp does not work properly.
ANGEL--ZY 23. dec. 2024 kl. 3:55 
nice one
Storm[HUN] 1. nov. 2024 kl. 14:06 
Thanks for updating! This is such a great mod, I can't live without it. :)
FlorestNerd 26. sep. 2024 kl. 17:26 
Btw, there were a few mods that had sliders on mods manager
FlorestNerd 26. sep. 2024 kl. 17:25 
Nah. I coul work just with the path I can take to modify the code myself, ONI mods are different from what I'm used with mine and rimworld
DarkRoku12  [ophavsmand] 26. sep. 2024 kl. 0:22 
I'll see what I can do when I got more free time.
Definitely I should eventually implement a slider, but I'm not sure if there is a non-hacky way to fast reload a mod without reloading the whole game.
FlorestNerd 14. sep. 2024 kl. 4:52 
Hey, can we get a option to diminish the range? i think the lights are too op right now
DarkRoku12  [ophavsmand] 28. aug. 2024 kl. 11:52 
@MiserableGamer may you name which kind of lights are being affected by this behavior?
MiserableGamer 26. aug. 2024 kl. 3:24 
Dupes don't seem to get the Lit Workspace buff from these lights?
TeaSpoon 25. aug. 2024 kl. 3:39 
Alright, thanks for looking! Wonder what's up with that... The only other mod I added at the same time was the force-updater mod, but I'll see if turning that off somehow forces mercury lights to behave... I noticed the mercury light also now tries to cast its light as a cone rather than a rectangle, if that might be related to its issue.
(Take your time; this is a free mod, not your day job)
DarkRoku12  [ophavsmand] 25. aug. 2024 kl. 1:10 
I'll try to fix the mercury light about next month.
I have basically no experience with ONI mods, but from what I can tell from the code is that not every light is targeted to be modified within this mod, this mod aims to modify only the buildings it adds plus some existing buildings, but never targeting buildings like the 'Mercury Lamp'.

Somehow `lightManager.Register(...)` is altering the default light (I guess).

It can definitely be corrected in this mod, but the issue should not happen in first place (I guess).

I'll do my best to fix it within the next month.
TeaSpoon 24. aug. 2024 kl. 5:03 
Seconding Jon - mercury lights now cast light up instead of down.
Putko007 21. aug. 2024 kl. 9:47 
Thank you !!! <3
Vaultaiya 19. aug. 2024 kl. 19:13 
THANK YOU I lost all my lights very suddenly without this
Rak Tabung Reaksi 19. aug. 2024 kl. 18:34 
finally the best mod get a proper update, cheers pal
Jon 19. aug. 2024 kl. 6:14 
Mercury ceiling lights are glitched. They send light the wrong way.
mrbeegoode 18. aug. 2024 kl. 20:16 
Thanks for that.
Gonsy 18. aug. 2024 kl. 15:26 
oh yes.... yess.... YEEEEEEES...... thanks mate.
Nick 18. aug. 2024 kl. 1:58 
Now we only need carbon revolution
Tia 17. aug. 2024 kl. 22:45 
At last, at long last :)

Many thanks.