Total War: WARHAMMER III

Total War: WARHAMMER III

Hashut's Gunpowder Units ( Vanilla 6.X.X ) ( MCT/TTC )( REQURES CHD ASSET PACK )
489 Yorum
Hero 13 Ara @ 23:17 
Thank you @Lalo. You make this modding community awesome.
BLUEGUY 13 Ara @ 14:12 
w mans @Lalo
Lalo 12 Ara @ 21:23 
There are temporary fixes for those who have the Rusted PackFile Manager (RPFM) for mod editing. We currently fixed the tanks units to fire, and we know how to fix the initial crash. Still need to figure out the starting ID for the animation update for the other gun units in Derpy's mods. These are simple fixes but eventually someone (or me) will upload an updated patch that completly work with 7.0.X
Discussion post:
steam://openurl/https://psteamcommunity.yuanyoumao.com/workshop/discussions/18446744073709551615/682988089947220405/?appid=1142710
Uncircumcised_FaZe-George 12 Ara @ 14:41 
Update the mods and i will give you the gwak gwak 2000 please man i want to do one last chaos dwarf campaign before i become an homeless man in 2026
Kelsiel 12 Ara @ 12:31 
Update your mods and my life is yours
legenda 12 Ara @ 6:05 
update please
相册里的她好看么 11 Ara @ 17:02 
update please
Lee Perry 11 Ara @ 9:08 
Beautiful mod, may the gods be with you, we waiting for the update thanx
Paramite 11 Ara @ 7:39 
Hoping to see an update of this great mod soon for 7.0
五星红旗在飘扬 11 Ara @ 3:57 
Update please
橙鸮 11 Ara @ 3:30 
update plz
Lalo 10 Ara @ 12:59 
https://psteamcommunity.yuanyoumao.com/workshop/discussions/18446744073709551615/682988089947220405/?appid=1142710
Here is an open discussion post if anyone want's to share findings. Trying to get everyone together on this.
五星红旗在飘扬 10 Ara @ 4:19 
The troops in this module are great. I hope the author can update them
WushuPinkyHold 9 Ara @ 19:50 
please fix, looks like alot of fun, hope i get to try it out one day
Lalo 9 Ara @ 15:53 
After getting past the initial crash on start up. The next biggest issue is how the tanks and most of Derpy's modded units don't even fire at all. I noticed this issue is also prevalent with his Dawi-Zharr Daemachina mod, Hashut's Polearms mod, and most of his gun units in his other mods. This 7.0 update somehow ruined everything :(
五星红旗在飘扬 9 Ara @ 14:23 
Update please
kendinemuzisteyen 9 Ara @ 14:02 
Update please
Lalo 9 Ara @ 13:55 
@Michael do you know what exactly what you are deleting? What building effect it is removing?
Michael Mc.DoesntExist 9 Ara @ 11:01 
Crush is caused by 4 lines of code in db/building_effects_junction_tables, so I ran RPFM and deleted those 4 lines of code... I did it because I was curious what would happen and if it would launch if i did it xDD
Spoiler: the game launched, and surprisingly, it works for now XDD
Hashut 9 Ara @ 8:41 
update mod, please
Beti Spaghetti 8 Ara @ 12:37 
does anyone know if they said they would update it for 7.0?
Lalo 8 Ara @ 11:06 
Please update, it makes chaofs the best faction in the game!!! why CA why!!!!
9R1N90V13J0 8 Ara @ 8:47 
Please update, benevolent modder!
Gash 6 Ara @ 17:41 
I can't play without your mods, that's how good it is.. please update, take your time.
DiViNe NeKO 6 Ara @ 7:29 
The new 7.0 broke this mod wont launch anymore, please update these are some of best Chaos Dwarf units on steam workshop

The big game update also bugged out the Dwarf Polearm units in the other mod, the boar riders wont fire their guns anymore at enemy units
Jinx 6 Ara @ 4:44 
pls update
Demecles 6 Ara @ 3:10 
currently just crashes the before the game even boots.
Demecles 6 Ara @ 3:10 
yes, please update when you have spare time and thank you for the mod.
Дядюшка Teredo 5 Ara @ 18:54 
Update plz
Yeep this mod need update badly.
kendinemuzisteyen 5 Ara @ 5:57 
update please :steamthis:
Thork 24 Kas @ 13:08 
Update plz <3
NOPALITO 19 Kas @ 0:30 
Pls update models dont work for newest version
JohnnyM&M 14 Kas @ 9:46 
Update it please
michaelpj821 13 Kas @ 10:51 
Pls update models dont work for newest version
Kahoot PTSD Survivor 9 Kas @ 16:28 
@Soviet4Hell you should make an updated version where the AI uses the units please.
Soundd 9 Kas @ 6:45 
Talking about the outposts
Soundd 9 Kas @ 6:44 
When an ally tries recruting tanks or artillery the stock unit cap of 0 makes them unable to recruit any of the tanks. Is it possible to change that?
Soviet4Hell 26 Eki @ 23:11 
nvm figured it out. the cdir pack files used outdated group keys.
Soviet4Hell 26 Eki @ 20:13 
I've played with this mod a few times. Originally I wanted the AI to use it to increase the difficulty, but I noticed they don't seem to build the units. I also noticed it doesn't naturally appear in randomized custom battle armies.

Is there a place in the files that I can edit to fix this? Currently I have only your mod on for testing.
Is it truly? 25 Eki @ 15:57 
I don't know if this is a bug but the units don't have bullet points in their unit card, otherwise, it works pretty well
alperudo 24 Eki @ 13:19 
does the chaos dwarf endgame invasion armies use these units?
Lord Tzeentch 15 Eki @ 12:38 
Your mod is awesome, but I have a problem, seems that I have to many mods for the hell-forge menu so your tanks are out of the screen I can use to increase their number and no scroll down possibility, are you able to help? thanks!
TheOneBearded 13 Eki @ 23:42 
Phenomenal mod my dude.
Kahoot PTSD Survivor 2 Eki @ 13:49 
NVM these mods work, they are just super load order dependent in MP
mr shark 24 Eyl @ 2:11 
Would it be possible for you to make a stand alone mod for the infantry train units?
junk 15 Eyl @ 19:10 
this is sick absolutely love the designs
Kahoot PTSD Survivor 14 Eyl @ 17:20 
update for MP please
-GerSoulless- 13 Eyl @ 16:07 
Really wanted to ask: how would i go about editing unit tables to make ror start at rank 1 instead of 9? I want to do this since i use this with radious, and a submod that buffs the stats units get from veterancy, so the infantry ror end up being weaker than their regular counterparts due to simple rate of fire, because the mod gives "alot" better reload speed per level for units (the others seem to have much more impactful unique abilities, but would be a buff there too)
-Da-_-Goddess- 7 Eyl @ 20:06 
hi, is there any way i can change the amount of ror i can recruit from your mod