Barotrauma
EK-R Humpback
33 comentarii
Videogames  [autor] 30 apr. la 20:48 
@Delago I'll be entirely honest, even I have no clue how the campaign logic that determines when "autofill" is used or not works. There is a setting in sub-editor for "manually equipped items" but as far as I tested even enabling that setting doesn't entirely disable autofill of containers tagged with it.

You want to you, worse case scenario might just have to just manually toss the randomized spawn items in a crate or two and yeet it out the airlock. Or you could go into sub editor and just delete all of the "container tags" in the container properties (as a side effect that might break bot item sorting though since bots storing items is also controlled by container tags not just autofill.)
S3rvice_R3quired 30 apr. la 18:47 
Is there any way to remove the automatically supplied weapons and equipment that come with the sub? It really messed with the balance in my friends campaign and we had to change back to our old sub unfortunately.
Leenday 10 nov. 2024 la 1:21 
Thank you!
Videogames  [autor] 9 nov. 2024 la 21:38 
@Leenday
The components aren't normally accessible, being inside the walls, and there's not alot of valid reasons to rewire doors during the middle of a campaign game so they were locked to prevent unwiring-griefing. In-game the yellow component at the top of the door does let the door's closing delay be edited, but that's all.

To re-enabling wiring is to just turn off structures & walls in editor and then drag select the components in the roof above the door, then just set them back to unlocked wiring. Or shift right-click a signal check component and hit "select matching items" but that could also affect other wiring.
Leenday 9 nov. 2024 la 14:36 
All wires on the doors are locked and cannot be modified. Can you unrestrict them or tell how to do so?
VillageGuru 27 oct. 2024 la 7:54 
Hey m8, could you add a connection between a regular fabricator and a storage container next to it ? It would be great, thx :)
m13796624212 3 oct. 2024 la 21:54 
Thank you!
Videogames  [autor] 3 oct. 2024 la 12:33 
@m13796624212
Fixed on unstable build. The August update I added to temporarily fix it on Stable didn't publish correctly apparently, tried updating it again.
m13796624212 3 oct. 2024 la 4:51 
And uh, there is an error on 'multiplexercomponent'
m13796624212 29 sept. 2024 la 0:02 
We don't have to use EK for this right?
Videogames  [autor] 1 sept. 2024 la 22:18 
...also between how much other stuff I'm bust with lately, I'm TOTALLY going to forget to update this with the re-enabled sonar transceivers by the time the next game update comes out weeks from now
Videogames  [autor] 25 aug. 2024 la 21:00 
@HE4D5OT56
The one that says 'charging dock'? It toggles the direction of power flow from the docking ports.

When the green junction room monitor displays:
"In" this means it's set to intake mode - it will siphon power from anything docked to either port (such as when docked to an outpost).

"Out" means its set to output mode - it will pass power to the docked vessel (recharging a shuttle's batteries, or providing auxiliary power to a beacon station or derelict vessel).
HE4D50T56 25 aug. 2024 la 14:29 
what does the lever do in the electrical room?
Videogames  [autor] 20 aug. 2024 la 16:21 
@gwendoodle<3
Tossed something together over the weekend, and added a link to the description.
Gears 20 aug. 2024 la 11:22 
Holy moly new EK sub. Amazing
邱芜 20 aug. 2024 la 6:44 
good:greedyHeart:
Celestite 20 aug. 2024 la 4:39 
well welcome back... i just hope you dont expose yourself too much... are you still made about what we talked in discord?
RemieSchwarzkopf 20 aug. 2024 la 1:39 
EK man's back?!
Videogames  [autor] 18 aug. 2024 la 8:00 
@gwendoodle<3 Maybe I guess? Since it's fairly simple.

Funfact the Humpback is one of 2 vanilla subs (the other being the Camel) which doesn't have either discharge coils or depth charge. Never realized that at first.

Didn't really consider it at first since depth charges are extremely situational & basically only useful for decoys or bullying thalamuses with nuke charges. While electric discharge coils have been made somewhat obsolete over the years due to a bunch of changes with enemy AI & health resistances, and the shift in meta of vanilla & modded submarine designs with the addition of hardpoints.
gwendoodle<3 18 aug. 2024 la 7:32 
any chance to see a variant with depth charge launcher/discharge coils? would love to take this beauty for a campaign but those two are pretty important and i doubt I could replicate your quality with a personal modification.
West_Side Vla-d_d 17 aug. 2024 la 6:20 
THE LEGEND IS BACK!
Snake 16 aug. 2024 la 15:29 
holy smokes, hes BACK?!
HDC 15 aug. 2024 la 4:58 
WELCOME COME BACK
BEST MODDER:Tokyoheart:
Videogames  [autor] 14 aug. 2024 la 21:32 
@SuripuWakeru
Oh yeah my B, there's an issue with sonar transceivers on the current stable, its already fixed in next patch so I kind of forgot it was a thing.
( Normally the sub uses sonar transceivers instead of regular sonar so you can switch between "viewpoints" - which is what the buttons on the helm are supposed to do )
So I just disable that until the update comes out that has the bugfix.
Hysilens 14 aug. 2024 la 21:29 
welcome back!
SuripuWakeru 14 aug. 2024 la 21:25 
The sub dont work when i try a mission in the comand room the Zonar said NO SIGNAL and i cant operate the sub?
LCS Wolfram 14 aug. 2024 la 21:04 
Welcome back
snark 14 aug. 2024 la 20:09 
welcome back!
Mr. Bob 14 aug. 2024 la 10:34 
He back
horse 14 aug. 2024 la 10:24 
welcome back
party_rocker™ 14 aug. 2024 la 7:55 
zamn
PHOENIX 14 aug. 2024 la 7:19 
The legend is back
Captain Bart 14 aug. 2024 la 3:40 
Welcome back