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Rapporter et oversættelsesproblem






Doesn't seem easy, unless you plan on making it an instant startle with 0.0 damage?
Currently, it just increases some cvar values, which makes it so she notices the closest survivor due to how she works. increasing her personal space range or threat_normal/hostile values will only affect her range for all survivors, not the one with the light specifically.
She can also detect you (but not see you) through walls (as heard by the gasping sound) when you turn on your light near her.
I'm still brainstorming ways to make the witch more formidable as a gameplay element. I have the insta-kill and relentless witch mods... and I've taken all the glow effects out and most of the warning sounds. With all that AND this mod, a well positioned sitting witch is a MENACE. Especially on low visibility areas where you want your light. But the standing witch is a bit too easily cheesed in open areas. Need some way to buff the standing witch that's out in the open.
Thanks!
Hey there, I've experienced a crash when using this mod with the immersive first person with Louis
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3425937883
any idea why this crashes L4D2 when I have these two addons enabled together
I looked into the crash report and searched up .vpk in the crash report, the first listed .vpk file that I have found was your mod
steamapps\common\left 4 dead 2\left4dead2\addons\workshop\3294544528.vpk
and the second one is \steamapps\common\left 4 dead 2\left4dead2\addons\workshop\3425937883.vpk
Thanks so much for letting me know, as I thought your mod was wrong or something because it only worked for me with sitting witches rather than walking ones :)
(the cvars this edits to make them mad only apply to sitting witches)
I tried your mod and it doesn't work on the walking witches.
Could it be because their eyes are covered and they can't see the flashlight?
In your mod, survivors will startle witches when turning on flashlight whichever they are forward to her or not. I think it's not logically.
So I add a function to check it.
function IsForward(player, witch) {
local playerPos = player.EyePosition()
// witch is sitting, so z is half
local witchPos = Vector(witch.GetOrigin().x, witch.GetOrigin().y, (witch.GetOrigin().z + witch.GetCenter().z) / 2)
local eyesForward = player.EyeAngles().Forward()
local posForwsrd = witchPos - playerPos
local cosine = posForwsrd.Dot(eyesForward) / (posForwsrd.Length() * eyesForward.Length())
return cosine > 0.95
}
Add it into the condition "survivor.IsSurvivor() && !survivor.IsDead() && IsFlashlightOn(survivor)" by &&, then only survivors looking at witches with flashlight on, she will be startled.
Due to firearm holding animations, there are slight variations in the exact trigger angles.
I've tested it, works.
But is there any situation that makes with attack wrong target ? e.g my teammate flash witch but I am the nearest one by her, leading to she attack me?
Slight caveat on this mod - my initial impression was a little imprecise - it completely removes ALL survivor outlines including in/out of Rescue Closets.
And yes actually what you're laying out sounds even better - I like the idea of the survivor corpses in there with her.
DM me for more details and a fair commission amount for your time and skills.
I've been looking to commission a similar mod (in that it makes witch's more of a threat in-line with how the cinematic intro presents them). Basically, Rescue Closets would have a certain odds % of Witches (resting AND automatically startled) spawning instead of survivors. Say 80% Survivors, 10% resting witch, 10% door-startled witch. To maintain uncertainty and suspense, Rescue Closet's survivor silouette would be removed and 'help' audio would be replaced by doorknob rattling, banging against the door, etc.
Just like this mod leaves user input for the flashlight-trigger range, the odds % of survivor/restingwitich/startled witch spawning could be customized.
Let me know if this idea interests you or sounds feasible! I've asked a couple other modders so far but so far I'm hearing it's either uninteresting or not technically possible due to the game's code.
First I asked my friend to move very far away from the witch and turn on the flashlights, me facing the witch behaved normally without flashlights on, even if my friend has flashlights on but very far away.
Scenario 2
I asked my friend to stay with me in the same area, No mercy rooftop to be specific. I spawned a witch and asked to move some distance from it and turn off flashlights. Mine is off too. As expected witch is not that aggressive. Here is the problematic part. I asked my friend, who is still in the same rooftop but still pretty far away from the witch to turn on the flashlights but facing away the witch. Me who is closer and facing the witch still have my flashlight off. Even with my flashlights off, the witch got startled really fast and attacked me, even if my flashlight is off and my friend who has his flashlight on is not even facing the witch at all and has a considerable distance from the witch.
Great mod btw! I loved it.