Noita
法术实验室 Shugged
208 条留言
Shug  [作者] 11 月 1 日 上午 4:15 
@Bronze Sounds like you forgot to enable this mod in the mod list. If that's not the case, use noita_dev.exe in the same folder as noita.exe to reproduce the issue, and send me any error logs you see.
Bronze 10 月 18 日 上午 3:25 
I tried so many times. I can't get the mod to work. I played lot of runs, never saw a flask icon. How do I get it to work?
EternalDream 10 月 11 日 下午 3:54 
@Assad Kekretary
There is a small icon in the upper right corner, press it and all the mod options will appear.
AssadKekretary 9 月 16 日 上午 11:35 
I am new to this, I was wondering how you actually start up the spell lab-map? Or have I misunderstood how this works?
Shug  [作者] 9 月 3 日 上午 2:10 
@Inflo Ask goki about that. I believe it's the recent updates of gokith that have broken something.
Inflo 8 月 19 日 上午 7:46 
Great mod, thanks
Could there be a way to conveniently move the top-right menu button? Goki's one perfectly overlaps and it's a chore to double-click hoping either one fails to open
ElAguss17 8 月 12 日 上午 4:07 
Can add the challenges, or something to new people.
Anyone has any advice for me, to build wands ?
EpicMadness 8 月 1 日 上午 6:22 
could you please add the "fix spell lab" to the HUD buttons too?
seems like if Noita crashes that button in the Lab disappears.
Sub to coolmen4302 7 月 16 日 上午 7:03 
Or else I'll destroy the entire planet!!!!!
Sub to coolmen4302 7 月 16 日 上午 7:03 
Add the challengessssss
PrimePowerOn 7 月 16 日 上午 4:30 
It's working quite well for me!
I miss the challenges from the old Spell Lab (tho that one seems broken due to, probably, changes in the game AND the mod interface.) There's a suggestions area, so I'll go check there..
Squigdude 6 月 30 日 下午 7:04 
Yeahh I just had to restart my pc and then the game a couple times for it to work, steam workshop jank
Shug  [作者] 6 月 30 日 下午 6:40 
It's working, for sure a mod that was updated less than a month ago is working. Looks I should update the compatibility.xml as well, to get rid of that warning stuff.
Sub to coolmen4302 6 月 30 日 下午 5:07 
This mod is working yes, :)
Squigdude 6 月 29 日 下午 10:25 
Does this mod still work or did it also get broken. The mod manager menu doesnt say it hasnt been tested with the current mod interface or whatever
Sub to coolmen4302 6 月 18 日 下午 3:24 
Oh, alright :)
Shug  [作者] 6 月 18 日 上午 1:17 
I'm just very busy.
Sub to coolmen4302 6 月 16 日 下午 8:08 
Shug, you okay? Where are you? ;~;
Sub to coolmen4302 6 月 7 日 下午 8:53 
It helps with frame ratesssss
Sub to coolmen4302 6 月 7 日 下午 8:53 
Please add the No particles option from spell lab :p
Sub to coolmen4302 6 月 7 日 下午 7:46 
Where are the spell lab lessons..? I entered the spell lab to learn ;(
Sub to coolmen4302 6 月 6 日 下午 10:32 
Make.. It less fuzzy? (If possible pleaseee :3)
Shug  [作者] 6 月 6 日 下午 10:32 
The search is a fuzzy one, which means you can get BLACK_HOLE with BLCK. Your case is a extreme one of that.
Sub to coolmen4302 6 月 6 日 下午 10:26 
YAY! Please improve :3
Shug  [作者] 6 月 6 日 下午 10:25 
the latter
Sub to coolmen4302 6 月 6 日 下午 10:19 
Is it impossible to improve the search features or to prevent it from opening up the map? :p
Shug  [作者] 6 月 6 日 下午 10:18 
Sadly it's impossible. You may want to change the key to open the map from M to something else, like CAPSLOCK in the mod settings page of the map mod, to make a workaround.
Sub to coolmen4302 6 月 6 日 下午 10:18 
Also also, please improve the search function, at the moment if I were to search up something like sea of lava, I get everything from sea of water, oil.. To lava blobs, and even a sphere of teleportatium?!
Sub to coolmen4302 6 月 6 日 下午 5:18 
I see you've made it so using the scroll wheel when the spells tab is open stops it from just changing the wands! Which is great! I love that feature!

