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Zgłoś problem z tłumaczeniem






Otherwise, be my playtester.
1. ScanForCollision - lua/autorun/csrd_ragcollide.lua:258
2. RagdollCreate - lua/autorun/csrd_ragcollide.lua:143
3. v - lua/autorun/csrd_ragcollide.lua:241
4. unknown - lua/includes/modules/hook.lua:102
5. BecomeRagdollOnClient - [C]:-1
6. func - lua/lambdaplayers/autorun_includes/client/netmessages.lua:65
7. unknown - lua/includes/extensions/net.lua:34
-> your whitelist settings for entities are now saved to the disk and are reloaded per session. You can find these in your garry's mod data/csragdollcollision called "settings.txt".
-> a new concommand was added! "csrd_method" allows you to control the function in which server entities are scanned in 3D space for. your options are "sphere", "box", or "directionalcone". directionalcone is the new default. It uses your ragdoll's velocity to find server entities that might be in the way of it's physical trajectory, meaning FAR LESS clientside entities are created, even none if none are truly in the way.
this is perfect for my squid game glass bridge rp
This mod just makes it so the clientside ragdolls, aka the ragdolls that can go flying, never bleed even with Ragdoll Blood, and never collide with anything actually now collide with stuff.
ai_serverragdolls and ai_force_serverside_ragdoll
Ofc your work has many convars and useful stuff but just asking if u was aware!
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3381221724