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Addressing comments if/when I get a free moment!
Try this (when they update it for 6.0) https://psteamcommunity.yuanyoumao.com/workshop/filedetails/?id=2882587644
@Max Power
The new 6.0 version should work mid-campaign.
@CheesyRamen
With the 6.0 changes it should be easier than it was before. I'll look into some kind of Aspect/Scrap mod for Wood Elves when I get a moment.
Lots of changes here since Scrap Upgrade changed a significant amount.
- The escalating Scrap Upgrade cost for multiple upgrades is now 10 Scrap per additional upgrade (instead of 30) to account for the additional choices (also felt it was overly punitive)
- Goblin Archers, Night Goblin Archers, & Night Goblin Archers (Fanatics) now additionally have access to Betta Bows (+20% Range)
- Orc Arrer Boyz now additionally have access to Heavy Ammo (+3 Armor-Piercing missile damage)
Working on adding more choices to each unit, but currently playtesting so it may take a bit.
Not much I can do about that at the moment, sorry! Compatibility is tricky for those parts of the game, unfortunately.
This is the mod in question
It's like both Mork and Gork are trying to fit through a door at the same time.
@Rustic "Kalessin" Citrus
RE: compatibility with that mod, definitely doesn't look compatible based on the changes we've both made to the tables and scripts involved. I'll add it and others like it as a disclaimer to the compatibility list
@CheesyRamen
Not at the moment; if the faction is destroyed or confederated by another then you'll lose your shot at subsuming their unique upgrades (I'll try to come back and append the script after CA makes a few more changes)
Would this be an issue or bug, or be fixable? If not could you put it under the incompatible list?