Can you also give that same power to all keys when using the search spells function? I tend to use a map mod and every time I hit M when searching for a spell, it opens it up.. It's a little inconvenient..
Sub to coolmen4302 6 月 6 日 下午 5:14 
Holy shit dude you did a good job with the mod :))))
Sub to coolmen4302 6 月 1 日 下午 10:59 
I made a discussion area! Where I can make suggestions!!
Shug  [作者] 6 月 1 日 下午 10:47 
Spawn Convenient Wand gives you a wand with 100k/100k mana and mana regen so that's basically what you need.
Sub to coolmen4302 6 月 1 日 下午 10:45 
Yay thank you :3
Shug  [作者] 6 月 1 日 下午 10:44 
You are a cool feedback giver too. No one ever told me those issues before you do.
Sub to coolmen4302 6 月 1 日 下午 10:42 
Maybe make it a right click function to the "Enable unlimited spells" Option!
Sub to coolmen4302 6 月 1 日 下午 10:39 
Also, I have a feature suggestion! Can you create a setting or tab that essentially makes your wand consume no mana when using spells? Or make the mana/regen so high it doesn't matter
Sub to coolmen4302 6 月 1 日 下午 10:34 
You're a cool dev :)
Shug  [作者] 6 月 1 日 下午 10:33 
Emm that's just what I wanted that shortcut to do. I guess I need to change its description or something.
Sub to coolmen4302 6 月 1 日 下午 10:30 
Oh! And lastly Shift+ right click does not remove the spell slot (If by remove the spell slot you mean reduce the wand capacity.)
Sub to coolmen4302 6 月 1 日 下午 10:30 
Please make NWT's negative :)
Shug  [作者] 6 月 1 日 下午 10:29 
Well that's a good point, I will rework the tooltip of that button.
Shug  [作者] 6 月 1 日 下午 10:17 
The first number is the number of those from the game, and the second is the number of those from this mod. Like if you picked up one TEWE and gained two TEWE from this mod it will say "Currently you have 1+2 TEWE effect(s)".
Sub to coolmen4302 6 月 1 日 下午 10:17 
Can you change the values of NWE to negative numbers? And keep the TEWE as a positive number? It would make it easier for dummies like me to understand :3 and I think it would make sense as not being able to tinker my wand would be a negative..
Sub to coolmen4302 6 月 1 日 下午 10:13 
Okay, yeah.. I agree. Don't move them back please...
Shug  [作者] 6 月 1 日 下午 10:12 
They were in the fourth row of the main menu. You can see the disadvantages what I mentioned before - they had to be hidden when wand box was enabled, and was always messed up with buttons for the currently enabled menu.
Sub to coolmen4302 6 月 1 日 下午 10:11 
Why not make the first number represent the lack of NWT and the second number represent TEWE? As of now the first number just confuses me ;~;

Also, shift+ right click does not remove the spell slot (If by remove the spell slot you mean reduce the wand capacity.)
Sub to coolmen4302 6 月 1 日 下午 10:08 
What exactly do the 1 + 0 numbers mean..? Is it stacks of unedit and edit?
Shug  [作者] 6 月 1 日 下午 10:06 
People may want to edit wands after picked up some No Wand Tinkering, in that case they need to have more TEWE than NWT. Or they may also want to go back to just the initial state where they can edit wands only inside holy mountains, which requires the number of their TEWEs to be equal to their NWTs'.
Sub to coolmen4302 6 月 1 日 下午 9:57 
Hey I have a question, why is it possible to stack and unstack(?) edit wands always?

They should go where they were before..? I don't know where they were ;~;
Shug  [作者] 6 月 1 日 下午 9:57 
Then where should the 4 buttons go?