Total War: WARHAMMER III

Total War: WARHAMMER III

Fatigue Matters
14 opmerkingen
Cerb  [auteur] 7 dec om 16:39 
Yes, but heavily armored soldiers will also tire more easily!
davidmolloy13 7 dec om 15:32 
Will this stop armour being reduced due to tiredness ? I seriously hope so !
Cerb  [auteur] 23 sep om 3:06 
Yeah would be pretty easy actually, just give it via campaign difficulty handicaps table to ai only, using a unit set to control which units get it or the specific tailored ability you want to give them. Sounds like an interesting ability mate, good luck!
Gravepeace 23 sep om 2:22 
And to double check that my dream is dead. If i made an ability that restores vigor to units when they reach Exhausted and are out of combat, at the cost of speed and reload until a new threshold of vigor. It would be impossible to only give the AI's units that ability? Thx in advance
Cerb  [auteur] 23 sep om 0:38 
Sadly not :( Dont have control over that
Gravepeace 22 sep om 23:37 
Do you know if it's possible to make the AI rest its units sometimes when theyre out of combat? Probably takes a ton of coding and testing if it's even possible, since the CA devs didnt do so. Hmmm.... might a feasible bandaid be an ability that slows the ai's exhausted units' speed and reload when out of combat, in return for fatigue regen until some threshold...
Cerb  [auteur] 1 sep 2024 om 18:19 
Yep
Naustghoul 1 sep 2024 om 18:05 
@Cerb Thanks for this, if I can cut down damage from the f-in cycle charging the AI does when it is godsdamn exhausted, that will be worth it alone.

Save game compatible?
Cerb  [auteur] 4 aug 2024 om 16:41 
All good dude, enjoy it!
I Have No Enemies Brother 3 aug 2024 om 22:20 
@Cerb

I just started an SFO campaign for the first time since a while and you are correct. SFO does some really solid decisions when it comes to recruitment restrictions. Please disregard my last comment lol
Cerb  [auteur] 31 jul 2024 om 20:48 
Yeah you probably could do actually
Siri 31 jul 2024 om 19:39 
is there a way to make exhausted units has small mortes engine effect (they take small amount of damage while exhausted)
Cerb  [auteur] 31 jul 2024 om 0:15 
Thanks mate :)

SFO does a lot of those sorts of recruitment restrictions, which do you feel are missing?
I Have No Enemies Brother 30 jul 2024 om 23:10 
@Cerb

Loving the mods my friend.

You ever think about dipping into modding for AI army composition? I know you play default but the community could always have another modders take on AI recruitment behavior. Or even making it so that certain AI factions can't recruit certain units to make certain factions more thematic like certain greenskin factions only being able to recruit orc units over goblin units and vice versa. I feel like it would pair well with your SFO realism mod collection list.

Either way thanks for the mods that add such depth. Really amazing creations :D