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Feel free to make a patch
I am only updating the mods, without major interferes with the mod logic
Hag witches use different skeleton
This unfortunately will require full remake of the animations or Gloomist model
Updated blue skill tree to mimic hag witch as a more suiatable one, also fixed no campaign actions issue
ooh, it would be cool to see these as replacers for ostyanka hag witches
Should be fixed now
I know where the issuse is I think, will fix
Shouldn't, as all skill dumps are added directly to a character, not on runtime or by script.
I will however halt any updates until 6.1 comes out (should be in a week or two) and then update the whole pack
but otherwise must have mod for kislev
They do work for 6.0, as there is nothing to update.
If there are actual issues apart from yellow sign in launcher - drop a note
If it does have issues with 6.0 - yes. Will look into next week
Cannot confirm the issue.
Make sure you have the latest version of this mod and do not use the original.
Also, they are recruited under frost maidens category, not hag witch - reason is, hags do already have lore of death category.
Hm. Will look into it
I uninstalled the old one and started new campaign with this on: . The Gloomist icon is not shown on the Hallowed Woods, but I can see her in unit selection for the skirmish battle.
The other "continued" mods work without problem - the vampire and the ice matriarch.
Well, ofc it does. You never seen game updates before? This is the exact reason I took these mods for care, cuz CA updates break the mods.
Now it is updated. Before posting, check last updated date
Issue is, they are technically compatible out-of-the-box
But they do need rebalance, to align with SFO - and I simply have no idea how to balance em.
Kislev