海狸浮生记 Timberborn

海狸浮生记 Timberborn

Ribbon World
19 条留言
Siveen 11 小时以前 
Very excited to see what you'll cook up for this for 1.0!
Daniel_USA 6 月 19 日 上午 8:06 
i just used a mod to make a giant map. i wanted 1024x128. since i understood it correctly, it wouldn't work with the way you made it. but thanks for responding.
Petrol Pimp  [作者] 6 月 18 日 下午 9:21 
Yeah's that exactly what I did. I created a 256x256 level and just edited the with and height values with a text editor, the just opened the map up in game to edit. It works fine in the editor.
Daniel_USA 6 月 18 日 下午 12:24 
can you convert the map to the new size, then open it in the map creator to edit it?

I'm guessing that's what you did.
Siveen 6 月 10 日 下午 1:24 
I love the updated version of the map. Pardon the pun, but it flows a lot better now.
Petrol Pimp  [作者] 4 月 7 日 上午 9:59 
Yeah, I think once the update comes out proper and bugs for it are fixed I'll most likely update it once I have the freetime to do so.
Siveen 4 月 4 日 下午 6:10 
41 Cycles in, probably the longest I stuck around for a map. Not sure how I feel about how easy it is to clear out the Mine surrounded by two badtide sources (dynamiting to the Map Exits feels a little bit like cheating).
Some of the terrain also needs a little updating for U7 I think, but it isn't too bad (especially once you have access to dynamite).
Siveen 4 月 3 日 上午 6:32 
I've played this map for around 13 Cycles on Update 7 so far (Normal Difficulty, no Badtides), and I must say I am delighted. There's so many fun engineering challenges to take on here!
Will agree with Mr Denuto about the scrap though, at least the closest Ruins could do with about 20% more scrap.
Balcard 3 月 4 日 上午 8:08 
I love Chile
Siveen 2 月 7 日 下午 5:41 
This should be delightful with Ziplines! Can't wait to try it out.
Mr_Denuto 2024 年 12 月 22 日 下午 2:13 
A great map that does lack scrap.
Would be perfect with 30% more scrap per location
Xenjie 2024 年 12 月 22 日 上午 4:55 
My new favorite map, awesome job! Doing my 1st play through on hard now.
tyochum 2024 年 11 月 18 日 下午 8:39 
Fantastic map. Challenging on hard but still doable. I really liked the very limited scrap metal ruins.
VforRevenge 2024 年 11 月 14 日 下午 10:57 
I absolutely love this map. You can tell theres been put so much effort into it. Its hard but not too hard.
Ragalok 2024 年 10 月 27 日 下午 4:33 
Good map, quite chalenging. Just enought resources in reach, just enougth space, expending or stagnate, but expending is a risk. Well balanced.
Rune Trantor 2024 年 10 月 18 日 下午 5:11 
Hmm, sounds interesting. And fits an idea of a run I have been toying with for a long while, a long map like this, dev mode a second district on the other end, and have them try to bridge the middle, maybe that train mod would be neat here...? :P
Arcadaeus 2024 年 7 月 19 日 下午 7:28 
thank you, I love to learn new tricks in this game.
sounds a bit complex but worth a try.

I currently play with negative values in watersources
you can definitly make interesting stuff with them
Petrol Pimp  [作者] 2024 年 7 月 19 日 下午 4:46 
.timber maps files are actually just a zip file. You can change the extension to .zip to see there's two files that compose a map (Along with the version, map image, overlay, etc). map_metadata.json is what you see in the menu when selecting a level showing info (i.e. 1024x64) and description.

world.json is the other file you're interested in. You can change the width and height, and it also contains all of the arrays of each tile of land and water stored in the level. So for a 256x256 level, there's 65536 entries in each array. So if you want a level that's larger, make sure the array's in question (that contain numbers with spaces and colons and are stored for the land tiles and water levels) are the same as the area of the map.

I just made a 256x256 level, and changed the width and height to be 1024x64, since both equal 65536 and I didn't have to edit the arrays portion. Make sure you have it exact, otherwise the game crashes when loading the level if one tile is off.
Arcadaeus 2024 年 7 月 19 日 下午 2:25 
impressive map, but how did you make a map size outside 256?:KOh:
Is it modified from an older timberborn build?
please tell us I need to know