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Rapporter et oversættelsesproblem
Potentially conflicting files:
https://github.com/skairunner/sky-oni-mods/blob/master/DiseasesReimagined/UVCleanerConfig.cs
https://github.com/skairunner/sky-oni-mods/blob/master/DiseasesReimagined/BuildingsPatch.cs
I do not have the time to test it with 'smooth light', tho, I'd eventually try to use 'darkness not included' as it would be a fun mod to test.
Try disabling 'smoother light' to see if that fixes your issue.
If you're relying on the patches smoother light does, I can copy and include some of them in this mod, mostly patches to building like 'mesh tiles are transparent' and such.
I've tested all lights, even other mod lights (decor lights from Cairath) and they all work as intended in my test game. I could not reproduce your issue, so this is why I'm asking.
Perhaps it would be a mod manager?
Because it's now giving me the content changed event each time I open the game, even if the mod isn't even active.
Please.
The main issue was PLib (Peter Han) in the way it 'patches' light.
I can give more details in case someone is interested.
Enjoy!
I have yet to fully understand how light works, the work I've done so far is making the mod 'work' and not crash.
Definitely I should eventually implement a slider, but I'm not sure if there is a non-hacky way to fast reload a mod without reloading the whole game.
(Take your time; this is a free mod, not your day job)
I have basically no experience with ONI mods, but from what I can tell from the code is that not every light is targeted to be modified within this mod, this mod aims to modify only the buildings it adds plus some existing buildings, but never targeting buildings like the 'Mercury Lamp'.
Somehow `lightManager.Register(...)` is altering the default light (I guess).
It can definitely be corrected in this mod, but the issue should not happen in first place (I guess).
I'll do my best to fix it within the next month.
Many thanks.