Total War: WARHAMMER III

Total War: WARHAMMER III

The Uglies - Tamurkan chieftains
92 kommentarer
Xoudad  [ophavsmand] 8. dec. kl. 1:21 
I'll need to replace Sayl, I'll do it when I can, very busy irl
一把伞一个人 7. dec. kl. 20:47 
Please update this mod, I can't play Khan without it, I can't survive without it
Lwh@sama 6. dec. kl. 6:02 
good luck,bro:steamthumbsup:
Xoudad  [ophavsmand] 6. dec. kl. 5:55 
Yeah will fix that one soon hopefully, I'm in th emiddle of moving places
Lwh@sama 6. dec. kl. 5:24 
Glad to see we will not have two Sayl in the future
Xoudad  [ophavsmand] 1. dec. kl. 6:26 
Aha
Ooh-la-la, It's GAGA!! 1. dec. kl. 5:49 
Whoa don't need to throw insults, i'm just askin
Xoudad  [ophavsmand] 1. dec. kl. 5:24 
Sayl's creature
Ooh-la-la, It's GAGA!! 1. dec. kl. 4:51 
Hey what unit is that next to a toad at the last screenshot? I didn't find it in game
PaPa' SamBuBu 26. nov. kl. 17:14 
Nice to see you still working hard on this mod, interested to see who you replace Sayl with.
一把伞一个人 17. nov. kl. 4:56 
Khan's new model is great. Thank you
Xoudad  [ophavsmand] 17. nov. kl. 4:54 
Yes Sayl is gonna be replaced with somehting else.
Compatibility with that mod is not on my side if you look at what it does.
一把伞一个人 17. nov. kl. 4:07 
Can it be compatible with the MOD "Resilient Lords Heroes 3"? Once you hit that MOD, it will become invalid. I really like this MOD
一把伞一个人 17. nov. kl. 3:39 
Will the update to version 7.0 remove the untrustworthy Sar?
一把伞一个人 17. nov. kl. 3:38 
7.0更新后会删除萨尔吗
Sad Frog 26. sep. kl. 1:03 
instead of the dwarf maybe give us a bruiser of nurgle that gives better acess to plague ogres and stuff :3
gaymer693 28. aug. kl. 10:12 
This is such a fun change to Tamurkhan's campaign, could you by any change make a mod just for the Bubebolos skin variant?:WH3_greasus_rofl:
Xoudad  [ophavsmand] 26. aug. kl. 8:09 
I have something planned for when CA drops their own Sayl
ZedsDeadBabe 26. aug. kl. 2:17 
unit portraits never changed for me. other than that great mod.
Leonardo 4. aug. kl. 2:45 
removing the very best boi is a big minus for this mod. Since Sayl the faithless is already in mod (LegandChar) and coming with CA DLC, maybe can we get a version with the best boi back?
Warvaka 24. feb. kl. 10:23 
Yea this was a problem
Xoudad  [ophavsmand] 24. feb. kl. 5:15 
I'd look at other mods you might hav eon, this mod only changes the visual of his toad dragon
Warvaka 24. feb. kl. 3:50 
Mod very good but crashed game when Tamurkhan take toad.
Warpig934 29. jan. kl. 18:11 
Solid Mod mate 10/10
654099326 10. jan. kl. 3:08 
sorry i don't know how to Access your Discord support channel , may i describe it for you ? it's very simple that when i open Orhbal Vipergut skill list , the layout has been lift up , some skill button mix with other , some skill button just disappear......for now this problem only find in Orhbal Vipergut ,and only happend after 6.0 update
Rustic Clover 8. jan. kl. 2:49 
That is a fair point, it's a 50/50 split on sorcerers and melee right now. It's your mod of course, and it's been long since I've tried doing a submod but I could take a shot at it when the time comes. It shouldn't be too hard, I imagine.

I was going to suggest doing a full retool of the Fimir section, like replacing the Fimir units with Ogre ones if there's an Ogre chieftain and bonuses for them to fully lean into that theme. I guess in my mind it's go big or go home, either Fimir or Ogre (and I do miss not having bonuses to Ogres given Tamurkhan's theme) but I realize that'd be a lot more work on your part than simply replacing the Fimir hero with an Ogre one.

If I have the time I'll try doing that submod, and perhaps even contact you for assistance in making sure it's as lightweight and unbuggy of a negation as possible if you have time to spare when it's updated.
Xoudad  [ophavsmand] 8. jan. kl. 2:37 
I ear you and understand your point of view. But I both don't feel that the Fimir hero matches his lore or that he needs again an other caster. He's already getting Sayl and the shaman. I'd rather have a melee hero that brings former mountain creatures with him. You can still make a submod that negate my changes I guess :)
Rustic Clover 8. jan. kl. 2:16 
Tbf there's no Ogre chieftain mentioned by name left over from the Red Fist tribe in his lore either, since he himself is their new leader in body and status. I know others support the addition, but it just would be weird to me to be getting Fimir units from an Ogre chieftain that didn't exist in Tamurkhan's lore, and needless overlap with Tamurkhan himself to boot.

