MADNESS: Project Nexus

MADNESS: Project Nexus

Classic Arena Combat
36 kommentarer
FallingGreenLeaves 12. apr. kl. 15:45 
After wave 12 it just keeps spawning soldiers with dragon swords and engineers with pp bizons. Is that supposed to happen?
Orange (- 14. dec. 2024 kl. 20:11 
yo, what happened to ravage's gameshow?
DarkBlackity  [ophavsmand] 29. nov. 2024 kl. 8:50 
Mainly waiting for a new PC because mine is old asf, which means any MPN mods I have planned are paused for now.
However, I am working on a Hank J Wimbleton voicemod for Nick in L4D2.
猫布莱 29. nov. 2024 kl. 6:01 
Really nice stage even for last game.
Harden ATP Soldat can kill heavily armored hirelings very quick, makes them feels like some real threats. It's kind a shame to have only normal AAHW on Fast Track mission, they don't really stand a chance compares to the harden version.
RedgeLord 2. okt. 2024 kl. 12:37 
behold: the sleepwalker program but its actually useful and not instantly forgotten.
(thank god the bison engineers arent in fast track)
evil 26. sep. 2024 kl. 8:06 
Uhhh, how do i get to the beta?
tankproject 21. sep. 2024 kl. 10:56 
Great stage, makes bossman's statement correct
Can of Tuna 5. sep. 2024 kl. 16:26 
you cooked.
CriticalHitOnMyEx 31. aug. 2024 kl. 4:43 
Epic.:mpn_grunt:
oinko sploinko 11. aug. 2024 kl. 8:06 
Gorgeous
KelzarIsSuperior 28. juli 2024 kl. 20:58 
Thank you so much.
DarkBlackity  [ophavsmand] 28. juli 2024 kl. 20:55 
You need to be in the beta branch version of the game and then you gotta click the cog wheel icon at the bottom left corner of the main menu and then you gotta enable the mod and then, bam, it works. You just gotta hop into Sleepwalker Training Program and... enjoy.
KelzarIsSuperior 28. juli 2024 kl. 20:50 
My i ask how does the mod work? This is my first mod i downloaded and i dont know how to make it work.
midnightZer0 21. juli 2024 kl. 22:44 
Verified the files and realized that I am a big freakin' idiot

I had another mod enabled this whole time that was conflicting with it.

im so sorry
midnightZer0 19. juli 2024 kl. 2:16 
Yeah, didn't replace it. I'll try verifying the files later in the day.
DarkBlackity  [ophavsmand] 19. juli 2024 kl. 1:59 
And if it STILL doesn't work, then verify your game files.
DarkBlackity  [ophavsmand] 19. juli 2024 kl. 1:58 
It replaces Sleepwalker Training Program.
midnightZer0 19. juli 2024 kl. 1:32 
I followed your directions on how to get the mod to work, does not work.
Yoji 10. juli 2024 kl. 22:15 
This makes the sleepwalker program a much better way of farming XP I love it :D
Firedolphin 10. juli 2024 kl. 14:49 
Is there meant to be a shop where you can buy stuff?
DarkBlackity  [ophavsmand] 10. juli 2024 kl. 13:26 
Gotcha.
Zepumpkineater 10. juli 2024 kl. 13:04 
@DarkBlackity I'd consider using the loadouts system in the Madcard Maker. It allows you to create item pools for enemies to spawn with. Make sure you're using the most up to date version of the MCM as well
DarkBlackity  [ophavsmand] 10. juli 2024 kl. 3:09 
Sorry, Zep.
I'm not really "smart" enough to make them spawn with a larger itempool.
Zepumpkineater 9. juli 2024 kl. 20:17 
Enjoying the update but also noticing enemies are spawning with only one kind of weapon usually. Melee grunts only show up with rebar, gun grunts only show up with the 500 magnum revolver, and engineers pretty much only have the pipe wrench. In endless waves soldats only spawn with the dragon sword while engineers only spawn with the BZN
Dacker 9. juli 2024 kl. 11:08 
The fact Krinkels noticed this is fucking incredible
Good job buddy
DarkBlackity  [ophavsmand] 9. juli 2024 kl. 2:26 
Try disabling the mod, restarting your MPN and then enable the mod again.
midnightZer0 9. juli 2024 kl. 2:00 
Is this mod supposed to change anything?? I installed it, enabled it, made sure I was on the modded branch

Nothing happened.
Riot 7. juli 2024 kl. 14:11 
Great mod man!
Jackoxy 6. juli 2024 kl. 16:53 
Very good man, You're cooking with keeping this game's gameplay fresh, Hope you get to be satisfied with your work.
sagey08 6. juli 2024 kl. 15:49 
how do you make enemies have random accesories??
DarkBlackity  [ophavsmand] 6. juli 2024 kl. 15:08 
I deleted my previous mods because I felt like they were dull and very rushed.
Now, I am taking my sweet time with all of this.
Dave 6. juli 2024 kl. 15:05 
Oh yeah you dont need to hurry, its your life after all, its allready nice that youre making some good stuff, i myself probably couldnt even bother making more then 1 unit.:steamthumbsup:
DarkBlackity  [ophavsmand] 6. juli 2024 kl. 14:54 
I can make that.
In fact, I originally intended to make 3 seperate units of every unit.
Example: Unarmed Grunt, Ranged Grunt and Melee Grunt.
But since I'm feeling a bit burnt out, that wasn't a thing. (It might become a thing in the future, in case I decide to update this mod)
Dave 6. juli 2024 kl. 14:42 
Ah i see, preety neat, but uhh.. i think i just noticed.. the armor doesnt actually count as armor.. still looks cool however, maybe you could make seperate enemies with armor? (if you could somehow fit that in there:mpn_abom:)
DarkBlackity  [ophavsmand] 6. juli 2024 kl. 14:13 
That was done on purpose, since these are more "experienced" grunts.
I wish I could make it more RNG based like how classic arena combat was, but MCM doesn't really play along when I try to do that.
Dave 6. juli 2024 kl. 14:10 
Oh i love me some RNG, also the grunts arent makin.. grunt sounds. (they dont use the AAHW sounds):mpn_grunt: