RimWorld

RimWorld

[DEPRECATED, GET NEW] Tastier Armory - Steppe Warriors
105 kommentarer
Serina  [ophavsmand] 23. juli kl. 1:46 
please, at least comment it on the new version :soweary:
dr650cp 22. juli kl. 20:35 
1.6 pls
dr650cp 14. juli kl. 18:26 
1.6 plis
Serina  [ophavsmand] 6. juni kl. 11:28 
copy to local, edit About.xml
Lekoda 6. juni kl. 6:03 
Is there a way to revert the mod to a previous update before the name change? I think it broke my current save.
Serina  [ophavsmand] 12. maj kl. 12:41 
i used the newly added render stuff heavily so not really... you can keep using this, items are the same, only did minor improvements in layering and such
bowmansam 12. maj kl. 11:26 
Does this work for 1.4?
Serina  [ophavsmand] 29. apr. kl. 17:43 
New version dropped, if you're starting a new run go get that instead!
Klao15831 11. apr. kl. 13:28 
Thought it was mod conflict on my part, but yeah, it really does seem only the warbows' damage don't scale with qualities.
Serina  [ophavsmand] 11. apr. kl. 13:27 
huh, wierd, will check if i find anything odd about those
Serina  [ophavsmand] 11. apr. kl. 13:26 
and ye, insulation values all need an overlook
Serina  [ophavsmand] 11. apr. kl. 13:25 
deghl is "coat" mongolian, it's a gambeson
Klao15831 11. apr. kl. 13:23 
@al9000

I also know ♥♥♥♥♥♥♥ about vanilla balancing, lol, but if I have to pick a number I would probably make it so that a cloth padded deglh would be something like:

Armor - Sharp 12.8% (making it more protective than shirts. You can probably bump it to 14%-16% if you want it to be even more protective. If you want it to be essentially low-tech skin-tier armor, somewhere around 19%. I don't know what a deghl is, google doesn't tell me.)
Armor - Heat 5.4%
leave blunt armor alone, seriously. It makes sense thematically, but mechanically I don't think you should touch it.

Insulation - Cold 16.6C (essentially a better tribalwear, which itself better than shirt+pants)
Insulation - Heat 4.6C (sounds reasonable enough, I guess? Make no sense to me that it should be 5.4C, better than shirt, when thematically it probably isn't supposed to be insulating against heat)

I'd say padded deglh is the only item that urgently need re-balancing.

That's about it! Keep making cool mods!
Serina  [ophavsmand] 10. apr. kl. 13:13 
to be brief: i know ♥♥♥♥♥♥♥ about vanilla balancing so i'll need actual numbers for an update
Klao15831 10. apr. kl. 8:33 
Love your mod series and the aesthetics of the items you brought! My personal criticism for this one in particular, however, is that the padded deglh is way too protective. Maybe decrease the blunt defense slightly and maybe just cut the sharp defense almost by half?

