Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
@Garrus its coz the mod only loads in part due to the critical error.
specifically its just the custom character skins.
Some of the Az blocks are non-capable during KSWH's last upgrade!
the Az Fusion Reac' Tiny, Az passenger Seat and Az Open Cockpit have vanished from my map when i opened it!
more blocks are also gone like the Open Cockpit with o2!!!
PLEASE FIX THIS!!!
DS already has issues with big mods and we have to go with a 228mb mod that gets updated WAY TO OFTEN !
its like the small ship modpack. hudrends and hundreds of change notes. makes DS admin horrible.
Heres the error
2015-07-31 05:17:14.898 - Thread: 1 -> No definition 'MyObjectBuilder_Component/AzimuthSupercharger'. Maybe a mistake in XML?
2015-07-31 05:17:14.902 - Thread: 1 -> Exception occured: System.Collections.Generic.KeyNotFoundException: The given key was not present in the dictionary.
Tested and Confirmed on dedicated servers: Restoring to a earlier point of save and deleteing the mod.sbm and restarting server will restore everything. (this can happen to any mod if there is a conflict, or sometimes it happens after a game update) this also works for none dedicated server. delete the 330397602.sbm and it should work again.