RimWorld

RimWorld

ilyvion's Laboratory
Počet komentářů: 11
ilyvion  [autor] 22. zář. v 22.00 
@veoba: I see that. I don't see why you're posting about it here. None of these errors seem to have anything to do with any of my mods, and certainly not this one.
veoba 22. zář. v 12.25 
Can yo call it a framework because its more fitting to it and for sorting also.
ilyvion  [autor] 19. čvc. v 12.53 
@BigHeadZach: It's probably *best* if it goes early on, yes. I assume that's true for most framework/library mods tbh.
Big Head Zach 19. čvc. v 12.33 
Should this be loaded right after the DLC's? Was getting random errors from other mods relating to methods this one was overriding until I put it right after HugsLib in the beginning.
Thels 19. čvc. v 2.43 
@ilyvion: Thanks for getting back to me! I'll accept that it is intended, and not worry about that particular warning. :)
ilyvion  [autor] 19. čvc. v 1.58 
@Thels -- not actually a bug, just Rimworld unable to detect that I'm doing something correctly, just a bit out of the ordinary. The word "probably" is pulling a lot of weight there. I have an idea for how to get rid of the message though, but I won't release an update just to remove the warning, so it'll remain until I release a new version for an actual reason.
Thels 19. čvc. v 0.35 
This mod generates the yellow issue "Type Resources probably needs a StaticConstructorOnStartup attribute, because it has a field <GraphDot>k__BackingField of type Texture2D. All assets must be loaded in the main thread."

Tested with the following modlist:
Harmony
Core
ilyvion's Laboratory
Leutian Kane 29. čvn. v 0.21 
np
ilyvion  [autor] 28. čvn. v 22.59 
@LeutianKane Thanks for pointing out the missing 1.6 tag. 🙂
Leutian Kane 28. čvn. v 9.25 
might want to flag this as supporting 1.6 in the details it still only shows 1.5 even tho changenotes say 1.6 support