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Rapporter et oversættelsesproblem
Thank you for this mod. Prime work. I took liberty to integrate it with something else I'm working on myself. I want something which semi realistically simulates depopulation and devastation caused by war and religious/cultural turmoil. (events destroying dev and buildings based on devastation levels, risk destroying dev due to sieges etc). Generally something which will ensure that late game not every province has 5milion dev points.
Would you mind me uploading this mod to the Steam, once I deep it finished? i will of course provide information that your "Rise and Fall" served as bedrock and inspiration.
For real though, I'm making a pretty big mod merging several other mods of which some touch the very same things as this one does. I might be making a compatch, or then not, but I'm definitely implementing some of this to my own mod.
Blocking a mountain path on the other hand does not take much. A tiny wall there and some basic bunkers there, and you can block off an entire mountain pass like 300 Spartans.
x 0 development (current:0)
it doesn't tick even when the condition as described is met"
=> same for me. Also the event doesn't count accepted cultures as your culture, so Spain and others have no chance of saving themselves once it fires
x 0 development (current:0)
it doesn't tick even when the condition as described is met
- the building menu shows a lot of strange buildings and nonsense-buttons
- Adm and Dip Technologies are very far, 5000% in future (starting 1330)
- Also Ships, colonizing and everything that comes with the technologies, portuguese and spanish immediately begin to colonize and getting the ideas
Ojalá sigáis desarrollando este mod. Lo probaré inmediatamente.
Gracias.
Thanks for a great mod!