A Fimir sorcerer was never in his lore, but it's also not far out of the realm of possibility given his encounters with them and the great horde he amassed, as well as the Fimir's attempts to rekindle the attention of the Gods.

I won't continue to yammer on, as I've made about as good of a case for keeping the Fimir hero as I can I think. But I appreciate that you've at least considered what I've said, regardless of your final decision. :)
Xoudad  [ophavsmand] 8. jan. kl. 1:58 
I would keep the units, Fimir are not part of Tamu lore at all, except some mysterious encounter in the mountain fogs, where they are not even named.
Rustic Clover 8. jan. kl. 1:54 
With Sayl it was a natural carryover to get Norscan units, but not so much for an Ogre chief giving Fimir units, unless the idea is to replace the Fimir units with other Ogre units as well. It'd be unfortunate to lose out on a Fimir hero/the Fimir units (and ice dragon) you get from it. On top of that Ketzak's preferred enemy to gain Fealty fits thematically: Elves are the old foe of Fimir, the first Chaos Worshippers. An Ogre would hardly care about that.

Maybe to represent Tamurkhan taking over the tribe, the mod could give you bonuses to Plague Ogres in his army/faction as part of his Lord effects?

It'd certainly be less work as well, I imagine.
Rustic Clover 8. jan. kl. 1:53 
Right, but he's already taken over the body of the Red Fist tribe leader, Karaka Breakmountain, and subordinated the Plague Ogres that you get ingame by the time the campaign starts. The lieutenant mechanic represents him recruiting the other Chaos warlords (such as Sayl the Faithless who's included now thanks to this mod).

The issue I see is that Tamurkhan already can recruit Plague Ogres, while the Warlord mechanic lets you recruit specific units you normally can't from other races. On the other hand, Tamurkhan gets no bonuses to Plague Ogres by default for some reason, which is strange.
Xoudad  [ophavsmand] 8. jan. kl. 0:40 
Would fit better with his story, as that's what his lietunant mechanic is about, representing when he faced the Red Fist tribe.
Rustic Clover 7. jan. kl. 22:49 
@Phukface
I mean he already has them though. Tamurkhan is literally one himself, physically.
Xoudad  [ophavsmand] 4. jan. kl. 5:37 
What changed ? Pls post a screenshot on Discord support channel
654099326 4. jan. kl. 4:06 
there is a problem about Orhbal Vipergut ,he's skill list has been mess up due to the 6.0 update,can you fix that? PLX~
Phukface 29. dec. 2024 kl. 21:32 
I think the plague ogre will be a good replacement, fits in with tamurkhan better visually.
Lord Alexander 29. dec. 2024 kl. 2:31 
I like the idea of a Plague Ogre captain, as long as he doesn't have a Toad Dragon mount
Rustic Clover 29. dec. 2024 kl. 1:49 
I suppose so. But they are supposed to be exotic warlords, and you get Fimir units out of it (you already get Plague Ogres by default) so it seemed to make more sense that way. Fimir are pretty underutilized as is.
Xoudad  [ophavsmand] 29. dec. 2024 kl. 1:45 
Well would make more sense to have a captain for his Ogres than a Fimir out of nowhere
Rustic Clover 29. dec. 2024 kl. 1:23 
Wait... but isn't Tamurkhan himself basically that already?
Xoudad  [ophavsmand] 29. dec. 2024 kl. 1:19 
I’ll gonna replace it with a plague Ogre
Rustic Clover 28. dec. 2024 kl. 5:06 
Ngl I like the Fimir despite it being a stretch from CA, if it matters.
Xoudad  [ophavsmand] 12. dec. 2024 kl. 12:14 
Updated for 6.0
Phukface 4. dec. 2024 kl. 19:27 
Happy to see this mod and looking forward to whatever changes to the fimir and chorf that you end up implementing c:
Dance Commander 3. dec. 2024 kl. 13:09 
This mod conflicts with Resized lords and heroes.

If both are active, this mod doesn't work, only the portraits work but they retain the old character models, regardless of mod order.
gaymer693 29. nov. 2024 kl. 12:44 
I love this mod, I've played quite a few campaigns with it, but sometimes I'd like to play with the original heroes, so is it possible to get just the Bubebolos re skin, since I much prefer that look over original
Goth Disco Punk 27. nov. 2024 kl. 11:55 
can i give u five dollars to replace the fimir guy with the werewolf for no reason other than its cooler
Xoudad  [ophavsmand] 26. sep. 2024 kl. 16:23 
Yes but by the time you unlock the hero, the lord should be dead
Revenant of Creek 26. sep. 2024 kl. 10:50 
If I run this with SCM Tribes of the North will there just be 2 Sayls then? One Lord and the Hero?