I mean, unless my eyes are deceiving me, the padded deglh seems to be more protective than the armors in this very same mod? And it only occupies the middle section?
Tonic 17. jan. kl. 12:52 
Man i want that laminar horse armor ngl
The Voice 16. jan. kl. 23:35 
In addition to warrior fur cap, some other items like padded deghl have OP stats like 180 blunt damage and 100 sharp damage resistance, effectively making all other armor useless.
Rimuru1425w 4. jan. kl. 7:39 
I'm sorry, but could you tell me how to make a shield
because I couldn't find it?
Сатурн Чувак 7\ 24. dec. 2024 kl. 23:31 
Круто, могу теперь создать Казахское Ханство в римке
Xenomorph 22. dec. 2024 kl. 15:02 
is there gonna be a new mod from you?
because holy these are very good!!
Serina  [ophavsmand] 17. dec. 2024 kl. 6:50 
@Bujak ngl the research was pretty fun and relaxing
PapaEnclave 13. dec. 2024 kl. 10:05 
i haven't seen the saber in game was it removed?
Bujak 9. dec. 2024 kl. 9:09 
based for not referring the masked helmet as "cuman helmet". Also based for using the chingul burial helmet. goated mod.
Unofficial Status 2. dec. 2024 kl. 19:09 
these stuffs look great are there mods or someone u know that used your armors for factions yet? i might have missed them, please tell me if you know
Aden 29. nov. 2024 kl. 8:23 
Hi um on your other mod page pike and shot I send a bug report, it be nice if you check it?
Serina  [ophavsmand] 25. nov. 2024 kl. 11:17 
oh, crap, nice catch, soonest i'll have steam installed is 2 weeks from now so it'll stay like that for a while longer
opsuport 24. nov. 2024 kl. 18:38 
great mod though the warrior fur cap has very high resistance stats in both CE and vanilla. i just wont use it since its a bit op. everything else is great!
Serina  [ophavsmand] 11. nov. 2024 kl. 15:06 
proceeds to fostalicska szétszabdalás
blakee1000 10. nov. 2024 kl. 19:05 
as henry from kingdom come deliverance would say "I feel quite hungry"
Polymorphic Turtle 31. okt. 2024 kl. 15:41 
This is cool, any plans on adding a fire lance?
mot 18. okt. 2024 kl. 6:09 
Amazing mod!
Palasis 17. okt. 2024 kl. 20:14 
Hey man, just wanted to pop by and say thank you for making these AMAZING mods for the medieval era! I appreciate how you made the clothing and weapons not to a faction but allowed it to be customized to whatever we want. You are the best!
Serina  [ophavsmand] 5. okt. 2024 kl. 6:11 
my process was writing the defs for CE first and then copy and delete the non-vanilla bits, in this case i forgot to set the armor value, 0.6 comming up...
Jimbo Slice 4. okt. 2024 kl. 8:48 
Yeah, looking at the xml's, under <ThingDef ParentName="TC_LamellarVest><defName>TC_Apparel_LamellarVestLeather</defName>
there's a line: <StuffEffectMultiplierArmor>6</StuffEffectMultiplierArmor>

Changing that 6 to 0.6 brings it more or less back into line with expected values, I assume it was just a simple typo... though there is definitely a part of me that really enjoyed seeing an excellent quality vest made of black chitin (from Alpha Animals) with a sharp armor rating of over 1400% hahaha, maybe it's a feature not a bug, secret medieval super-cataphract-armor leather vests xD
Serina  [ophavsmand] 3. okt. 2024 kl. 14:08 
it's (un)unpatched... i have no spare capacity to figure out what range do vanilla leathers' armor values are at so a good suggestion would be very welcome
Jimbo Slice 3. okt. 2024 kl. 12:55 
So, at the risk of spoiling my own OP fun... I noticed that there are two versions of the Lamellar Vest, a metallic one and a leather one... the metallic one has a "material effect modifier" of 70%, which is fine... but the *leather* Lamellar Vest has a material effect modifier of 600% hahaha... I assume that's supposed to be 60%, but as it currently stands, it's pretty absurdly powerful (especially with some of the modded leathers from things like Alpha Animals)
Serina  [ophavsmand] 2. okt. 2024 kl. 13:51 
shiie, forgot to finish the hats they had on the hungarian manuscripts
Kakabüs 2. okt. 2024 kl. 13:13 
Now i can start to my Desht-i Kipchak save :steamhappy:
Serina  [ophavsmand] 28. sep. 2024 kl. 14:29 
please say speceific names if you want stuff to get fixed soon
fitznorway 28. sep. 2024 kl. 10:30 
Apologies, I didnt realize how many of these you'd fixed! The textile headgear is still registering absurdly high values, but a lot of the metal armor is back in line with vanilla, which is super exciting. Some of the best art in the modding community.
Serina  [ophavsmand] 29. aug. 2024 kl. 12:56 
probably not until after next week tho
2_Modray 29. aug. 2024 kl. 12:28 
Wonderful news! Thanks for all the great work.
Serina  [ophavsmand] 29. aug. 2024 kl. 10:42 
that and some overcoat
Serina  [ophavsmand] 29. aug. 2024 kl. 10:42 
yee, forgor...
2_Modray 28. aug. 2024 kl. 6:38 
Any chance you'll add kid-sized kaftans? I love these as an alternative to tribalwear.
Nairagorn 25. aug. 2024 kl. 14:53 
Cheers, love the mods!
Serina  [ophavsmand] 25. aug. 2024 kl. 11:14 
noted, fixed in next upate
Nairagorn 24. aug. 2024 kl. 16:38 
Whoa, just made a (normal) rawhide (from medieval overhaul) lamellar vest, and it's got sharp blunt and heat all at 200% O.O
arkai65 22. aug. 2024 kl. 11:00 
@al9000 gotcha thank you
Desri reru 19. aug. 2024 kl. 1:57 
BASZ BASZ