安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






i just started without an uniform.
Bug on my end due to mods or a feature?
the use of factions is actually kind of interesting from a design sense. While I could have disabled Vietnam army soldiers from spawning, in the end I kept them in to simulate the motley crew of nations the US had assembled that were stuck with old US hand-me-downs (plus, if I was going to require the use of SOG, I'd want to make sure you get to actually use it's content in the mission!). I do plan on disabling PAVN spawns in the update i'm working on, but that's slow going due to features i'm putting in.
In other news I had a Kamysh come by which I managed to avoid. I don't know if this was allowed or not. I've also found some Promet rifles in the loot boxes which probably shouldn't be there. I'm playing this run in the dark, as I forgot to enable the phone messages which should give co-ordinates of the airfields and strongholds. So maybe the strongholds are as the original mission, or maybe they aren't.